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Commit e33f275c authored by Chris Davidson's avatar Chris Davidson
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- Increase radius on Toxic Death and make it always spread

parent 50f8babf
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1 merge request!387Rogue misc
......@@ -105,14 +105,13 @@ newTalent{
points = 5,
mode = "passive",
require = cuns_req2,
getRadius = function(self, t) return math.floor(self:combatTalentLimit(t, 10, 1, 2.7)) end,
getChance = function(self, t) return self:combatTalentLimit(t, 50, 10, 25) end,
getRadius = function(self, t) return math.floor(self:combatTalentLimit(t, 10, 1, 5)) end,
on_kill = function(self, t, target)
local poisons = {}
local to_spread = 0
for k, v in pairs(target.tmp) do
local e = target.tempeffect_def[k]
if e.subtype.poison and v.src == self and rng.percent(t.getChance(self, t)) then
if e.subtype.poison and v.src == self then
print("[Toxic Death] spreading poison", k, target.x, target.y)
poisons[k] = target:copyEffect(k) poisons[k]._from_toxic_death = true
to_spread = to_spread + 1
......@@ -135,7 +134,7 @@ newTalent{
end
end,
info = function(self, t)
return ([[When you kill a creature, all of your poisons affecting it will have a %d%% chance to spread to foes in a radius of %d.]]):format(t.getChance(self, t), t.getRadius(self, t))
return ([[When you kill a creature, all of your poisons affecting it will spread to foes in a radius of %d.]]):format(t.getRadius(self, t))
end,
}
......
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