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Commit c0b84abc authored by dg's avatar dg
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plop

git-svn-id: http://svn.net-core.org/repos/t-engine4@5281 51575b47-30f0-44d4-a5cc-537603b46e54
parent 60cf2dc2
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......@@ -1303,7 +1303,7 @@ function _M:getPriceFlags()
if w.esp_range then price = price + w.esp_range * 15 end
if w.can_breath then for t, v in pairs(w.can_breath) do price = price + v * 30 end end
if w.esp_all then price = price + w.esp_all * 25 end
if w.damage_shield_penetrate then price = price + w.damage_shield_penetrate * 3 end
if w.damage_shield_penetrate then price = price + w.damage_shield_penetrate * 1 end
if w.spellsurge_on_crit then price = price + w.spellsurge_on_crit * 5 end
if w.quick_weapon_swap then price = price + w.quick_weapon_swap * 50 end
......@@ -1338,7 +1338,7 @@ function _M:getPriceFlags()
if w.burst_on_crit then for t, v in pairs(w.burst_on_crit) do price = price + v * 0.8 end end
--damage conversion
if w.convert_damage then for t, v in pairs(w.convert_damage) do price = price + v * 10 end end
if w.convert_damage then for t, v in pairs(w.convert_damage) do price = price + v * 1 end end
--talent mastery
if w.talent_types_mastery then for t, v in pairs(w.talent_types_mastery) do price = price + v * 100 end end
......
......@@ -287,40 +287,40 @@ newEntity{ theme={defense=true, antimagic=true, temporal=true}, name="resist tem
----------------------------------------------------------------
-- Elemental Projection
----------------------------------------------------------------
newEntity{ theme={physical=true}, name="physical melee", points = 1, rarity = 18, level_range = {1, 50},
newEntity{ theme={physical=true}, name="physical melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { melee_project = {[DamageType.PHYSICAL] = resolvers.randartmax(2, 20), }, },
}
newEntity{ theme={mind=true, mental=true}, name="mind melee", points = 1, rarity = 18, level_range = {1, 50},
newEntity{ theme={mind=true, mental=true}, name="mind melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { melee_project = {[DamageType.MIND] = resolvers.randartmax(2, 20), }, },
}
newEntity{ theme={acid=true}, name="acid melee", points = 1, rarity = 18, level_range = {1, 50},
newEntity{ theme={acid=true}, name="acid melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { melee_project = {[DamageType.ACID] = resolvers.randartmax(2, 20), }, },
}
newEntity{ theme={lightning=true}, name="lightning melee", points = 1, rarity = 18, level_range = {1, 50},
newEntity{ theme={lightning=true}, name="lightning melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { melee_project = {[DamageType.LIGHTNING] = resolvers.randartmax(2, 20), }, },
}
newEntity{ theme={fire=true}, name="fire melee", points = 1, rarity = 18, level_range = {1, 50},
newEntity{ theme={fire=true}, name="fire melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { melee_project = {[DamageType.FIRE] = resolvers.randartmax(2, 20), }, },
}
newEntity{ theme={cold=true}, name="cold melee", points = 1, rarity = 18, level_range = {1, 50},
newEntity{ theme={cold=true}, name="cold melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { melee_project = {[DamageType.COLD] = resolvers.randartmax(2, 20), }, },
}
newEntity{ theme={light=true}, name="light melee", points = 1, rarity = 18, level_range = {1, 50},
newEntity{ theme={light=true}, name="light melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { melee_project = {[DamageType.LIGHT] = resolvers.randartmax(2, 20), }, },
}
newEntity{ theme={dark=true}, name="dark melee", points = 1, rarity = 18, level_range = {1, 50},
newEntity{ theme={dark=true}, name="dark melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { melee_project = {[DamageType.DARKNESS] = resolvers.randartmax(2, 20), }, },
}
newEntity{ theme={blight=true, spell=true}, name="blight melee", points = 1, rarity = 18, level_range = {1, 50},
newEntity{ theme={blight=true, spell=true}, name="blight melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { melee_project = {[DamageType.BLIGHT] = resolvers.randartmax(2, 20), }, },
}
newEntity{ theme={nature=true}, name="nature melee", points = 1, rarity = 18, level_range = {1, 50},
newEntity{ theme={nature=true}, name="nature melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { melee_project = {[DamageType.NATURE] = resolvers.randartmax(2, 20), }, },
}
newEntity{ theme={arcane=true, spell=true}, name="arcane melee", points = 1, rarity = 18, level_range = {1, 50},
newEntity{ theme={arcane=true, spell=true}, name="arcane melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { melee_project = {[DamageType.ARCANE] = resolvers.randartmax(2, 20), }, },
}
newEntity{ theme={temporal=true}, name="temporal melee", points = 1, rarity = 18, level_range = {1, 50},
newEntity{ theme={temporal=true}, name="temporal melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { melee_project = {[DamageType.TEMPORAL] = resolvers.randartmax(2, 20), }, },
}
----------------------------------------------------------------
......
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