ifnotcan_stopthenifnotsilentthengame.logPlayer(self,"Celerity or Time Dilation must be at full power in order to cast Time Stop.")endreturnfalseendreturntrue
ifnotdilationandceleritythenifnotsilentthengame.logPlayer(self,"Celerity or Time Dilation must be at full power in order to cast Time Stop.")endreturnfalseendreturntrue