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Commit bbdc148c authored by dg's avatar dg
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Update tutorial text

git-svn-id: http://svn.net-core.org/repos/t-engine4@6286 51575b47-30f0-44d4-a5cc-537603b46e54
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......@@ -29,7 +29,7 @@ Each level brings more life and resources (like stamina, mana, etc.) and differe
Levels are gained when experience reaches 100%. You gain experience from killing a hostile creature whose level is similar to yours.
To open the character levelup screen either press 'shift+G' or right-click on yourself.
To open the character levelup screen either press 'p' or right-click on yourself and choose 'Levelup'.
Now open the levelup screen and assign your points.
]]
......@@ -21,14 +21,14 @@ return [[Melee attacks work like movement. Just move in your foe's direction, or
If it is not hostile you will talk to it, or switch places with it.
Melee combat mainly uses five stats:
* #GOLD#Attack#WHITE#: Your chance to hit.
* #GOLD#Accuracy#WHITE#: Your chance to hit.
* #GOLD#Damage#WHITE#: How much damage you do per blow.
* #GOLD#Defense#WHITE#: Your chance to avoid attacks.
* #GOLD#Armour#WHITE#: Flat reduction to damage done.
* #GOLD#Armour Penetration#WHITE#: How much of the target's armour you can ignore.
You can view those stats, and many others, in the character sheet.
Press 'C' or right-click your character to open the character sheet.
Press 'C' or right-click your character and choose 'Inspect Creature' to open the character sheet.
You have spotted some hostile jellies guarding an item.
Attack them!
......
......@@ -23,6 +23,7 @@ return [[Movement is simple. You can use the keyboard, the mouse, or both.
- Press the arrow keys or keypad to move in the given direction.
- Press shift + the arrow keys or keypad to run in the given direction.
- Press 5 on the keypad to stay put for a turn (doing nothing).
- Press z to "auto explore" until you find something dangerous or interesting.
#GOLD#Mouse:#WHITE#
- Click on a spot on the map to move there.
......
......@@ -19,14 +19,14 @@
return [[During your adventures you will find items.
Each item has a weight. How much you can carry depends on your Strength: this is your maximum encumbrance.
To pickup an item, press 'g' or right click on yourself while standing over it.
To view your inventory, press 'i' or right-click on yourself.
To pickup an item, press 'g' or right click on yourself and choose 'Pickup item' while standing over it.
To view your inventory, press 'i' or right-click on yourself and choose 'Inventory'.
Your inventory is split in two panels: your equipped items and your backpack.
To select an item, use the movement keys and press enter, click it with the mouse, or press the key next to its name.
The item you've found is an infusion. Infusions and runes allow you to bind a power to your body, gaining new abilities.
Infusions come from the powers of nature while runes use magic.
Infusions come from the powers of nature while runes use magic and have unlimited uses once inscribed.
This infusion inscribes you with the power to regenerate your life at will. You can only have a finite number of inscriptions, but they can easily be replaced.
Now move on to the west.
......
......@@ -24,7 +24,7 @@ end
return [[Ranged combat typically revolves around firing arrows, slinging stones, or casting spells.
You have been given a bow, which you wield with both hands.
You have infinite normal arrows, but you can add special arrows to your quiver for extra damage and/or effects.
Arrows are infinite but need reloading from time to time, using the Reload talent, but you can add special arrows to your quiver for extra damage and/or effects.
To fire an arrow, use the shoot talent. The target interface will pop-up, just like for other talents.
To equip your bow and arrows:
......
......@@ -40,6 +40,7 @@ Some talents require a target, when you use them the interface will change to le
* #GOLD#Using the mouse#WHITE#: Moving your mouse will move the target around. Left-click will confirm it.
Now go forward and try using your talents:
* #GOLD#Shield Pummel#WHITE#: This talent will attack the target trying to stun it, rendering it unable to harm you for a few turns.
* #GOLD#Shield Wall#WHITE#: This talent will increase your defense and armour but reduce your attack and damage.
* #GOLD#Shield Pummel#WHITE#: This talent will attack the target trying to stun it, rendering much slower and less able to harm you for a few turns.
* #GOLD#Shield Wall#WHITE#: This talent will increase your defense and armour but reduce your damage.
* #GOLD#Block#WHITE#: This talent is given by your shield, letting you block the next blow and triggering a deadly counterstrike opportunity.
]]
......@@ -55,6 +55,7 @@ newEntity{ base = "BASE_NPC_CANINE", define_as = "TUTORIAL_NPC_LONE_WOLF",
max_life = 220,
combat_armor = 8, combat_def = 0,
combat = { dam=20, atk=15, apr=4 },
no_rod_recall = 1,
stats = { str=25, dex=20, cun=15, mag=10, con=15 },
......
......@@ -868,7 +868,7 @@ function _M:getTalentDesc(item)
if item.type then
text:add({"color",0x00,0xFF,0xFF}, "Talent Category", true)
text:add({"color",0x00,0xFF,0xFF}, "A talent category contains talents you may learn. You gain a talent category point at level 10, 20 and 30. You may also find trainers or artifacts that allow you to learn more.\nA talent category point can be used either to learn a new category or increase the mastery of a known one.", true, true, {"color", "WHITE"})
text:add({"color",0x00,0xFF,0xFF}, "A talent category contains talents you may learn. You gain a talent category point at level 10, 20 and 36. You may also find trainers or artifacts that allow you to learn more.\nA talent category point can be used either to learn a new category or increase the mastery of a known one.", true, true, {"color", "WHITE"})
if self.actor.talents_types_def[item.type].generic then
text:add({"color",0x00,0xFF,0xFF}, "Generic talent tree", true)
......
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