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Commit fdf02100 authored by dg's avatar dg
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Channel Staff correctly works with physical damage staves

git-svn-id: http://svn.net-core.org/repos/t-engine4@4076 51575b47-30f0-44d4-a5cc-537603b46e54
parent 259ddd44
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......@@ -71,6 +71,7 @@ newTalent{
elseif damtype == DamageType.DARKNESS then explosion = "dark" particle = "bolt_dark" trail = "darktrail"
elseif damtype == DamageType.NATURE then explosion = "slime" particle = "bolt_slime" trail = "slimetrail"
elseif damtype == DamageType.BLIGHT then explosion = "slime" particle = "bolt_slime" trail = "slimetrail"
elseif damtype == DamageType.PHYSICAL then explosion = "dark" particle = "stone_shards" trail = "earthtrail"
else explosion = "manathrust" particle = "bolt_arcane" trail = "arcanetrail" damtype = DamageType.ARCANE
end
......
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