fixed timeline splitting/projectile interaction crash (thanks tiger_eye :) )
Rune of the Rift paradox reduction reduced to 60 Rune of the Rift should no longer occasionally heal actors Time Skip once again removes actors from the map rather then time prisoning them git-svn-id: http://svn.net-core.org/repos/t-engine4@4820 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/Projectile.lua 1 addition, 1 deletiongame/engines/default/engine/Projectile.lua
- game/modules/tome/class/Game.lua 16 additions, 4 deletionsgame/modules/tome/class/Game.lua
- game/modules/tome/data/talents/chronomancy/chronomancy.lua 1 addition, 1 deletiongame/modules/tome/data/talents/chronomancy/chronomancy.lua
- game/modules/tome/data/talents/chronomancy/timetravel.lua 63 additions, 35 deletionsgame/modules/tome/data/talents/chronomancy/timetravel.lua
- game/modules/tome/data/talents/misc/inscriptions.lua 34 additions, 38 deletionsgame/modules/tome/data/talents/misc/inscriptions.lua
- utils/te4_pack_module.sh 4 additions, 33 deletionsutils/te4_pack_module.sh
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