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Commit bb7daf35 authored by DarkGod's avatar DarkGod
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If the rod of recall fails to activate it wont go on cooldown

parent a4d3e246
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......@@ -346,10 +346,11 @@ You have heard of such items before. They are very useful to adventurers, allowi
end
end
end, "Cancel", "Recall")
return {id=true, used=true}
end
end
game.logPlayer(who, "The rod emits a strange noise, glows briefly and returns to normal.")
return {id=true, used=true}
return {id=true}
end
},
......
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