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Commit df1bf7b4 authored by dg's avatar dg
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fix spellings

head & boots to their normal slots
starting talents fix for melee


git-svn-id: http://svn.net-core.org/repos/t-engine4@329 51575b47-30f0-44d4-a5cc-537603b46e54
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......@@ -87,7 +87,7 @@ newBirthDescriptor{
["technique/shield-defense"]={true, 0},
["technique/combat-techniques-active"]={false, 0},
["technique/combat-techniques-passive"]={false, 0},
["technique/weapon-training"]={true, 0},
["technique/combat-training"]={true, 0},
["technique/magical-combat"]={true, 0},
["cunning/survival"]={true, -0.1},
},
......
......@@ -29,7 +29,7 @@ newBirthDescriptor{
type = "subclass",
name = "Rogue",
desc = {
"Rogues are masters of tricks. A rogue can get behind you unnoticed and stab you in the back for tremoundous damage.",
"Rogues are masters of tricks. A rogue can get behind you unnoticed and stab you in the back for tremendous damage.",
"Rogues usualy prefer to dual-wield daggers. They can also become trapping experts, from detecting and disarming them to setting them.",
"Their most important stats are: Dexterity and Cunning",
},
......@@ -39,7 +39,7 @@ newBirthDescriptor{
["technique/dualweapon-training"]={true, 0.3},
["technique/combat-techniques-active"]={true, 0.3},
["technique/combat-techniques-passive"]={true, 0.3},
["technique/weapon-training"]={true, 0.3},
["technique/combat-training"]={true, 0.3},
["cunning/stealth"]={true, 0.3},
["cunning/traps"]={false, 0.3},
["cunning/dirty"]={true, 0.3},
......@@ -71,7 +71,7 @@ newBirthDescriptor{
["technique/dualweapon-training"]={true, 0.2},
["technique/combat-techniques-active"]={true, 0.3},
["technique/combat-techniques-passive"]={true, 0.3},
["technique/weapon-training"]={true, 0.2},
["technique/combat-training"]={true, 0.2},
["cunning/stealth"]={false, 0.3},
["cunning/survival"]={true, 0.1},
["cunning/dirty"]={true, 0.3},
......
......@@ -24,7 +24,7 @@ newBirthDescriptor{
name = "Fighter",
desc = {
"A Fighter specializes in weapon and shield combat, rarely leaving the cover of her many protective techniques.",
"A good Fighter is able to whistand terrible attacks from all sides, protected by her shield, and when the time comes she lashes out at her foes with incredible strength.",
"A good Fighter is able to withstand terrible attacks from all sides, protected by her shield, and when the time comes she lashes out at her foes with incredible strength.",
"Their most important stats are: Strength and Dexterity",
},
stats = { str=3, con=2, dex=1, },
......@@ -37,7 +37,7 @@ newBirthDescriptor{
["technique/dualweapon-training"]={false, -0.1},
["technique/combat-techniques-active"]={true, 0.3},
["technique/combat-techniques-passive"]={true, 0.3},
["technique/weapon-training"]={true, 0.3},
["technique/combat-training"]={true, 0.3},
["cunning/survival"]={true, 0},
["cunning/dirty"]={false, 0},
},
......@@ -61,20 +61,20 @@ newBirthDescriptor{
name = "Berserker",
desc = {
"A Berserker wields huge two-handed weapons of destruction, bringing pain and death to her foes as she cleaves them in two.",
"A Berserker usualy forfeits all ideas of self-defence to concentrate of what she does best: killing things.",
"A Berserker usualy forfeits all ideas of self-defence to concentrate on what she does best: killing things.",
"Their most important stats are: Strength and Constitution",
},
stats = { str=3, con=2, dex=1, },
talents_types = {
["technique/shield-offense"]={true, -0.1},
["technique/shield-defense"]={true, -0.1},
["technique/2hweapon-offense"]={false, 0.3},
["technique/2hweapon-cripple"]={false, 0.3},
["technique/shield-offense"]={false, -0.1},
["technique/shield-defense"]={false, -0.1},
["technique/2hweapon-offense"]={true, 0.3},
["technique/2hweapon-cripple"]={true, 0.3},
["technique/dualweapon-attack"]={false, -0.1},
["technique/dualweapon-training"]={false, -0.1},
["technique/combat-techniques-active"]={true, 0.3},
["technique/combat-techniques-passive"]={true, 0.3},
["technique/weapon-training"]={true, 0.3},
["technique/combat-training"]={true, 0.3},
["cunning/survival"]={true, 0},
["cunning/dirty"]={false, 0},
},
......
......@@ -2,7 +2,7 @@ local Talents = require "engine.interface.ActorTalents"
newEntity{
define_as = "BASE_HEAVY_BOOTS",
slot = "HEAD",
slot = "FEET",
type = "armor", subtype="feet",
display = "]", color=colors.SLATE,
require = { talent = { Talents.T_HEAVY_ARMOUR_TRAINING }, },
......
newEntity{
define_as = "BASE_LEATHER_BOOT",
slot = "BODY",
slot = "FEET",
type = "armor", subtype="feet",
display = "]", color=colors.UMBER,
encumber = 2,
......
newEntity{
define_as = "BASE_LEATHER_CAP",
slot = "BODY",
slot = "HEAD",
type = "armor", subtype="head",
display = "]", color=colors.UMBER,
encumber = 2,
......
......@@ -17,7 +17,7 @@ newTalent{
mode = "passive",
points = 5,
info = function(self, t)
return ([[Yuo have learned to disarm traps. (%d disarm power).]]):
return ([[You have learned to disarm traps. (%d disarm power).]]):
format(self:getTalentLevel(t) * self:getCun(25))
end,
}
......@@ -118,7 +118,7 @@ newTalent{
self.stamina_regen = self.stamina_regen - 0.2
end,
info = function(self, t)
return ([[Your focus on the combat allows you to regenerate stamina faster (+%0.2f stamina/turn).]]):format(self:getTalentLevelRaw(t) / 5)
return ([[Your combat focus allows you to regenerate stamina faster (+%0.2f stamina/turn).]]):format(self:getTalentLevelRaw(t) / 5)
end,
}
......@@ -135,7 +135,7 @@ newTalent{
self.life_regen = self.life_regen - 0.2
end,
info = function(self, t)
return ([[Your focus on the combat allows you to regenerate life faster (+%0.2f life/turn).]]):format(self:getTalentLevelRaw(t) / 5)
return ([[Your combat focus allows you to regenerate life faster (+%0.2f life/turn).]]):format(self:getTalentLevelRaw(t) / 5)
end,
}
......@@ -152,7 +152,7 @@ newTalent{
self.combat_spellresist = self.combat_spellresist - 4
end,
info = function(self, t)
return ([[Rigorous training allows you to be more resistant to some spells effects. (+%d spell resistance).]]):format(self:getTalentLevelRaw(t) * 4)
return ([[Rigorous training allows you to be more resistant to some spell effects. (+%d spell resistance).]]):format(self:getTalentLevelRaw(t) * 4)
end,
}
......@@ -163,6 +163,6 @@ newTalent{
mode = "passive",
points = 5,
info = function(self, t)
return ([[You relish in the death of your foes, regaining %d stamina wit heach death.]]):format(self:getTalentLevel(t) * 2)
return ([[You revel in the death of your foes, regaining %d stamina with each death.]]):format(self:getTalentLevel(t) * 2)
end,
}
......@@ -118,7 +118,7 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Hit wit your offhand weapon for %d%% damage, if the attack hits the target is stunned and you hit it with your mainhand weapon.]]):format(100 * (1.2 + self:getTalentLevel(t) / 10))
return ([[Hit with your offhand weapon for %d%% damage, if the attack hits the target is stunned and you hit it with your mainhand weapon.]]):format(100 * (1.2 + self:getTalentLevel(t) / 10))
end,
}
......
......@@ -47,7 +47,7 @@ newTalent{
mode = "passive",
points = 5,
info = function(self, t)
return ([[When you block/avoid a melee blow you have %d%% chances to get a free, automatic, melee attack against your foe.]]):format(util.bound(self:getTalentLevel(t) * self:getDex(50), 10, 80))
return ([[When you block/avoid a melee blow you have a %d%% chance to get a free, automatic, melee attack against your foe.]]):format(util.bound(self:getTalentLevel(t) * self:getDex(50), 10, 80))
end,
}
......@@ -212,7 +212,7 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Let all your foes pile up on your shield then put all your strengh in one mighty thurst and repel them all away.]])
return ([[Let all your foes pile up on your shield then put all your strengh in one mighty thrust and repel them all away.]])
end,
}
......
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