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Commit fa0b65b3 authored by dg's avatar dg
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various fixes

git-svn-id: http://svn.net-core.org/repos/t-engine4@333 51575b47-30f0-44d4-a5cc-537603b46e54
parent 458d5754
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......@@ -124,7 +124,7 @@ newTalent{
return true
end,
info = function(self)
return ([[Call legendary resilience of the Dwarven race to increase your armor(+%d), spell(+%d) and physical(+%d) resistances for 8 turns.
return ([[Call upon the legendary resilience of the Dwarven race to increase your armor(+%d), spell(+%d) and physical(+%d) resistances for 8 turns.
The bonus will increase with the Constitution stat]]):format(5 + self:getCon() / 5, 10 + self:getCon() / 5, 10 + self:getCon() / 5)
end,
}
......
......@@ -138,7 +138,7 @@ newTalent{
local x, y, target = self:getTarget(tg)
if not x or not y or not target then return nil end
if math.floor(core.fov.distance(self.x, self.y, x, y)) > 1 then return nil end
local hit = self:attackTarget(target, 0.5 + self:getTalentLevel(t) / 10, true)
local hit = self:attackTarget(target, nil, 0.5 + self:getTalentLevel(t) / 10, true)
-- Try to stun !
if hit then
......
......@@ -2,7 +2,7 @@
-- Active techniques
----------------------------------------------------
newTalent{
name = "Precise Striking",
name = "Precise Strikes",
type = {"technique/combat-techniques-active", 1},
mode = "sustained",
points = 5,
......
......@@ -127,7 +127,7 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Hits the target with shield doing %d%% damage. If it hits you follow up with 2 weapon strikes which are automatic crits.]]):
return ([[Hits the target with shield doing %d%% damage. If it hits, you follow up with two weapon strikes which are automatic crits.]]):
format(100 * (1 + (self:getTalentLevel(t) + self:getTalentLevel(self.T_SHIELD_EXPERTISE) / 2) / 10))
end,
}
......@@ -175,8 +175,8 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Enters a protective battle stance, increasing defense by %d and armor by %d at the cost of 10 attack and 10 damage.
At level 5 it also makes you immnue to stuns and knockbacks.]]):format(
return ([[Enter a protective battle stance, increasing defense by %d and armor by %d at the cost of 10 attack and 10 damage.
At level 5 it also makes you immune to stuns and knockbacks.]]):format(
5 + self:getDex(4) * self:getTalentLevel(t) + self:getTalentLevel(self.T_SHIELD_EXPERTISE),
5 + self:getCun(4) * self:getTalentLevel(t) + self:getTalentLevel(self.T_SHIELD_EXPERTISE)
)
......@@ -212,7 +212,7 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Let all your foes pile up on your shield then put all your strengh in one mighty thrust and repel them all away.]])
return ([[Let all your foes pile up on your shield then put all your strength in one mighty thrust and repel them all away.]])
end,
}
......@@ -251,7 +251,7 @@ newTalent{
end
return {
max_life = self:addTemporaryValue("max_life", 10 * self:getTalentLevel(t)),
max_life = self:addTemporaryValue("max_life", (10 + self:getCon() * 0.25) * self:getTalentLevel(t)),
def = self:addTemporaryValue("combat_def", 5 + self:getDex(4) * self:getTalentLevel(t)),
nomove = self:addTemporaryValue("never_move", 1),
}
......
......@@ -29,6 +29,7 @@ newEntity{ define_as = "MINOTAUR_MAZE",
drops = resolvers.drops{chance=100, nb=5, {ego_chance=100} },
talents = resolvers.talents{
[Talents.T_HEAVY_ARMOUR_TRAINING]=1,
[Talents.T_STAMINA_POOL]=1,
[Talents.T_WARSHOUT]=1,
[Talents.T_STUNNING_BLOW]=1,
......
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