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Commit f712c910 authored by dg's avatar dg
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tactical mode active from birth, stays on between saves

git-svn-id: http://svn.net-core.org/repos/t-engine4@759 51575b47-30f0-44d4-a5cc-537603b46e54
parent 615189a6
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......@@ -128,6 +128,8 @@ function _M:newGame()
self.player:resolve()
self.player:resolve(nil, true)
self.player.energy.value = self.energy_to_act
self.always_target = true
Map:setViewerFaction(self.player.faction)
self.paused = true
print("[PLAYER BIRTH] resolved!")
self.player:playerLevelup(function()
......@@ -146,6 +148,8 @@ function _M:loaded()
Map:setViewerActor(self.player)
Map:setViewPort(200, 20, self.w - 200, math.floor(self.h * 0.80) - 20, 32, 32, nil, 20, true)
self.key = engine.KeyBind.new()
if self.always_target then Map:setViewerFaction(self.player.faction) end
end
function _M:onResolutionChange()
......
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