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Commit c473e2ca authored by dg's avatar dg
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Increased Bear Trap and Nigthshade Trap damage

Reduced Lure cooldown


git-svn-id: http://svn.net-core.org/repos/t-engine4@6597 51575b47-30f0-44d4-a5cc-537603b46e54
parent 201b4192
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......@@ -297,7 +297,7 @@ newTalent{
local _ _, x, y = self:canProject(tg, x, y)
if game.level.map(x, y, Map.TRAP) then game.logPlayer(self, "You somehow fail to set the trap.") return nil end
local dam = (40 + self:getCun() * 0.7 * self:getTalentLevel(self.T_TRAP_MASTERY)) / 5
local dam = (40 + self:getCun() * self:getTalentLevel(self.T_TRAP_MASTERY)) / 5
local Trap = require "mod.class.Trap"
local t = basetrap(self, t, x, y, 8 + self:getTalentLevel(self.T_TRAP_MASTERY), {
......@@ -327,7 +327,7 @@ newTalent{
end,
info = function(self, t)
return ([[Lay a bear trap. The first creature passing by will be caught in the trap, pinned and bleeding for %0.2f physical damage each turn for 5 turns.]]):
format(damDesc(self, DamageType.PHYSICAL, (40 + self:getCun() * 0.7 * self:getTalentLevel(self.T_TRAP_MASTERY)) / 5))
format(damDesc(self, DamageType.PHYSICAL, (40 + self:getCun() * self:getTalentLevel(self.T_TRAP_MASTERY)) / 5))
end,
}
......@@ -459,7 +459,7 @@ newTalent{
local _ _, x, y = self:canProject(tg, x, y)
if game.level.map(x, y, Map.TRAP) then game.logPlayer(self, "You somehow fail to set the trap.") return nil end
local dam = 20 + self:getCun() * 0.7 * self:getTalentLevel(self.T_TRAP_MASTERY)
local dam = 20 + self:getCun() * self:getTalentLevel(self.T_TRAP_MASTERY)
local Trap = require "mod.class.Trap"
local t = basetrap(self, t, x, y, 5 + self:getTalentLevel(self.T_TRAP_MASTERY), {
......@@ -487,7 +487,7 @@ newTalent{
end,
info = function(self, t)
return ([[Lay a trap cotted with a potent venom, doing %0.2f nature damage to a creature passing by and stunning it for 4 turns.]]):
format(damDesc(self, DamageType.COLD, 20 + self:getCun() * 0.7 * self:getTalentLevel(self.T_TRAP_MASTERY)))
format(damDesc(self, DamageType.COLD, 20 + self:getCun() * self:getTalentLevel(self.T_TRAP_MASTERY)))
end,
}
......
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