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Changing graphical mode will now save & reload the game to avoid any display glitches
Changing resolution will now make a popup asking if you really want to change, and save & reload the game to avoid graphical glitches. Module makers can update easily by just stealing the example module onResolutionChange() method git-svn-id: http://svn.net-core.org/repos/t-engine4@1436 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/modules/boot/class/Game.lua 14 additions, 1 deletiongame/modules/boot/class/Game.lua
- game/modules/boot/init.lua 1 addition, 1 deletiongame/modules/boot/init.lua
- game/modules/example/class/Game.lua 14 additions, 7 deletionsgame/modules/example/class/Game.lua
- game/modules/example_realtime/class/Game.lua 14 additions, 7 deletionsgame/modules/example_realtime/class/Game.lua
- game/modules/tome/class/Game.lua 25 additions, 14 deletionsgame/modules/tome/class/Game.lua
- game/modules/tome/dialogs/GraphicMode.lua 1 addition, 1 deletiongame/modules/tome/dialogs/GraphicMode.lua
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