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Commit da9d7289 authored by DarkGod's avatar DarkGod
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Many typos

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......@@ -27,7 +27,7 @@ newEntity{ base = "BASE_KNIFE", define_as = "LIFE_DRINKER",
unique = true,
name = "Life Drinker", image = "object/artifact/dagger_life_drinker.png",
unided_name = "blood coated dagger",
desc = [[Black blood for foul deads. This dagger serves evil.]],
desc = [[Black blood for foul deeds. This dagger serves evil.]],
level_range = {40, 50},
rarity = 300,
require = { stat = { mag=44 }, },
......@@ -62,7 +62,7 @@ newEntity{ base = "BASE_TRIDENT",
define_as = "TRIDENT_TIDES",
unided_name = "ever-dripping trident",
name = "Trident of the Tides", unique=true, image = "object/artifact/trident_of_the_tides.png",
desc = [[The power of the tides rushing through this trident.
desc = [[The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.]],
require = { stat = { str=35 }, },
level_range = {30, 40},
......@@ -101,7 +101,7 @@ newEntity{ base = "BASE_AMULET",
define_as = "FIERY_CHOKER",
unided_name = "flame-wrought amulet",
name = "Fiery Choker", unique=true, image="object/artifact/fiery_choker.png",
desc = [[A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.]],
desc = [[A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.]],
level_range = {32, 42},
rarity = 220,
cost = 190,
......
......@@ -332,7 +332,7 @@ newEntity{ base = "BASE_HELM",
define_as = "HELM_OF_GARKUL",
unided_name = "tribal helm",
name = "Steel Helm of Garkul", unique=true, image="object/artifact/helm_of_garkul.png",
desc = [[A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live.]],
desc = [[A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.]],
require = { stat = { str=16 }, },
level_range = {12, 22},
rarity = 200,
......@@ -561,7 +561,7 @@ newEntity{ base = "BASE_STAFF",
unided_name = "dark staff",
flavor_name = "vilestaff",
name = "Kor's Fall", unique=true,
desc = [[Made from the bones of many creatures, this staff glows with power. You can feel its evilness even from a distance.]],
desc = [[Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.]],
require = { stat = { mag=25 }, },
level_range = {1, 10},
rarity = 200,
......@@ -621,7 +621,7 @@ newEntity{ base = "BASE_STAFF",
twohanded = false,
unided_name = "broken staff", flavor_name = "magestaff",
name = "Telos's Staff (Top Half)", unique=true,
desc = [[The top part of Telos's broken staff.]],
desc = [[The top part of Telos' broken staff.]],
require = { stat = { mag=35 }, },
level_range = {40, 50},
rarity = 210,
......@@ -1050,7 +1050,7 @@ newEntity{ base = "BASE_HEAVY_BOOTS",
unique = true,
name = "The Warped Boots", image = "object/artifact/the_warped_boots.png",
unided_name = "pair of painful-looking boots",
desc = [[These blackened boots have lost all vestige of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.]],
desc = [[These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.]],
color = colors.DARK_GREEN,
level_range = {35, 45},
rarity = 250,
......@@ -1107,7 +1107,7 @@ newEntity{ base = "BASE_MASSIVE_ARMOR",
unique = true,
name = "Borfast's Cage",
unided_name = "a suit of pitted and pocked plate-mail",
desc = [[Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
desc = [[Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.]],
color = colors.WHITE, image = "object/artifact/armor_plate_borfasts_cage.png",
level_range = {20, 28},
......@@ -1163,8 +1163,8 @@ newEntity{ base = "BASE_SLING",
power_source = {nature=true},
define_as = "HARESKIN_SLING",
name = "Hare-Skin Sling", unique=true, unided_name = "hare-skin sling", image = "object/artifact/sling_hareskin_sling.png",
desc = [[This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable..]],
desc = [[This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.]],
level_range = {20, 28},
rarity = 200,
require = { stat = { dex=35 }, },
......@@ -1193,7 +1193,7 @@ newEntity{ base = "BASE_TOOL_MISC",
name = "Prox's Lucky Halfling Foot", color = colors.WHITE,
unided_name = "a mummified halfling foot", image = "object/artifact/proxs_lucky_halfling_foot.png",
desc = [[A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks.]],
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.]],
level_range = {5, 12},
rarity = 200,
cost = 10,
......@@ -1335,7 +1335,7 @@ newEntity{ base = "BASE_GAUNTLETS", define_as = "STORM_BRINGER_GAUNTLETS",
unique = true,
name = "Storm Bringer's Gauntlets", color = colors.LIGHT_STEEL_BLUE, image = "object/artifact/storm_bringers_gauntlets.png",
unided_name = "fine-mesh gauntlets",
desc = [[This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic.]],
desc = [[This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.]],
level_range = {25, 35},
rarity = 250,
cost = 1000,
......
......@@ -34,7 +34,7 @@ newEntity{ define_as = "STAFF_ABSORPTION",
encumber = 7,
auto_pickup = 1,
plot = true, quest = true,
desc = [[Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment.
desc = [[Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnishment.
Light around it seems to dim and you can feel its tremendous power simply by touching it.]],
require = { stat = { mag=60 }, },
......@@ -54,7 +54,7 @@ Light around it seems to dim and you can feel its tremendous power simply by tou
max_power = 1000, power_regen = 1,
use_power = { name = "absorb energies", power = 1000,
use = function(self, who)
game.logPlayer(who, "This power seems too much to wield, you fear it might absorb YOU.")
game.logPlayer(who, "This power seems too much to wield; you fear it might absorb YOU.")
return {used=true}
end
},
......@@ -353,7 +353,7 @@ You have heard of such items before. They are very useful to adventurers, allowi
on_pickup = function(self, who)
if who == game.player then
require("engine.ui.Dialog"):simplePopup("Rod of Recall", "You found a Rod of Recall, you can use it to quickly get out of your current zone and return to the worldmap.")
require("engine.ui.Dialog"):simplePopup("Rod of Recall", "You found a Rod of Recall. You can use it to quickly get out of your current zone and return to the worldmap.")
end
end,
}
......@@ -365,7 +365,7 @@ newEntity{ base = "BASE_ROD",
add_name = false,
identified=true, force_lore_artifact=true,
name = "Transmogrification Chest", display = '~', color=colors.GOLD, unique=true, image = "object/chest4.png",
desc = [[This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy.
desc = [[This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
......@@ -378,7 +378,7 @@ Items in the chest will not encumber you.]],
},
max_power = 1000, power_regen = 1,
use_power = { name = "transmogrify all the items in your chest at once(also done automatically when you change level)", power = 0,
use_power = { name = "transmogrify all the items in your chest at once (also done automatically when you change level)", power = 0,
use = function(self, who)
local inven = who:getInven("INVEN")
local nb = 0
......@@ -419,7 +419,7 @@ Items in the chest will not encumber you.]],
},
on_pickup = function(self, who)
require("engine.ui.Dialog"):simpleLongPopup("Transmogrification Chest", [[This chest is an extension of old Sher'Tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy.
require("engine.ui.Dialog"):simpleLongPopup("Transmogrification Chest", [[This chest is an extension of old Sher'Tul places of power. Any items dropped inside is transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
......
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