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tome
Tales of MajEyal
Commits
d4503158
Commit
d4503158
authored
10 years ago
by
DarkGod
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moar gfx
parent
7430ac55
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game/modules/tome/data/gfx/particles_images/disease_circle.png
+0
-0
0 additions, 0 deletions
...modules/tome/data/gfx/particles_images/disease_circle.png
game/modules/tome/data/talents/corruptions/plague.lua
+4
-4
4 additions, 4 deletions
game/modules/tome/data/talents/corruptions/plague.lua
with
4 additions
and
4 deletions
game/modules/tome/data/gfx/particles_images/disease_circle.png
0 → 100644
+
0
−
0
View file @
d4503158
212 KiB
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game/modules/tome/data/talents/corruptions/plague.lua
+
4
−
4
View file @
d4503158
...
...
@@ -56,7 +56,7 @@ newTalent{
else
game
.
logSeen
(
target
,
"%s resists the disease!"
,
target
.
name
:
capitalize
())
end
game
.
level
.
map
:
particleEmitter
(
px
,
py
,
1
,
"
slime"
)
game
.
level
.
map
:
particleEmitter
(
px
,
py
,
1
,
"
circle"
,
{
oversize
=
0
.
7
,
a
=
200
,
limit_life
=
8
,
appear
=
8
,
speed
=-
2
,
img
=
"disease_circle"
,
radius
=
0
}
)
end
)
game
:
playSoundNear
(
self
,
"talents/slime"
)
...
...
@@ -133,8 +133,8 @@ newTalent{
target
:
setEffect
(
disease
.
id
,
6
,
{
src
=
self
,
dam
=
disease
.
params
.
dam
,
str
=
disease
.
params
.
str
,
dex
=
disease
.
params
.
dex
,
con
=
disease
.
params
.
con
,
heal_factor
=
disease
.
params
.
heal_factor
,
resist
=
disease
.
params
.
resist
,
apply_power
=
self
:
combatSpellpower
()})
end
end
game
.
level
.
map
:
particleEmitter
(
px
,
py
,
1
,
"slime"
)
end
)
game
.
level
.
map
:
particleEmitter
(
x
,
y
,
self
:
getTalentRadius
(
t
),
"circle"
,
{
oversize
=
0
.
7
,
a
=
200
,
limit_life
=
8
,
appear
=
8
,
speed
=-
2
,
img
=
"disease_circle"
,
radius
=
self
:
getTalentRadius
(
t
)})
end
game
:
playSoundNear
(
self
,
"talents/slime"
)
...
...
@@ -202,8 +202,8 @@ newTalent{
elseif
#
diseases
>
0
then
game
.
logSeen
(
target
,
"%s resists the stun!"
,
target
.
name
:
capitalize
())
end
game
.
level
.
map
:
particleEmitter
(
px
,
py
,
1
,
"slime"
)
end
)
game
.
level
.
map
:
particleEmitter
(
x
,
y
,
t
.
getRadius
(
self
,
t
),
"circle"
,
{
oversize
=
0
.
7
,
a
=
200
,
limit_life
=
8
,
appear
=
8
,
speed
=-
2
,
img
=
"blight_circle"
,
radius
=
t
.
getRadius
(
self
,
t
)})
game
:
playSoundNear
(
self
,
"talents/slime"
)
return
true
...
...
@@ -276,7 +276,7 @@ newTalent{
local
target
=
game
.
level
.
map
(
px
,
py
,
engine
.
Map
.
ACTOR
)
if
not
target
or
(
self
:
reactionToward
(
target
)
>=
0
)
then
return
end
target
:
setEffect
(
self
.
EFF_EPIDEMIC
,
6
,
{
src
=
self
,
dam
=
self
:
spellCrit
(
self
:
combatTalentSpellDamage
(
t
,
15
,
70
)),
heal_factor
=
t
.
healloss
(
self
,
t
),
resist
=
t
.
disfact
(
self
,
t
),
apply_power
=
self
:
combatSpellpower
()})
game
.
level
.
map
:
particleEmitter
(
px
,
py
,
1
,
"
slime"
)
game
.
level
.
map
:
particleEmitter
(
px
,
py
,
1
,
"
circle"
,
{
oversize
=
0
.
7
,
a
=
200
,
limit_life
=
8
,
appear
=
8
,
speed
=-
2
,
img
=
"disease_circle"
,
radius
=
0
}
)
end
)
game
:
playSoundNear
(
self
,
"talents/slime"
)
...
...
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Click to expand it.
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