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Commit fc013678 authored by dg's avatar dg
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Tooltip for out of sight objects

git-svn-id: http://svn.net-core.org/repos/t-engine4@1299 51575b47-30f0-44d4-a5cc-537603b46e54
parent 82fddc3d
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......@@ -135,8 +135,8 @@ function _M:displayAtMap(tmx, tmy, mx, my, text)
local remember = game.level.map.remembers(tmx, tmy)
tt[#tt+1] = seen and game.level.map:checkEntity(tmx, tmy, Map.PROJECTILE, "tooltip", game.level.map.actor_player) or nil
tt[#tt+1] = seen and game.level.map:checkEntity(tmx, tmy, Map.ACTOR, "tooltip", game.level.map.actor_player) or nil
tt[#tt+1] = seen and game.level.map:checkEntity(tmx, tmy, Map.OBJECT, "tooltip", game.level.map.actor_player) or nil
tt[#tt+1] = seen and game.level.map:checkEntity(tmx, tmy, Map.TRAP, "tooltip", game.level.map.actor_player) or nil
tt[#tt+1] = remember and game.level.map:checkEntity(tmx, tmy, Map.OBJECT, "tooltip", game.level.map.actor_player) or nil
tt[#tt+1] = remember and game.level.map:checkEntity(tmx, tmy, Map.TRAP, "tooltip", game.level.map.actor_player) or nil
tt[#tt+1] = remember and game.level.map:checkEntity(tmx, tmy, Map.TERRAIN, "tooltip", game.level.map.actor_player) or nil
if #tt > 0 then
self:set("%s", table.concat(tt, "\n---\n"))
......
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