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Commit f16fe3e1 authored by dg's avatar dg
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Added many new images by Mushroomhermit

git-svn-id: http://svn.net-core.org/repos/t-engine4@934 51575b47-30f0-44d4-a5cc-537603b46e54
parent 4b6bbfb4
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with 89 additions and 89 deletions
...@@ -39,21 +39,21 @@ newEntity{ ...@@ -39,21 +39,21 @@ newEntity{
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant white ant", color=colors.WHITE, name = "giant white ant", color=colors.WHITE, image="npc/white_ant.png",
desc = "It's a large white ant.", desc = "It's a large white ant.",
level_range = {1, 15}, exp_worth = 1, level_range = {1, 15}, exp_worth = 1,
rarity = 4, rarity = 4,
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant brown ant", color=colors.UMBER, name = "giant brown ant", color=colors.UMBER, image="npc/brown_ant.png",
desc = "It's a large brown ant.", desc = "It's a large brown ant.",
level_range = {1, 15}, exp_worth = 1, level_range = {1, 15}, exp_worth = 1,
rarity = 4, rarity = 4,
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant carpenter ant", color=colors.BLACK, name = "giant carpenter ant", color=colors.BLACK, image="npc/carpenter_ant.png",
desc = "It's a large black ant with huge mandibles.", desc = "It's a large black ant with huge mandibles.",
level_range = {2, 25}, exp_worth = 1, level_range = {2, 25}, exp_worth = 1,
rarity = 4, rarity = 4,
...@@ -61,7 +61,7 @@ newEntity{ base = "BASE_NPC_ANT", ...@@ -61,7 +61,7 @@ newEntity{ base = "BASE_NPC_ANT",
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant green ant", color=colors.GREEN, name = "giant green ant", color=colors.GREEN, image="npc/green_ant.png",
desc = "It's a large green ant.", desc = "It's a large green ant.",
level_range = {5, nil}, exp_worth = 1, level_range = {5, nil}, exp_worth = 1,
rarity = 4, rarity = 4,
...@@ -69,7 +69,7 @@ newEntity{ base = "BASE_NPC_ANT", ...@@ -69,7 +69,7 @@ newEntity{ base = "BASE_NPC_ANT",
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant red ant", color=colors.RED, name = "giant red ant", color=colors.RED, image="npc/red_ant.png",
desc = "It's a large red ant.", desc = "It's a large red ant.",
level_range = {5, nil}, exp_worth = 1, level_range = {5, nil}, exp_worth = 1,
rarity = 4, rarity = 4,
...@@ -77,7 +77,7 @@ newEntity{ base = "BASE_NPC_ANT", ...@@ -77,7 +77,7 @@ newEntity{ base = "BASE_NPC_ANT",
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant blue ant", color=colors.BLUE, name = "giant blue ant", color=colors.BLUE, image="npc/blue_ant.png",
desc = "It's a large blue ant.", desc = "It's a large blue ant.",
level_range = {5, nil}, exp_worth = 1, level_range = {5, nil}, exp_worth = 1,
rarity = 4, rarity = 4,
...@@ -85,7 +85,7 @@ newEntity{ base = "BASE_NPC_ANT", ...@@ -85,7 +85,7 @@ newEntity{ base = "BASE_NPC_ANT",
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant yellow ant", color=colors.YELLOW, name = "giant yellow ant", color=colors.YELLOW, image="npc/yellow_ant.png",
desc = "It's a large yellow ant.", desc = "It's a large yellow ant.",
level_range = {5, nil}, exp_worth = 1, level_range = {5, nil}, exp_worth = 1,
rarity = 4, rarity = 4,
...@@ -93,7 +93,7 @@ newEntity{ base = "BASE_NPC_ANT", ...@@ -93,7 +93,7 @@ newEntity{ base = "BASE_NPC_ANT",
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant black ant", color=colors.BLACK, name = "giant black ant", color=colors.BLACK, image="npc/black_ant.png",
desc = "It's a large black ant.", desc = "It's a large black ant.",
level_range = {5, nil}, exp_worth = 1, level_range = {5, nil}, exp_worth = 1,
rarity = 4, rarity = 4,
...@@ -101,7 +101,7 @@ newEntity{ base = "BASE_NPC_ANT", ...@@ -101,7 +101,7 @@ newEntity{ base = "BASE_NPC_ANT",
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant fire ant", color=colors.RED, name = "giant fire ant", color=colors.RED, image="npc/fire_ant.png",
desc = "It's a large red ant, wreathed in flames.", desc = "It's a large red ant, wreathed in flames.",
level_range = {15, nil}, exp_worth = 1, level_range = {15, nil}, exp_worth = 1,
rarity = 4, rarity = 4,
...@@ -112,7 +112,7 @@ newEntity{ base = "BASE_NPC_ANT", ...@@ -112,7 +112,7 @@ newEntity{ base = "BASE_NPC_ANT",
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant ice ant", color=colors.WHITE, name = "giant ice ant", color=colors.WHITE, image="npc/ice_ant.png",
desc = "It's a large white ant. The air is frigid around this ant.", desc = "It's a large white ant. The air is frigid around this ant.",
level_range = {15, nil}, exp_worth = 1, level_range = {15, nil}, exp_worth = 1,
rarity = 4, rarity = 4,
...@@ -123,7 +123,7 @@ newEntity{ base = "BASE_NPC_ANT", ...@@ -123,7 +123,7 @@ newEntity{ base = "BASE_NPC_ANT",
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant lightning ant", color=colors.YELLOW, name = "giant lightning ant", color=colors.YELLOW, image="npc/lightning_ant.png",
desc = "It's a large yellow ant with sparks arcing across its body.", desc = "It's a large yellow ant with sparks arcing across its body.",
level_range = {15, nil}, exp_worth = 1, level_range = {15, nil}, exp_worth = 1,
rarity = 4, rarity = 4,
...@@ -134,7 +134,7 @@ newEntity{ base = "BASE_NPC_ANT", ...@@ -134,7 +134,7 @@ newEntity{ base = "BASE_NPC_ANT",
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant acid ant", color=colors.DARK_GREY, name = "giant acid ant", color=colors.DARK_GREY, image="npc/acid_ant.png",
desc = "It's a large black ant. Its porous skin oozes acid.", desc = "It's a large black ant. Its porous skin oozes acid.",
level_range = {15, nil}, exp_worth = 1, level_range = {15, nil}, exp_worth = 1,
rarity = 4, rarity = 4,
...@@ -145,7 +145,7 @@ newEntity{ base = "BASE_NPC_ANT", ...@@ -145,7 +145,7 @@ newEntity{ base = "BASE_NPC_ANT",
} }
newEntity{ base = "BASE_NPC_ANT", newEntity{ base = "BASE_NPC_ANT",
name = "giant army ant", color=colors.ORANGE, name = "giant army ant", color=colors.ORANGE, image="npc/army_ant.png",
desc = "It's a large ant with a heavy exoskeleton, geared for war.", desc = "It's a large ant with a heavy exoskeleton, geared for war.",
level_range = {18, nil}, exp_worth = 1, level_range = {18, nil}, exp_worth = 1,
rarity = 4, rarity = 4,
......
...@@ -39,7 +39,7 @@ newEntity{ ...@@ -39,7 +39,7 @@ newEntity{
} }
newEntity{ base = "BASE_NPC_INSECT", newEntity{ base = "BASE_NPC_INSECT",
name = "midge swarm", color=colors.UMBER, name = "midge swarm", color=colors.UMBER, image="npc/midge_swarm.png",
desc = "A swarm of midges, they want blood.", desc = "A swarm of midges, they want blood.",
level_range = {1, 25}, exp_worth = 1, level_range = {1, 25}, exp_worth = 1,
rarity = 4, rarity = 4,
...@@ -48,7 +48,7 @@ newEntity{ base = "BASE_NPC_INSECT", ...@@ -48,7 +48,7 @@ newEntity{ base = "BASE_NPC_INSECT",
} }
newEntity{ base = "BASE_NPC_INSECT", newEntity{ base = "BASE_NPC_INSECT",
name = "bee swarm", color=colors.GOLD, name = "bee swarm", color=colors.GOLD, image="npc/bee_swarm.png",
desc = "They buzz at you threateningly, as you have gotten too close to their hive.", desc = "They buzz at you threateningly, as you have gotten too close to their hive.",
level_range = {2, 25}, exp_worth = 1, level_range = {2, 25}, exp_worth = 1,
rarity = 4, rarity = 4,
...@@ -59,7 +59,7 @@ newEntity{ base = "BASE_NPC_INSECT", ...@@ -59,7 +59,7 @@ newEntity{ base = "BASE_NPC_INSECT",
} }
newEntity{ base = "BASE_NPC_INSECT", newEntity{ base = "BASE_NPC_INSECT",
name = "hornet swarm", color=colors.YELLOW, name = "hornet swarm", color=colors.YELLOW, image="npc/hornet_swarm.png",
desc = "You have intruded on their grounds, they will defend it at all costs.", desc = "You have intruded on their grounds, they will defend it at all costs.",
level_range = {3, 25}, exp_worth = 1, level_range = {3, 25}, exp_worth = 1,
rarity = 7, rarity = 7,
...@@ -70,7 +70,7 @@ newEntity{ base = "BASE_NPC_INSECT", ...@@ -70,7 +70,7 @@ newEntity{ base = "BASE_NPC_INSECT",
} }
newEntity{ base = "BASE_NPC_INSECT", newEntity{ base = "BASE_NPC_INSECT",
name = "hummerhorn", color=colors.YELLOW, name = "hummerhorn", color=colors.YELLOW, image="npc/hommerhorn.png",
desc = "A giant buzzing wasp, its stinger drips venom. ", desc = "A giant buzzing wasp, its stinger drips venom. ",
level_range = {16, nil}, exp_worth = 1, level_range = {16, nil}, exp_worth = 1,
rarity = 7, rarity = 7,
......
...@@ -34,7 +34,7 @@ newEntity{ ...@@ -34,7 +34,7 @@ newEntity{
} }
newEntity{ base = "BASE_BATTLEAXE", newEntity{ base = "BASE_BATTLEAXE",
name = "iron battleaxe", name = "iron battleaxe", image = "object/2haxe_iron.png",
level_range = {1, 10}, level_range = {1, 10},
require = { stat = { str=11 }, }, require = { stat = { str=11 }, },
cost = 5, cost = 5,
...@@ -48,7 +48,7 @@ newEntity{ base = "BASE_BATTLEAXE", ...@@ -48,7 +48,7 @@ newEntity{ base = "BASE_BATTLEAXE",
} }
newEntity{ base = "BASE_BATTLEAXE", newEntity{ base = "BASE_BATTLEAXE",
name = "steel battleaxe", name = "steel battleaxe", image = "object/2haxe_steel.png",
level_range = {10, 20}, level_range = {10, 20},
require = { stat = { str=16 }, }, require = { stat = { str=16 }, },
cost = 10, cost = 10,
...@@ -62,7 +62,7 @@ newEntity{ base = "BASE_BATTLEAXE", ...@@ -62,7 +62,7 @@ newEntity{ base = "BASE_BATTLEAXE",
} }
newEntity{ base = "BASE_BATTLEAXE", newEntity{ base = "BASE_BATTLEAXE",
name = "dwarven-steel battleaxe", name = "dwarven-steel battleaxe", image = "object/2haxe_dsteel.png",
level_range = {20, 30}, level_range = {20, 30},
require = { stat = { str=24 }, }, require = { stat = { str=24 }, },
cost = 15, cost = 15,
...@@ -76,7 +76,7 @@ newEntity{ base = "BASE_BATTLEAXE", ...@@ -76,7 +76,7 @@ newEntity{ base = "BASE_BATTLEAXE",
} }
newEntity{ base = "BASE_BATTLEAXE", newEntity{ base = "BASE_BATTLEAXE",
name = "galvorn battleaxe", name = "galvorn battleaxe", image = "object/2haxe_galvorn.png",
level_range = {30, 40}, level_range = {30, 40},
require = { stat = { str=35 }, }, require = { stat = { str=35 }, },
cost = 25, cost = 25,
...@@ -90,7 +90,7 @@ newEntity{ base = "BASE_BATTLEAXE", ...@@ -90,7 +90,7 @@ newEntity{ base = "BASE_BATTLEAXE",
} }
newEntity{ base = "BASE_BATTLEAXE", newEntity{ base = "BASE_BATTLEAXE",
name = "mithril battleaxe", name = "mithril battleaxe", image = "object/2haxe_mithril.png",
level_range = {40, 50}, level_range = {40, 50},
require = { stat = { str=48 }, }, require = { stat = { str=48 }, },
cost = 35, cost = 35,
......
...@@ -34,7 +34,7 @@ newEntity{ ...@@ -34,7 +34,7 @@ newEntity{
} }
newEntity{ base = "BASE_GREATMAUL", newEntity{ base = "BASE_GREATMAUL",
name = "iron greatmaul", name = "iron greatmaul", image = "object/2hmace_iron.png",
level_range = {1, 10}, level_range = {1, 10},
require = { stat = { str=11 }, }, require = { stat = { str=11 }, },
cost = 5, cost = 5,
...@@ -48,7 +48,7 @@ newEntity{ base = "BASE_GREATMAUL", ...@@ -48,7 +48,7 @@ newEntity{ base = "BASE_GREATMAUL",
} }
newEntity{ base = "BASE_GREATMAUL", newEntity{ base = "BASE_GREATMAUL",
name = "steel greatmaul", name = "steel greatmaul", image = "object/2hmace_steel.png",
level_range = {10, 20}, level_range = {10, 20},
require = { stat = { str=16 }, }, require = { stat = { str=16 }, },
cost = 10, cost = 10,
...@@ -62,7 +62,7 @@ newEntity{ base = "BASE_GREATMAUL", ...@@ -62,7 +62,7 @@ newEntity{ base = "BASE_GREATMAUL",
} }
newEntity{ base = "BASE_GREATMAUL", newEntity{ base = "BASE_GREATMAUL",
name = "dwarven-steel greatmaul", name = "dwarven-steel greatmaul", image = "object/2hmace_dsteel.png",
level_range = {20, 30}, level_range = {20, 30},
require = { stat = { str=24 }, }, require = { stat = { str=24 }, },
cost = 15, cost = 15,
...@@ -76,7 +76,7 @@ newEntity{ base = "BASE_GREATMAUL", ...@@ -76,7 +76,7 @@ newEntity{ base = "BASE_GREATMAUL",
} }
newEntity{ base = "BASE_GREATMAUL", newEntity{ base = "BASE_GREATMAUL",
name = "galvorn greatmaul", name = "galvorn greatmaul", image = "object/2hmace_galvorn.png",
level_range = {30, 40}, level_range = {30, 40},
require = { stat = { str=35 }, }, require = { stat = { str=35 }, },
cost = 25, cost = 25,
...@@ -90,7 +90,7 @@ newEntity{ base = "BASE_GREATMAUL", ...@@ -90,7 +90,7 @@ newEntity{ base = "BASE_GREATMAUL",
} }
newEntity{ base = "BASE_GREATMAUL", newEntity{ base = "BASE_GREATMAUL",
name = "mithril greatmaul", name = "mithril greatmaul", image = "object/2hmace_mithril.png",
level_range = {40, 50}, level_range = {40, 50},
require = { stat = { str=48 }, }, require = { stat = { str=48 }, },
cost = 35, cost = 35,
......
...@@ -34,7 +34,7 @@ newEntity{ ...@@ -34,7 +34,7 @@ newEntity{
} }
newEntity{ base = "BASE_GREATSWORD", newEntity{ base = "BASE_GREATSWORD",
name = "iron greatsword", name = "iron greatsword", image = "object/2hsword_iron.png",
level_range = {1, 10}, level_range = {1, 10},
require = { stat = { str=11 }, }, require = { stat = { str=11 }, },
cost = 5, cost = 5,
...@@ -47,7 +47,7 @@ newEntity{ base = "BASE_GREATSWORD", ...@@ -47,7 +47,7 @@ newEntity{ base = "BASE_GREATSWORD",
}, },
} }
newEntity{ base = "BASE_GREATSWORD", newEntity{ base = "BASE_GREATSWORD", image = "object/2hsword_dsteel.png",
name = "steel greatsword", name = "steel greatsword",
level_range = {10, 20}, level_range = {10, 20},
require = { stat = { str=16 }, }, require = { stat = { str=16 }, },
...@@ -62,7 +62,7 @@ newEntity{ base = "BASE_GREATSWORD", ...@@ -62,7 +62,7 @@ newEntity{ base = "BASE_GREATSWORD",
} }
newEntity{ base = "BASE_GREATSWORD", newEntity{ base = "BASE_GREATSWORD",
name = "dwarven-steel greatsword", name = "dwarven-steel greatsword", image = "object/2hsword_dsteel.png",
level_range = {20, 30}, level_range = {20, 30},
require = { stat = { str=24 }, }, require = { stat = { str=24 }, },
cost = 15, cost = 15,
...@@ -76,7 +76,7 @@ newEntity{ base = "BASE_GREATSWORD", ...@@ -76,7 +76,7 @@ newEntity{ base = "BASE_GREATSWORD",
} }
newEntity{ base = "BASE_GREATSWORD", newEntity{ base = "BASE_GREATSWORD",
name = "galvorn greatsword", name = "galvorn greatsword", image = "object/2hsword_galvorn.png",
level_range = {30, 40}, level_range = {30, 40},
require = { stat = { str=35 }, }, require = { stat = { str=35 }, },
cost = 25, cost = 25,
...@@ -90,7 +90,7 @@ newEntity{ base = "BASE_GREATSWORD", ...@@ -90,7 +90,7 @@ newEntity{ base = "BASE_GREATSWORD",
} }
newEntity{ base = "BASE_GREATSWORD", newEntity{ base = "BASE_GREATSWORD",
name = "mithril greatsword", name = "mithril greatsword", image = "object/2hsword_mithril.png",
level_range = {40, 50}, level_range = {40, 50},
require = { stat = { str=48 }, }, require = { stat = { str=48 }, },
cost = 35, cost = 35,
......
...@@ -32,7 +32,7 @@ newEntity{ ...@@ -32,7 +32,7 @@ newEntity{
} }
newEntity{ base = "BASE_WARAXE", newEntity{ base = "BASE_WARAXE",
name = "iron waraxe", name = "iron waraxe", image = "object/axe_iron.png",
level_range = {1, 10}, level_range = {1, 10},
require = { stat = { str=11 }, }, require = { stat = { str=11 }, },
cost = 5, cost = 5,
...@@ -46,7 +46,7 @@ newEntity{ base = "BASE_WARAXE", ...@@ -46,7 +46,7 @@ newEntity{ base = "BASE_WARAXE",
} }
newEntity{ base = "BASE_WARAXE", newEntity{ base = "BASE_WARAXE",
name = "steel waraxe", name = "steel waraxe", image = "object/axe_steel.png",
level_range = {10, 20}, level_range = {10, 20},
require = { stat = { str=16 }, }, require = { stat = { str=16 }, },
cost = 10, cost = 10,
...@@ -60,7 +60,7 @@ newEntity{ base = "BASE_WARAXE", ...@@ -60,7 +60,7 @@ newEntity{ base = "BASE_WARAXE",
} }
newEntity{ base = "BASE_WARAXE", newEntity{ base = "BASE_WARAXE",
name = "dwarven-steel waraxe", name = "dwarven-steel waraxe", image = "object/axe_dsteel.png",
level_range = {20, 30}, level_range = {20, 30},
require = { stat = { str=24 }, }, require = { stat = { str=24 }, },
cost = 15, cost = 15,
...@@ -74,7 +74,7 @@ newEntity{ base = "BASE_WARAXE", ...@@ -74,7 +74,7 @@ newEntity{ base = "BASE_WARAXE",
} }
newEntity{ base = "BASE_WARAXE", newEntity{ base = "BASE_WARAXE",
name = "galvorn waraxe", name = "galvorn waraxe", image = "object/axe_galvorn.png",
level_range = {30, 40}, level_range = {30, 40},
require = { stat = { str=35 }, }, require = { stat = { str=35 }, },
cost = 25, cost = 25,
...@@ -88,7 +88,7 @@ newEntity{ base = "BASE_WARAXE", ...@@ -88,7 +88,7 @@ newEntity{ base = "BASE_WARAXE",
} }
newEntity{ base = "BASE_WARAXE", newEntity{ base = "BASE_WARAXE",
name = "mithril waraxe", name = "mithril waraxe", image = "object/axe_mithril.png",
level_range = {40, 50}, level_range = {40, 50},
require = { stat = { str=48 }, }, require = { stat = { str=48 }, },
cost = 35, cost = 35,
......
...@@ -32,7 +32,7 @@ newEntity{ ...@@ -32,7 +32,7 @@ newEntity{
} }
newEntity{ base = "BASE_LONGBOW", newEntity{ base = "BASE_LONGBOW",
name = "elm longbow", name = "elm longbow", image = "object/longbow_elm.png",
level_range = {1, 10}, level_range = {1, 10},
require = { stat = { dex=11 }, }, require = { stat = { dex=11 }, },
cost = 5, cost = 5,
...@@ -44,7 +44,7 @@ newEntity{ base = "BASE_LONGBOW", ...@@ -44,7 +44,7 @@ newEntity{ base = "BASE_LONGBOW",
} }
newEntity{ base = "BASE_LONGBOW", newEntity{ base = "BASE_LONGBOW",
name = "ash longbow", name = "ash longbow", image = "object/longbow_ash.png",
level_range = {10, 20}, level_range = {10, 20},
require = { stat = { dex=16 }, }, require = { stat = { dex=16 }, },
cost = 10, cost = 10,
...@@ -56,7 +56,7 @@ newEntity{ base = "BASE_LONGBOW", ...@@ -56,7 +56,7 @@ newEntity{ base = "BASE_LONGBOW",
} }
newEntity{ base = "BASE_LONGBOW", newEntity{ base = "BASE_LONGBOW",
name = "yew longbow", name = "yew longbow", image = "object/longbow_yew.png",
level_range = {20, 30}, level_range = {20, 30},
require = { stat = { dex=24 }, }, require = { stat = { dex=24 }, },
cost = 15, cost = 15,
...@@ -68,7 +68,7 @@ newEntity{ base = "BASE_LONGBOW", ...@@ -68,7 +68,7 @@ newEntity{ base = "BASE_LONGBOW",
} }
newEntity{ base = "BASE_LONGBOW", newEntity{ base = "BASE_LONGBOW",
name = "elven-wood longbow", name = "elven-wood longbow", image = "object/longbow_elvenyew.png",
level_range = {30, 40}, level_range = {30, 40},
require = { stat = { dex=35 }, }, require = { stat = { dex=35 }, },
cost = 25, cost = 25,
...@@ -80,7 +80,7 @@ newEntity{ base = "BASE_LONGBOW", ...@@ -80,7 +80,7 @@ newEntity{ base = "BASE_LONGBOW",
} }
newEntity{ base = "BASE_LONGBOW", newEntity{ base = "BASE_LONGBOW",
name = "dragonbone longbow", name = "dragonbone longbow", image = "object/longbow_dragonbone.png",
level_range = {40, 50}, level_range = {40, 50},
require = { stat = { dex=48 }, }, require = { stat = { dex=48 }, },
cost = 35, cost = 35,
...@@ -110,7 +110,7 @@ newEntity{ ...@@ -110,7 +110,7 @@ newEntity{
} }
newEntity{ base = "BASE_ARROW", newEntity{ base = "BASE_ARROW",
name = "elm arrow", name = "elm arrow", image = "object/arrow_elm.png",
level_range = {1, 10}, level_range = {1, 10},
require = { stat = { dex=11 }, }, require = { stat = { dex=11 }, },
cost = 0.05, cost = 0.05,
...@@ -124,7 +124,7 @@ newEntity{ base = "BASE_ARROW", ...@@ -124,7 +124,7 @@ newEntity{ base = "BASE_ARROW",
} }
newEntity{ base = "BASE_ARROW", newEntity{ base = "BASE_ARROW",
name = "ash arrow", name = "ash arrow", image = "object/arrow_ash.png",
level_range = {10, 20}, level_range = {10, 20},
require = { stat = { dex=16 }, }, require = { stat = { dex=16 }, },
cost = 0.1, cost = 0.1,
...@@ -138,7 +138,7 @@ newEntity{ base = "BASE_ARROW", ...@@ -138,7 +138,7 @@ newEntity{ base = "BASE_ARROW",
} }
newEntity{ base = "BASE_ARROW", newEntity{ base = "BASE_ARROW",
name = "yew arrow", name = "yew arrow", image = "object/arrow_yew.png",
level_range = {20, 30}, level_range = {20, 30},
require = { stat = { dex=24 }, }, require = { stat = { dex=24 }, },
cost = 0.15, cost = 0.15,
...@@ -152,7 +152,7 @@ newEntity{ base = "BASE_ARROW", ...@@ -152,7 +152,7 @@ newEntity{ base = "BASE_ARROW",
} }
newEntity{ base = "BASE_ARROW", newEntity{ base = "BASE_ARROW",
name = "elven-wood arrow", name = "elven-wood arrow", image = "object/arrow_elvenyew.png",
level_range = {30, 40}, level_range = {30, 40},
require = { stat = { dex=35 }, }, require = { stat = { dex=35 }, },
cost = 0.25, cost = 0.25,
...@@ -166,7 +166,7 @@ newEntity{ base = "BASE_ARROW", ...@@ -166,7 +166,7 @@ newEntity{ base = "BASE_ARROW",
} }
newEntity{ base = "BASE_ARROW", newEntity{ base = "BASE_ARROW",
name = "dragonbone arrow", name = "dragonbone arrow", image = "object/arrow_dragonbone.png",
level_range = {40, 50}, level_range = {40, 50},
require = { stat = { dex=48 }, }, require = { stat = { dex=48 }, },
cost = 0.35, cost = 0.35,
......
...@@ -30,21 +30,21 @@ newEntity{ ...@@ -30,21 +30,21 @@ newEntity{
} }
newEntity{ base = "BASE_CLOTH_ARMOR", newEntity{ base = "BASE_CLOTH_ARMOR",
name = "linen robe", name = "linen robe", image = "object/robe_linen.png",
level_range = {1, 10}, level_range = {1, 10},
cost = 0.5, cost = 0.5,
material_level = 1, material_level = 1,
} }
newEntity{ base = "BASE_CLOTH_ARMOR", newEntity{ base = "BASE_CLOTH_ARMOR",
name = "woollen robe", name = "woollen robe", image = "object/robe_woolen.png",
level_range = {10, 20}, level_range = {10, 20},
cost = 1.5, cost = 1.5,
material_level = 2, material_level = 2,
} }
newEntity{ base = "BASE_CLOTH_ARMOR", newEntity{ base = "BASE_CLOTH_ARMOR",
name = "cashmere robe", name = "cashmere robe", image = "object/robe_cashmere.png",
level_range = {20, 30}, level_range = {20, 30},
cost = 2.5, cost = 2.5,
material_level = 3, material_level = 3,
...@@ -52,7 +52,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR", ...@@ -52,7 +52,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR",
} }
newEntity{ base = "BASE_CLOTH_ARMOR", newEntity{ base = "BASE_CLOTH_ARMOR",
name = "silk robe", name = "silk robe", image = "object/robe_silk.png",
level_range = {30, 40}, level_range = {30, 40},
cost = 3.5, cost = 3.5,
material_level = 4, material_level = 4,
...@@ -60,7 +60,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR", ...@@ -60,7 +60,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR",
} }
newEntity{ base = "BASE_CLOTH_ARMOR", newEntity{ base = "BASE_CLOTH_ARMOR",
name = "elven-silk robe", name = "elven-silk robe", image = "object/robe_elvensilk.png",
level_range = {40, 50}, level_range = {40, 50},
cost = 5.5, cost = 5.5,
material_level = 5, material_level = 5,
......
...@@ -29,11 +29,11 @@ newEntity{ ...@@ -29,11 +29,11 @@ newEntity{
desc = [[Gems can be sold for money or used in arcane rituals.]], desc = [[Gems can be sold for money or used in arcane rituals.]],
} }
local function newGem(name, cost, rarity, color, min_level, max_level, tier, power, imbue, bomb) local function newGem(name, image, cost, rarity, color, min_level, max_level, tier, power, imbue, bomb)
-- Gems, randomly lootable -- Gems, randomly lootable
newEntity{ base = "BASE_GEM", define_as = "GEM_"..name:upper(), newEntity{ base = "BASE_GEM", define_as = "GEM_"..name:upper(),
name = name:lower(), subtype = color, name = name:lower(), subtype = color,
color = colors[color:upper()], color = colors[color:upper()], image=image,
level_range = {min_level, max_level}, level_range = {min_level, max_level},
rarity = rarity, cost = cost, rarity = rarity, cost = cost,
material_level = tier, material_level = tier,
...@@ -43,7 +43,7 @@ local function newGem(name, cost, rarity, color, min_level, max_level, tier, pow ...@@ -43,7 +43,7 @@ local function newGem(name, cost, rarity, color, min_level, max_level, tier, pow
newEntity{ base = "BASE_GEM", define_as = "ALCHEMIST_GEM_"..name:upper(), newEntity{ base = "BASE_GEM", define_as = "ALCHEMIST_GEM_"..name:upper(),
name = "alchemist "..name:lower(), type='alchemist-gem', subtype = color, name = "alchemist "..name:lower(), type='alchemist-gem', subtype = color,
slot = "QUIVER", slot = "QUIVER",
color = colors[color:upper()], color = colors[color:upper()], image=image,
cost = 0, cost = 0,
material_level = tier, material_level = tier,
alchemist_power = power, alchemist_power = power,
...@@ -51,99 +51,99 @@ local function newGem(name, cost, rarity, color, min_level, max_level, tier, pow ...@@ -51,99 +51,99 @@ local function newGem(name, cost, rarity, color, min_level, max_level, tier, pow
} }
end end
newGem("Diamond", 5, 18, "white", 40, 50, 5, 70, newGem("Diamond", "object/diamond.png",5, 18, "white", 40, 50, 5, 70,
{ inc_stats = { [Stats.STAT_STR] = 5, [Stats.STAT_DEX] = 5, [Stats.STAT_MAG] = 5, [Stats.STAT_WIL] = 5, [Stats.STAT_CUN] = 5, [Stats.STAT_CUN] = 5, } }, { inc_stats = { [Stats.STAT_STR] = 5, [Stats.STAT_DEX] = 5, [Stats.STAT_MAG] = 5, [Stats.STAT_WIL] = 5, [Stats.STAT_CUN] = 5, [Stats.STAT_CUN] = 5, } },
{ power=25 } { power=25 }
) )
newGem("Pearl", 5, 18, "white", 40, 50, 5, 70, newGem("Pearl", "object/pearl.png", 5, 18, "white", 40, 50, 5, 70,
{ resists = {all=10} }, { resists = {all=10} },
{ splash={type="LITE", dam=1} } { splash={type="LITE", dam=1} }
) )
newGem("Moonstone", 5, 18, "white", 40, 50, 5, 70, newGem("Moonstone", "object/moonstone.png",5, 18, "white", 40, 50, 5, 70,
{ combat_def=10 }, { combat_def=10 },
{ stun={chance=20, dur=3} } { stun={chance=20, dur=3} }
) )
newGem("Fire Opal", 5, 18, "red", 40, 50, 5, 70, newGem("Fire Opal", "object/fireopal.png",5, 18, "red", 40, 50, 5, 70,
{ inc_damage = {all=10} }, { inc_damage = {all=10} },
{ splash={type="FIRE", dam=40} } { splash={type="FIRE", dam=40} }
) )
newGem("Bloodstone", 5, 18, "red", 40, 50, 5, 70, newGem("Bloodstone", "object/bloodstone.png",5, 18, "red", 40, 50, 5, 70,
{ stun_immune=0.6 }, { stun_immune=0.6 },
{ leech=10 } { leech=10 }
) )
newGem("Ruby", 4, 16, "red", 30, 40, 4, 65, newGem("Ruby", "object/ruby.png", 4, 16, "red", 30, 40, 4, 65,
{ inc_stats = { [Stats.STAT_STR] = 4, [Stats.STAT_DEX] = 4, [Stats.STAT_MAG] = 4, [Stats.STAT_WIL] = 4, [Stats.STAT_CUN] = 4, [Stats.STAT_CUN] = 4, } }, { inc_stats = { [Stats.STAT_STR] = 4, [Stats.STAT_DEX] = 4, [Stats.STAT_MAG] = 4, [Stats.STAT_WIL] = 4, [Stats.STAT_CUN] = 4, [Stats.STAT_CUN] = 4, } },
{ power=20 } { power=20 }
) )
newGem("Amber", 4, 16, "yellow", 30, 40, 4, 65, newGem("Amber", "object/.png", 4, 16, "yellow", 30, 40, 4, 65,
{ inc_damage = {all=8} }, { inc_damage = {all=8} },
{ stun={chance=10, dur=2} } { stun={chance=10, dur=2} }
) )
newGem("Turquoise", 4, 16, "green", 30, 40, 4, 65, newGem("Turquoise", "object/.png",4, 16, "green", 30, 40, 4, 65,
{ see_invisible=10 }, { see_invisible=10 },
{ splash={type="ACID", dam=30} } { splash={type="ACID", dam=30} }
) )
newGem("Jade", 4, 16, "green", 30, 40, 4, 65, newGem("Jade", "object/.png", 4, 16, "green", 30, 40, 4, 65,
{ resists = {all=8} }, { resists = {all=8} },
{ splash={type="SLOW", dam=-1 + 1 / (1 + 0.20)} } { splash={type="SLOW", dam=-1 + 1 / (1 + 0.20)} }
) )
newGem("Sapphire", 4, 16, "blue", 30, 40, 4, 65, newGem("Sapphire", "object/.png",4, 16, "blue", 30, 40, 4, 65,
{ combat_def=8 }, { combat_def=8 },
{ splash={type="ICE", dam=30} } { splash={type="ICE", dam=30} }
) )
newGem("Quartz", 3, 12, "white", 20, 30, 3, 50, newGem("Quartz", "object/.png",3, 12, "white", 20, 30, 3, 50,
{ stun_immune=0.3 }, { stun_immune=0.3 },
{ splash={type="SPELLKNOCKBACK", dam=10} } { splash={type="SPELLKNOCKBACK", dam=10} }
) )
newGem("Emerald", 3, 12, "green", 20, 30, 3, 50, newGem("Emerald", "object/.png",3, 12, "green", 20, 30, 3, 50,
{ resists = {all=6} }, { resists = {all=6} },
{ splash={type="POISON", dam=50} } { splash={type="POISON", dam=50} }
) )
newGem("Lapis Lazuli", 3, 12, "blue", 20, 30, 3, 50, newGem("Lapis Lazuli", "object/.png",3, 12, "blue", 20, 30, 3, 50,
{ combat_def=6 }, { combat_def=6 },
{ mana=30 } { mana=30 }
) )
newGem("Garnets", 3, 12, "red", 20, 30, 3, 50, newGem("Garnets", "object/.png",3, 12, "red", 20, 30, 3, 50,
{ inc_damage = {all=6} }, { inc_damage = {all=6} },
{ leech=5 } { leech=5 }
) )
newGem("Onyx", 3, 12, "black", 20, 30, 3, 50, newGem("Onyx", "object/.png", 3, 12, "black", 20, 30, 3, 50,
{ inc_stats = { [Stats.STAT_STR] = 3, [Stats.STAT_DEX] = 3, [Stats.STAT_MAG] = 3, [Stats.STAT_WIL] = 3, [Stats.STAT_CUN] = 3, [Stats.STAT_CUN] = 3, } }, { inc_stats = { [Stats.STAT_STR] = 3, [Stats.STAT_DEX] = 3, [Stats.STAT_MAG] = 3, [Stats.STAT_WIL] = 3, [Stats.STAT_CUN] = 3, [Stats.STAT_CUN] = 3, } },
{ power=15 } { power=15 }
) )
newGem("Amethyst", 2, 10, "violet", 10, 20, 2, 35, newGem("Amethyst", "object/.png",2, 10, "violet", 10, 20, 2, 35,
{ inc_damage = {all=4} }, { inc_damage = {all=4} },
{ splash={type="ARCANE", dam=25}} { splash={type="ARCANE", dam=25}}
) )
newGem("Opal", 2, 10, "blue", 10, 20, 2, 35, newGem("Opal", "object/.png", 2, 10, "blue", 10, 20, 2, 35,
{ inc_stats = { [Stats.STAT_STR] = 2, [Stats.STAT_DEX] = 2, [Stats.STAT_MAG] = 2, [Stats.STAT_WIL] = 2, [Stats.STAT_CUN] = 2, [Stats.STAT_CUN] = 2, } }, { inc_stats = { [Stats.STAT_STR] = 2, [Stats.STAT_DEX] = 2, [Stats.STAT_MAG] = 2, [Stats.STAT_WIL] = 2, [Stats.STAT_CUN] = 2, [Stats.STAT_CUN] = 2, } },
{ power=10 } { power=10 }
) )
newGem("Topaz", 2, 10, "blue", 10, 20, 2, 35, newGem("Topaz", "object/.png", 2, 10, "blue", 10, 20, 2, 35,
{ combat_def=4 }, { combat_def=4 },
{ range=3 } { range=3 }
) )
newGem("Aquamarine", 2, 10, "blue", 10, 20, 2, 35, newGem("Aquamarine", "object/.png",2, 10, "blue", 10, 20, 2, 35,
{ resists = {all=4} }, { resists = {all=4} },
{ mana=20 } { mana=20 }
) )
newGem("Ametrine", 1, 8, "yellow", 1, 10, 1, 20, newGem("Ametrine", "object/.png",1, 8, "yellow", 1, 10, 1, 20,
{ inc_damage = {all=2} }, { inc_damage = {all=2} },
{ splash={type="LITE", dam=1} } { splash={type="LITE", dam=1} }
) )
newGem("Zircon", 1, 8, "yellow", 1, 10, 1, 20, newGem("Zircon", "object/.png",1, 8, "yellow", 1, 10, 1, 20,
{ resists = {all=2} }, { resists = {all=2} },
{ daze={chance=20, dur=3} } { daze={chance=20, dur=3} }
) )
newGem("Spinel", 1, 8, "green", 1, 10, 1, 20, newGem("Spinel", "object/.png",1, 8, "green", 1, 10, 1, 20,
{ combat_def=2 }, { combat_def=2 },
{ mana=10 } { mana=10 }
) )
newGem("Citrine", 1, 8, "yellow", 1, 10, 1, 20, newGem("Citrine", "object/.png",1, 8, "yellow", 1, 10, 1, 20,
{ lite=1 }, { lite=1 },
{ range=1 } { range=1 }
) )
newGem("Agate", 1, 8, "black", 1, 10, 1, 20, newGem("Agate", "object/.png", 1, 8, "black", 1, 10, 1, 20,
{ inc_stats = { [Stats.STAT_STR] = 1, [Stats.STAT_DEX] = 1, [Stats.STAT_MAG] = 1, [Stats.STAT_WIL] = 1, [Stats.STAT_CUN] = 1, [Stats.STAT_CUN] = 1, } }, { inc_stats = { [Stats.STAT_STR] = 1, [Stats.STAT_DEX] = 1, [Stats.STAT_MAG] = 1, [Stats.STAT_WIL] = 1, [Stats.STAT_CUN] = 1, [Stats.STAT_CUN] = 1, } },
{ power=5 } { power=5 }
) )
...@@ -34,7 +34,7 @@ newEntity{ ...@@ -34,7 +34,7 @@ newEntity{
} }
newEntity{ base = "BASE_HEAVY_ARMOR", newEntity{ base = "BASE_HEAVY_ARMOR",
name = "iron mail armour", name = "iron mail armour", image = "object/mail_iron.png",
level_range = {1, 10}, level_range = {1, 10},
require = { stat = { str=14 }, }, require = { stat = { str=14 }, },
cost = 20, cost = 20,
...@@ -47,7 +47,7 @@ newEntity{ base = "BASE_HEAVY_ARMOR", ...@@ -47,7 +47,7 @@ newEntity{ base = "BASE_HEAVY_ARMOR",
} }
newEntity{ base = "BASE_HEAVY_ARMOR", newEntity{ base = "BASE_HEAVY_ARMOR",
name = "steel mail armour", name = "steel mail armour", image = "object/mail_steel.png",
level_range = {10, 20}, level_range = {10, 20},
require = { stat = { str=20 }, }, require = { stat = { str=20 }, },
cost = 25, cost = 25,
...@@ -60,7 +60,7 @@ newEntity{ base = "BASE_HEAVY_ARMOR", ...@@ -60,7 +60,7 @@ newEntity{ base = "BASE_HEAVY_ARMOR",
} }
newEntity{ base = "BASE_HEAVY_ARMOR", newEntity{ base = "BASE_HEAVY_ARMOR",
name = "dwarven-steel mail armour", name = "dwarven-steel mail armour", image = "object/mail_dsteel.png",
level_range = {20, 30}, level_range = {20, 30},
require = { stat = { str=28 }, }, require = { stat = { str=28 }, },
cost = 30, cost = 30,
...@@ -73,7 +73,7 @@ newEntity{ base = "BASE_HEAVY_ARMOR", ...@@ -73,7 +73,7 @@ newEntity{ base = "BASE_HEAVY_ARMOR",
} }
newEntity{ base = "BASE_HEAVY_ARMOR", newEntity{ base = "BASE_HEAVY_ARMOR",
name = "galvorn mail armour", name = "galvorn mail armour", image = "object/mail_galvorn.png",
level_range = {30, 40}, level_range = {30, 40},
cost = 40, cost = 40,
material_level = 4, material_level = 4,
...@@ -86,7 +86,7 @@ newEntity{ base = "BASE_HEAVY_ARMOR", ...@@ -86,7 +86,7 @@ newEntity{ base = "BASE_HEAVY_ARMOR",
} }
newEntity{ base = "BASE_HEAVY_ARMOR", newEntity{ base = "BASE_HEAVY_ARMOR",
name = "mithril mail armour", name = "mithril mail armour", image = "object/mail_mithril.png",
level_range = {40, 50}, level_range = {40, 50},
require = { stat = { str=48 }, }, require = { stat = { str=48 }, },
cost = 50, cost = 50,
......
...@@ -34,7 +34,7 @@ newEntity{ ...@@ -34,7 +34,7 @@ newEntity{
} }
newEntity{ base = "BASE_MASSIVE_ARMOR", newEntity{ base = "BASE_MASSIVE_ARMOR",
name = "iron plate armour", name = "iron plate armour", image = "object/plate_iron.png",
level_range = {1, 10}, level_range = {1, 10},
require = { stat = { str=22 }, }, require = { stat = { str=22 }, },
cost = 20, cost = 20,
...@@ -47,7 +47,7 @@ newEntity{ base = "BASE_MASSIVE_ARMOR", ...@@ -47,7 +47,7 @@ newEntity{ base = "BASE_MASSIVE_ARMOR",
} }
newEntity{ base = "BASE_MASSIVE_ARMOR", newEntity{ base = "BASE_MASSIVE_ARMOR",
name = "steel plate armour", name = "steel plate armour", image = "object/plate_steel.png",
level_range = {10, 20}, level_range = {10, 20},
require = { stat = { str=28 }, }, require = { stat = { str=28 }, },
cost = 25, cost = 25,
...@@ -60,7 +60,7 @@ newEntity{ base = "BASE_MASSIVE_ARMOR", ...@@ -60,7 +60,7 @@ newEntity{ base = "BASE_MASSIVE_ARMOR",
} }
newEntity{ base = "BASE_MASSIVE_ARMOR", newEntity{ base = "BASE_MASSIVE_ARMOR",
name = "dwarven-steel plate armour", name = "dwarven-steel plate armour", image = "object/plate_dsteel.png",
level_range = {20, 30}, level_range = {20, 30},
require = { stat = { str=35 }, }, require = { stat = { str=35 }, },
cost = 30, cost = 30,
...@@ -73,7 +73,7 @@ newEntity{ base = "BASE_MASSIVE_ARMOR", ...@@ -73,7 +73,7 @@ newEntity{ base = "BASE_MASSIVE_ARMOR",
} }
newEntity{ base = "BASE_MASSIVE_ARMOR", newEntity{ base = "BASE_MASSIVE_ARMOR",
name = "galvorn plate armour", name = "galvorn plate armour", image = "object/plate_galvorn.png",
level_range = {30, 40}, level_range = {30, 40},
cost = 40, cost = 40,
material_level = 4, material_level = 4,
...@@ -86,7 +86,7 @@ newEntity{ base = "BASE_MASSIVE_ARMOR", ...@@ -86,7 +86,7 @@ newEntity{ base = "BASE_MASSIVE_ARMOR",
} }
newEntity{ base = "BASE_MASSIVE_ARMOR", newEntity{ base = "BASE_MASSIVE_ARMOR",
name = "mithril plate armour", name = "mithril plate armour", image = "object/plate_mithril.png",
level_range = {40, 50}, level_range = {40, 50},
require = { stat = { str=60 }, }, require = { stat = { str=60 }, },
cost = 50, cost = 50,
......
game/modules/tome/data/gfx/npc/acid_ant.png

1.58 KiB

game/modules/tome/data/gfx/npc/army_ant.png

1.13 KiB

game/modules/tome/data/gfx/npc/bee_swarm.png

986 B

game/modules/tome/data/gfx/npc/black_ant.png

868 B

game/modules/tome/data/gfx/npc/blue_ant.png

1.11 KiB

game/modules/tome/data/gfx/npc/brown_ant.png

1.11 KiB

game/modules/tome/data/gfx/npc/carpenter_ant.png

995 B

game/modules/tome/data/gfx/npc/fire_ant.png

1.4 KiB

game/modules/tome/data/gfx/npc/green_ant.png

1.11 KiB

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