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Commit e1b7787e authored by dg's avatar dg
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plop

git-svn-id: http://svn.net-core.org/repos/t-engine4@1770 51575b47-30f0-44d4-a5cc-537603b46e54
parent e06c99cb
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......@@ -28,7 +28,7 @@ end
on_grant = function(self, who)
-- Reveal entrances
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="Ziguranth training ground",
display='*', color=colors.WHITE,
notice = true, image="terrain/town1.png",
......
......@@ -126,7 +126,7 @@ open_orthanc = function(self, player)
-- Reveal entrances
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="Entrance into Telmur, tower of Telos",
display='>', color=colors.RED,
notice = true,
......@@ -180,7 +180,7 @@ back_to_last_hope = function(self)
local g = mod.class.NPC.new{
name="Meranas, Herald of Angolwen",
type="humanoid", subtype="human", faction="angolwen",
display='@', color=colors.RED,
display='p', color=colors.RED,
}
g:resolve() g:resolve(nil, true)
game.zone:addEntity(game.level, g, "actor", 12, 42)
......
......@@ -31,7 +31,7 @@ end
on_grant = function(self, who)
-- Reveal entrances
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="Small lumberjack village",
display='*', color=colors.WHITE,
notice = true, image="terrain/town1.png",
......
......@@ -104,7 +104,7 @@ end
access_angolwen = function(self, player)
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="Angolwen, the hidden city of magic",
desc="Secret place of magic, set apart from the world to protect it.",
display='*', color=colors.WHITE, image="terrain/town1.png",
......@@ -112,7 +112,7 @@ access_angolwen = function(self, player)
change_level=1, change_zone="town-angolwen"
}
local p = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="Portal to Angolwen",
desc="The city of magic lies inside the mountains to the west, either a spell or a portal is needed to access it.",
display='*', color=colors.VIOLET, image="terrain/grass_teleport.png",
......
......@@ -56,7 +56,7 @@ end
start_search = function(self, who)
-- Reveal entrances
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="Cavern leading to the valley of the moon",
display='>', color=colors.GREY,
notice = true,
......
......@@ -61,7 +61,7 @@ end
on_grant = function(self, who)
-- Reveal entrances
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="Entrance to Rak'shor Pride bastion",
display='>', color=colors.UMBER,
notice = true,
......@@ -74,7 +74,7 @@ on_grant = function(self, who)
-- Reveal entrances
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="Entrance to Vor Pride bastion",
display='>', color=colors.UMBER,
notice = true,
......@@ -87,7 +87,7 @@ on_grant = function(self, who)
-- Reveal entrances
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="Entrance to Gorbat Pride bastion",
display='>', color=colors.UMBER,
notice = true,
......@@ -100,7 +100,7 @@ on_grant = function(self, who)
-- Reveal entrances
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="Entrance to Grushnak Pride caverns",
display='>', color=colors.UMBER,
notice = true,
......
......@@ -32,7 +32,7 @@ on_grant = function(self, who)
-- Reveal entrance
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="The arid wastes of Erúan",
display='>', color=colors.UMBER,
notice = true,
......
......@@ -32,7 +32,7 @@ end
on_grant = function(self, who)
-- Reveal entrance
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="A way into the carvers of Ardhungol",
display='>', color=colors.GREEN,
notice = true,
......
......@@ -44,7 +44,7 @@ end
on_grant = function(self, who)
-- Reveal entrances
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="Backdoor to the Vor Armoury",
display='>', color=colors.UMBER,
notice = true,
......@@ -61,7 +61,7 @@ end
wyrm_lair = function(self, who)
-- Reveal entrances
local g = mod.class.Grid.new{
show_tooltip=true,
show_tooltip=true, always_remember = true,
name="Entrance into the sandpit of Briagh",
display='>', color=colors.YELLOW,
notice = true,
......
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