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Add Arrow Stitching cleanup function and more
Added a cleanup function for Arrow Stitching, since it spawns clones the same way as Warden's Call. The cleanup function is the same. Changed makeParadoxClone() to not copy fov and distance_map tables from the source actor. Instead, we call ActorFOV.init() on the clone. Updated a few comments for clarity.
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- game/engines/default/engine/class.lua 2 additions, 2 deletionsgame/engines/default/engine/class.lua
- game/modules/tome/data/talents/chronomancy/bow-threading.lua 14 additions, 0 deletionsgame/modules/tome/data/talents/chronomancy/bow-threading.lua
- game/modules/tome/data/talents/chronomancy/chronomancer.lua 8 additions, 5 deletionsgame/modules/tome/data/talents/chronomancy/chronomancer.lua
- game/modules/tome/data/talents/chronomancy/threaded-combat.lua 8 additions, 7 deletions...modules/tome/data/talents/chronomancy/threaded-combat.lua
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