Skip to content
Snippets Groups Projects
Commit ff29b3e8 authored by dg's avatar dg
Browse files

Archmages will not be able to cheese their way through the Charred Scar

git-svn-id: http://svn.net-core.org/repos/t-engine4@1946 51575b47-30f0-44d4-a5cc-537603b46e54
parent 4a8beb5f
No related branches found
No related tags found
No related merge requests found
......@@ -354,6 +354,7 @@ function _M:probabilityTravel(x, y, dist)
local tx, ty = x, y
while game.level.map:isBound(tx, ty) and game.level.map:checkAllEntities(tx, ty, "block_move", self) and dist > 0 do
if game.level.map.attrs(tx, ty, "no_teleport") then break end
if game.level.map:checkAllEntities(tx, ty, "no_prob_travel", self) then break end
tx = tx + dirx
ty = ty + diry
dist = dist - 1
......
......@@ -706,7 +706,7 @@ function _M:setupCommands()
if config.settings.tome.cheat then
-- local m = game.zone:makeEntityByName(game.level, "actor", "TEST")
-- game.zone:addEntity(game.level, m, "actor", game.player.x, game.player.y+1)
self:changeLevel(15, "high-peak")
self:changeLevel(1, "charred-scar")
game.player:magicMap(50)
-- self.player:grantQuest("anti-antimagic")
end
......
......@@ -1348,7 +1348,7 @@ newEntity{ base = "BASE_GAUNTLETS",
name = "Stone Gauntlets of Harkor'Zun",
unided_name = "dark stone gauntlets",
desc = [[Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets where designed to protect the wearer from the wrath of their dark master.]],
level_range = {20, 30},
level_range = {26, 31},
rarity = 210,
encumber = 14,
metallic = false,
......
......@@ -33,6 +33,7 @@ newEntity{
always_remember = true,
does_block_move = true,
block_sight = true,
no_prob_travel = true,
air_level = -20,
}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment