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Commit f5b6d1e0 authored by dg's avatar dg
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Much boosted the spel Heat

git-svn-id: http://svn.net-core.org/repos/t-engine4@3806 51575b47-30f0-44d4-a5cc-537603b46e54
parent 3e6f4e04
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......@@ -32,18 +32,18 @@ newTalent{
direct_hit = true,
tactical = { ATTACK = 2 },
requires_target = true,
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 25, 220) end,
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 25, 620) end,
action = function(self, t)
local tg = {type="hit", range=self:getTalentRange(t), talent=t}
local x, y = self:getTarget(tg)
if not x or not y then return nil end
self:project(tg, x, y, DamageType.FIREBURN, {dur=5, initial=0, dam=t.getDamage(self, t)}, {type="flame"})
self:project(tg, x, y, DamageType.FIREBURN, {dur=8, initial=0, dam=t.getDamage(self, t)}, {type="flame"})
game:playSoundNear(self, "talents/fire")
return true
end,
info = function(self, t)
local damage = t.getDamage(self, t)
return ([[Turn part of your target into fire, burning the rest for %0.2f fire damage over 5 turns.
return ([[Turn part of your target into fire, burning the rest for %0.2f fire damage over 8 turns.
The damage will increase with Magic stat.]]):format(damDesc(self, DamageType.FIRE, damage))
end,
}
......
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