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Commit e39cda65 authored by dg's avatar dg
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Objects from worldmap ambushes and farportal zones grant less money

git-svn-id: http://svn.net-core.org/repos/t-engine4@6818 51575b47-30f0-44d4-a5cc-537603b46e54
parent 72c80a88
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......@@ -566,6 +566,7 @@ function _M:spawnWorldAmbush(enc, dx, dy)
level_range = {game.player.level, game.player.level},
level_scheme = "player",
max_level = 1,
objects_cost_modifier = 0.1,
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
width = enc.width or 20, height = enc.height or 20,
-- no_worldport = true,
......
......@@ -1484,6 +1484,10 @@ function _M:getPrice()
if self.egoed then
base = base + self:getPriceFlags()
end
if game.level and game.level.data and game.level.data.objects_cost_modifier then
local v = util.getval(game.level.data.objects_cost_modifier, self)
base = base * v
end
return base
end
......
......@@ -88,6 +88,7 @@ It should automatically create a portal back, but it might not be near your arri
zone.no_worldport = true
zone.force_farportal_recall = true
zone.generator.actor.abord_no_guardian = true
zone.objects_cost_modifier = 0.1
zone.make_back_portal = function(self)
local p = game:getPlayer(true)
local x, y = p.x, p.y
......
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