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Commit d34cbdc5 authored by dg's avatar dg
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No random lore appears in the random zones or in the islands of Rel

git-svn-id: http://svn.net-core.org/repos/t-engine4@3463 51575b47-30f0-44d4-a5cc-537603b46e54
parent 3875314b
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......@@ -959,6 +959,7 @@ function _M:entityFilter(zone, e, filter, type)
if e.material_level > max_mlvl then return false end
end
end
if e.lore and e.rarity and util.getval(zone.no_random_lore) then return false end
return true
else
return true
......@@ -1232,6 +1233,7 @@ function _M:createRandomZone(zbase)
ambient_music = rng.table(musics),
min_material_level = data.min_material_level,
max_material_level = data.max_material_level,
no_random_lore = true,
persistent = "zone_temporary",
reload_lists = false,
generator = {
......
......@@ -29,6 +29,7 @@ return {
-- all_lited = true,
persistent = "zone",
max_material_level = 2,
no_random_lore = true,
generator = {
map = {
class = "engine.generator.map.Roomer",
......
......@@ -29,6 +29,7 @@ return {
-- all_lited = true,
persistent = "zone",
max_material_level = 2,
no_random_lore = true,
generator = {
map = {
class = "engine.generator.map.Roomer",
......
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