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tome
Tales of MajEyal
Commits
cb735118
Commit
cb735118
authored
13 years ago
by
dg
Browse files
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fix
git-svn-id:
http://svn.net-core.org/repos/t-engine4@4302
51575b47-30f0-44d4-a5cc-537603b46e54
parent
a34a8003
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Changes
1
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1 changed file
game/modules/tome/data/talents/misc/horrors.lua
+33
-33
33 additions, 33 deletions
game/modules/tome/data/talents/misc/horrors.lua
with
33 additions
and
33 deletions
game/modules/tome/data/talents/misc/horrors.lua
+
33
−
33
View file @
cb735118
...
...
@@ -131,7 +131,7 @@ newTalent{
end
end
end
)
end
,
end
,
action
=
function
(
self
,
t
)
local
tg
=
{
type
=
"hit"
,
range
=
self
:
getTalentRange
(
t
)}
local
x
,
y
,
target
=
self
:
getTarget
(
tg
)
...
...
@@ -173,7 +173,7 @@ newTalent{
if
not
x
then
return
end
local
m
=
target
:
clone
{
shader
=
"shadow_simulacrum"
,
no_drops
=
true
,
...
...
@@ -191,7 +191,7 @@ newTalent{
mod
.
class
.
NPC
.
castAs
(
m
)
engine
.
interface
.
ActorAI
.
init
(
m
,
m
)
m
.
energy
.
value
=
0
m
.
player
=
nil
m
.
max_life
=
m
.
max_life
/
2
...
...
@@ -203,7 +203,7 @@ newTalent{
m
.
seen_by
=
nil
m
.
can_talk
=
nil
m
.
clone_on_hit
=
nil
-- Remove some talents
local
tids
=
{}
for
tid
,
_
in
pairs
(
m
.
talents
)
do
...
...
@@ -214,10 +214,10 @@ newTalent{
if
t
.
mode
==
"sustained"
and
m
:
isTalentActive
(
t
.
id
)
then
m
:
forceUseTalent
(
t
.
id
,
{
ignore_energy
=
true
})
end
m
.
talents
[
t
.
id
]
=
nil
end
-- nil the Inner Demons effect to squelch combat log spam
m
.
tmp
[
m
.
EFF_INNER_DEMONS
]
=
nil
-- remove detrimental timed effects
local
effs
=
{}
for
eff_id
,
p
in
pairs
(
m
.
tmp
)
do
...
...
@@ -226,7 +226,7 @@ newTalent{
effs
[
#
effs
+
1
]
=
{
"effect"
,
eff_id
}
end
end
while
#
effs
>
0
do
local
eff
=
rng
.
tableRemove
(
effs
)
if
eff
[
1
]
==
"effect"
then
...
...
@@ -234,12 +234,12 @@ newTalent{
end
end
game
.
zone
:
addEntity
(
game
.
level
,
m
,
"actor"
,
x
,
y
)
game
.
level
.
map
:
particleEmitter
(
x
,
y
,
1
,
"shadow"
)
game
.
logSeen
(
target
,
"%s's Inner Demon manifests!"
,
target
.
name
:
capitalize
())
end
,
action
=
function
(
self
,
t
)
local
tg
=
{
type
=
"hit"
,
range
=
self
:
getTalentRange
(
t
),
talent
=
t
}
...
...
@@ -249,13 +249,13 @@ newTalent{
if
not
x
or
not
y
then
return
nil
end
local
target
=
game
.
level
.
map
(
x
,
y
,
Map
.
ACTOR
)
if
not
target
then
return
nil
end
if
target
:
checkHit
(
self
:
combatSpellpower
(),
target
:
combatSpellResist
(),
0
,
95
,
15
)
and
target
:
canBe
(
"fear"
)
then
target
:
setEffect
(
target
.
EFF_INNER_DEMONS
,
t
.
getDuration
(
self
,
t
),
{
src
=
self
,
chance
=
t
.
getChance
(
self
,
t
),
dam
=
t
.
getDamage
(
self
,
t
)})
else
game
.
logSeen
(
target
,
"%s resists the demons!"
,
target
.
name
:
capitalize
())
end
return
true
end
,
info
=
function
(
self
,
t
)
...
...
@@ -284,13 +284,13 @@ newTalent{
if
not
x
or
not
y
then
return
nil
end
local
target
=
game
.
level
.
map
(
x
,
y
,
Map
.
ACTOR
)
if
not
target
then
return
nil
end
if
target
:
checkHit
(
self
:
combatSpellpower
(),
target
:
combatSpellResist
(),
0
,
95
,
15
)
and
target
:
canBe
(
"fear"
)
then
target
:
setEffect
(
target
.
EFF_WAKING_NIGHTMARE
,
t
.
getDuration
(
self
,
t
),
{
src
=
self
,
chance
=
t
.
getChance
(
self
,
t
),
dam
=
t
.
getDamage
(
self
,
t
)})
else
game
.
logSeen
(
target
,
"%s resists the nightmare!"
,
target
.
name
:
capitalize
())
end
return
true
end
,
info
=
function
(
self
,
t
)
...
...
@@ -362,13 +362,13 @@ newTalent{
if
not
x
or
not
y
then
return
nil
end
local
target
=
game
.
level
.
map
(
x
,
y
,
Map
.
ACTOR
)
if
not
target
then
return
nil
end
if
target
:
checkHit
(
s
rc
:
combatMindpower
(),
target
:
combatMentalResist
(),
0
,
95
,
15
)
and
target
:
canBe
(
"fear"
)
then
if
target
:
checkHit
(
s
elf
:
combatMindpower
(),
target
:
combatMentalResist
(),
0
,
95
,
15
)
and
target
:
canBe
(
"fear"
)
then
target
:
setEffect
(
target
.
EFF_VOID_ECHOES
,
6
,
{
src
=
self
,
power
=
t
.
getDamage
(
self
,
t
)})
else
game
.
logSeen
(
target
,
"%s resists the void!"
,
target
.
name
:
capitalize
())
end
game
:
playSoundNear
(
self
,
"talents/arcane"
)
return
true
end
,
...
...
@@ -398,9 +398,9 @@ newTalent{
local
_
_
,
tx
,
ty
=
self
:
canProject
(
tg
,
tx
,
ty
)
target
=
game
.
level
.
map
(
tx
,
ty
,
Map
.
ACTOR
)
if
target
==
self
then
target
=
nil
end
if
self
:
getTalentLevel
(
t
)
<
5
then
self
:
setEffect
(
self
.
EFF_SUMMON_DESTABILIZATION
,
500
,
{
power
=
5
})
end
for
i
=
1
,
self
:
getTalentLevelRaw
(
t
)
do
-- Find space
local
x
,
y
=
util
.
findFreeGrid
(
tx
,
ty
,
5
,
true
,
{[
Map
.
ACTOR
]
=
true
})
...
...
@@ -416,41 +416,41 @@ newTalent{
name
=
"void shard"
,
faction
=
self
.
faction
,
desc
=
[[It looks like a small hole in the fabric of spacetime.]]
,
stats
=
{
str
=
22
,
dex
=
20
,
wil
=
15
,
con
=
15
},
--level_range = {self.level, self.level},
--level_range = {self.level, self.level},
exp_worth
=
0
,
max_life
=
resolvers
.
rngavg
(
5
,
10
),
life_rating
=
2
,
rank
=
2
,
size_category
=
1
,
autolevel
=
"summoner"
,
ai
=
"summoned"
,
ai_real
=
"dumb_talented_simple"
,
ai_state
=
{
talent_in
=
2
,
ai_move
=
"move_snake"
},
ai
=
"summoned"
,
ai_real
=
"dumb_talented_simple"
,
ai_state
=
{
talent_in
=
2
,
ai_move
=
"move_snake"
},
combat_armor
=
1
,
combat_def
=
1
,
combat
=
{
dam
=
resolvers
.
levelup
(
resolvers
.
mbonus
(
40
,
15
),
1
,
1
.
2
),
atk
=
15
,
apr
=
15
,
dammod
=
{
wil
=
0
.
8
},
damtype
=
DamageType
.
TEMPORAL
},
on_melee_hit
=
{
[
DamageType
.
TEMPORAL
]
=
resolvers
.
mbonus
(
20
,
10
),
},
infravision
=
10
,
no_breath
=
1
,
fear_immune
=
1
,
stun_immune
=
1
,
confusion_immune
=
1
,
silence_immune
=
1
,
ai_target
=
{
actor
=
target
}
}
m
.
faction
=
self
.
faction
m
.
summoner
=
self
m
.
summoner
=
self
m
.
summoner_gain_exp
=
true
m
.
summon_time
=
t
.
getSummonTime
(
self
,
t
)
m
:
resolve
()
m
:
resolve
(
nil
,
true
)
m
:
forceLevelup
(
self
.
level
)
game
.
zone
:
addEntity
(
game
.
level
,
m
,
"actor"
,
x
,
y
)
game
.
level
.
map
:
particleEmitter
(
x
,
y
,
1
,
"summon"
)
m
:
setEffect
(
m
.
EFF_TEMPORAL_DESTABILIZATION
,
5
,
{
src
=
self
,
dam
=
t
.
getDamage
(
self
,
t
),
explosion
=
self
:
spellCrit
(
t
.
getExplosion
(
self
,
t
))})
end
game
:
playSoundNear
(
self
,
"talents/spell_generic"
)
return
true
...
...
@@ -480,19 +480,19 @@ newTalent{
if
not
x
then
return
end
local
worm
=
{
type
=
"vermin"
,
subtype
=
"worms"
,
name
=
"carrion worm mass"
,
number
=
1
,
hasxp
=
false
}
local
m
=
game
.
zone
:
makeEntity
(
game
.
level
,
"actor"
,
worm
,
nil
,
true
)
m
:
resolve
()
m
.
faction
=
self
.
faction
game
.
zone
:
addEntity
(
game
.
level
,
m
,
"actor"
,
x
,
y
)
end
,
end
,
action
=
function
(
self
,
t
)
local
tg
=
{
type
=
"bolt"
,
range
=
self
:
getTalentRange
(
t
),
talent
=
t
,
display
=
{
particle
=
"bolt_slime"
}}
local
x
,
y
=
self
:
getTarget
(
tg
)
if
not
x
or
not
y
then
return
nil
end
self
:
project
(
tg
,
x
,
y
,
function
(
px
,
py
)
local
target
=
game
.
level
.
map
(
px
,
py
,
engine
.
Map
.
ACTOR
)
if
not
target
then
return
end
...
...
@@ -504,7 +504,7 @@ newTalent{
game
.
level
.
map
:
particleEmitter
(
px
,
py
,
1
,
"slime"
)
end
)
game
:
playSoundNear
(
self
,
"talents/slime"
)
return
true
end
,
info
=
function
(
self
,
t
)
...
...
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