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tome
Tales of MajEyal
Commits
c0b84abc
Commit
c0b84abc
authored
12 years ago
by
dg
Browse files
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Plain Diff
plop
git-svn-id:
http://svn.net-core.org/repos/t-engine4@5281
51575b47-30f0-44d4-a5cc-537603b46e54
parent
60cf2dc2
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Changes
2
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Showing
2 changed files
game/modules/tome/class/Object.lua
+2
-2
2 additions, 2 deletions
game/modules/tome/class/Object.lua
game/modules/tome/data/general/objects/random-artifacts/generic.lua
+12
-12
12 additions, 12 deletions
...es/tome/data/general/objects/random-artifacts/generic.lua
with
14 additions
and
14 deletions
game/modules/tome/class/Object.lua
+
2
−
2
View file @
c0b84abc
...
...
@@ -1303,7 +1303,7 @@ function _M:getPriceFlags()
if
w
.
esp_range
then
price
=
price
+
w
.
esp_range
*
15
end
if
w
.
can_breath
then
for
t
,
v
in
pairs
(
w
.
can_breath
)
do
price
=
price
+
v
*
30
end
end
if
w
.
esp_all
then
price
=
price
+
w
.
esp_all
*
25
end
if
w
.
damage_shield_penetrate
then
price
=
price
+
w
.
damage_shield_penetrate
*
3
end
if
w
.
damage_shield_penetrate
then
price
=
price
+
w
.
damage_shield_penetrate
*
1
end
if
w
.
spellsurge_on_crit
then
price
=
price
+
w
.
spellsurge_on_crit
*
5
end
if
w
.
quick_weapon_swap
then
price
=
price
+
w
.
quick_weapon_swap
*
50
end
...
...
@@ -1338,7 +1338,7 @@ function _M:getPriceFlags()
if
w
.
burst_on_crit
then
for
t
,
v
in
pairs
(
w
.
burst_on_crit
)
do
price
=
price
+
v
*
0
.
8
end
end
--damage conversion
if
w
.
convert_damage
then
for
t
,
v
in
pairs
(
w
.
convert_damage
)
do
price
=
price
+
v
*
1
0
end
end
if
w
.
convert_damage
then
for
t
,
v
in
pairs
(
w
.
convert_damage
)
do
price
=
price
+
v
*
1
end
end
--talent mastery
if
w
.
talent_types_mastery
then
for
t
,
v
in
pairs
(
w
.
talent_types_mastery
)
do
price
=
price
+
v
*
100
end
end
...
...
This diff is collapsed.
Click to expand it.
game/modules/tome/data/general/objects/random-artifacts/generic.lua
+
12
−
12
View file @
c0b84abc
...
...
@@ -287,40 +287,40 @@ newEntity{ theme={defense=true, antimagic=true, temporal=true}, name="resist tem
----------------------------------------------------------------
-- Elemental Projection
----------------------------------------------------------------
newEntity
{
theme
=
{
physical
=
true
},
name
=
"physical melee"
,
points
=
1
,
rarity
=
18
,
level_range
=
{
1
,
50
},
newEntity
{
theme
=
{
physical
=
true
},
name
=
"physical melee"
,
points
=
2
,
rarity
=
18
,
level_range
=
{
1
,
50
},
wielder
=
{
melee_project
=
{[
DamageType
.
PHYSICAL
]
=
resolvers
.
randartmax
(
2
,
20
),
},
},
}
newEntity
{
theme
=
{
mind
=
true
,
mental
=
true
},
name
=
"mind melee"
,
points
=
1
,
rarity
=
18
,
level_range
=
{
1
,
50
},
newEntity
{
theme
=
{
mind
=
true
,
mental
=
true
},
name
=
"mind melee"
,
points
=
2
,
rarity
=
18
,
level_range
=
{
1
,
50
},
wielder
=
{
melee_project
=
{[
DamageType
.
MIND
]
=
resolvers
.
randartmax
(
2
,
20
),
},
},
}
newEntity
{
theme
=
{
acid
=
true
},
name
=
"acid melee"
,
points
=
1
,
rarity
=
18
,
level_range
=
{
1
,
50
},
newEntity
{
theme
=
{
acid
=
true
},
name
=
"acid melee"
,
points
=
2
,
rarity
=
18
,
level_range
=
{
1
,
50
},
wielder
=
{
melee_project
=
{[
DamageType
.
ACID
]
=
resolvers
.
randartmax
(
2
,
20
),
},
},
}
newEntity
{
theme
=
{
lightning
=
true
},
name
=
"lightning melee"
,
points
=
1
,
rarity
=
18
,
level_range
=
{
1
,
50
},
newEntity
{
theme
=
{
lightning
=
true
},
name
=
"lightning melee"
,
points
=
2
,
rarity
=
18
,
level_range
=
{
1
,
50
},
wielder
=
{
melee_project
=
{[
DamageType
.
LIGHTNING
]
=
resolvers
.
randartmax
(
2
,
20
),
},
},
}
newEntity
{
theme
=
{
fire
=
true
},
name
=
"fire melee"
,
points
=
1
,
rarity
=
18
,
level_range
=
{
1
,
50
},
newEntity
{
theme
=
{
fire
=
true
},
name
=
"fire melee"
,
points
=
2
,
rarity
=
18
,
level_range
=
{
1
,
50
},
wielder
=
{
melee_project
=
{[
DamageType
.
FIRE
]
=
resolvers
.
randartmax
(
2
,
20
),
},
},
}
newEntity
{
theme
=
{
cold
=
true
},
name
=
"cold melee"
,
points
=
1
,
rarity
=
18
,
level_range
=
{
1
,
50
},
newEntity
{
theme
=
{
cold
=
true
},
name
=
"cold melee"
,
points
=
2
,
rarity
=
18
,
level_range
=
{
1
,
50
},
wielder
=
{
melee_project
=
{[
DamageType
.
COLD
]
=
resolvers
.
randartmax
(
2
,
20
),
},
},
}
newEntity
{
theme
=
{
light
=
true
},
name
=
"light melee"
,
points
=
1
,
rarity
=
18
,
level_range
=
{
1
,
50
},
newEntity
{
theme
=
{
light
=
true
},
name
=
"light melee"
,
points
=
2
,
rarity
=
18
,
level_range
=
{
1
,
50
},
wielder
=
{
melee_project
=
{[
DamageType
.
LIGHT
]
=
resolvers
.
randartmax
(
2
,
20
),
},
},
}
newEntity
{
theme
=
{
dark
=
true
},
name
=
"dark melee"
,
points
=
1
,
rarity
=
18
,
level_range
=
{
1
,
50
},
newEntity
{
theme
=
{
dark
=
true
},
name
=
"dark melee"
,
points
=
2
,
rarity
=
18
,
level_range
=
{
1
,
50
},
wielder
=
{
melee_project
=
{[
DamageType
.
DARKNESS
]
=
resolvers
.
randartmax
(
2
,
20
),
},
},
}
newEntity
{
theme
=
{
blight
=
true
,
spell
=
true
},
name
=
"blight melee"
,
points
=
1
,
rarity
=
18
,
level_range
=
{
1
,
50
},
newEntity
{
theme
=
{
blight
=
true
,
spell
=
true
},
name
=
"blight melee"
,
points
=
2
,
rarity
=
18
,
level_range
=
{
1
,
50
},
wielder
=
{
melee_project
=
{[
DamageType
.
BLIGHT
]
=
resolvers
.
randartmax
(
2
,
20
),
},
},
}
newEntity
{
theme
=
{
nature
=
true
},
name
=
"nature melee"
,
points
=
1
,
rarity
=
18
,
level_range
=
{
1
,
50
},
newEntity
{
theme
=
{
nature
=
true
},
name
=
"nature melee"
,
points
=
2
,
rarity
=
18
,
level_range
=
{
1
,
50
},
wielder
=
{
melee_project
=
{[
DamageType
.
NATURE
]
=
resolvers
.
randartmax
(
2
,
20
),
},
},
}
newEntity
{
theme
=
{
arcane
=
true
,
spell
=
true
},
name
=
"arcane melee"
,
points
=
1
,
rarity
=
18
,
level_range
=
{
1
,
50
},
newEntity
{
theme
=
{
arcane
=
true
,
spell
=
true
},
name
=
"arcane melee"
,
points
=
2
,
rarity
=
18
,
level_range
=
{
1
,
50
},
wielder
=
{
melee_project
=
{[
DamageType
.
ARCANE
]
=
resolvers
.
randartmax
(
2
,
20
),
},
},
}
newEntity
{
theme
=
{
temporal
=
true
},
name
=
"temporal melee"
,
points
=
1
,
rarity
=
18
,
level_range
=
{
1
,
50
},
newEntity
{
theme
=
{
temporal
=
true
},
name
=
"temporal melee"
,
points
=
2
,
rarity
=
18
,
level_range
=
{
1
,
50
},
wielder
=
{
melee_project
=
{[
DamageType
.
TEMPORAL
]
=
resolvers
.
randartmax
(
2
,
20
),
},
},
}
----------------------------------------------------------------
...
...
This diff is collapsed.
Click to expand it.
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