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Commit ec9c7465 authored by Alex Ksandra's avatar Alex Ksandra
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Well, it's fixed.

parent 0378b683
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2 merge requests!85tableSample,!83Unseen Force fix
......@@ -245,7 +245,7 @@ newTalent{
return 3
end,
critpower = function(self, t) return self:combatTalentScale(t, 4, 15) end,
action = function(self, t) --NOTE TO DG, SINCE I CAN'T UNDERSTAND A WORD OF BENLI'S CODE: EDIT SO THAT KNOCKBACK OCCURS AFTER DAMAGE, AND SEPARATELY, TO PREVENT ENEMIES BEING SHOVED INTO A NEW SPACE AND HIT AGAIN.
action = function(self, t)
local range = self:getTalentRange(t)
local radius = self:getTalentRadius(t)
local damage = t.getDamage(self, t)
......
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