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Commit b42f46f1 authored by dg's avatar dg
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Missing tooltips in the character sheet

git-svn-id: http://svn.net-core.org/repos/t-engine4@3476 51575b47-30f0-44d4-a5cc-537603b46e54
parent 4370b3af
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......@@ -254,6 +254,10 @@ TOOLTIP_SPELL_SPEED = [[#GOLD#Spellcasting speed#LAST#
Spellcasting speed represents how fast your spellcasting is compared to a normal turn.
The lower it is the faster it is.
]]
TOOLTIP_MINDPOWER = [[#GOLD#Mindpower#LAST#
Your mindpower value represents how effective/powerful your mental effects are.
It is improved by both Willpower and Cunning, some talents can change the stats that affect it.
]]
-------------------------------------------------------------
-- Damage and resists
......@@ -265,6 +269,9 @@ This stacks with individual damage type increases.
TOOLTIP_INC_DAMAGE = [[#GOLD#Damage increase: specific#LAST#
All damage of this type that you deal, through any means, is increased by this percentage.
]]
TOOLTIP_INC_CRIT_POWER = [[#GOLD#Critical multiplicator#LAST#
All critical damage (melee, spells, ...) do this much damage.
]]
TOOLTIP_RESIST_ALL = [[#GOLD#Damage resistance: all#LAST#
All damage you receive, through any means, is decreased by this percentage.
This stacks with individual damage type resistances.
......
......@@ -347,13 +347,13 @@ function _M:drawDialog(kind)
self:mouseTooltip(self.TOOLTIP_SPELL_CRIT, s:drawColorStringBlended(self.font, ("Crit. chance: #00ff00#%d%%"):format(player:combatSpellCrit()), w, h, 255, 255, 255)) h = h + self.font_h
self:mouseTooltip(self.TOOLTIP_SPELL_SPEED, s:drawColorStringBlended(self.font, ("Spell speed : #00ff00#%.2f%%"):format(player:combatSpellSpeed()*100), w, h, 255, 255, 255)) h = h + self.font_h
h = h + self.font_h
self:mouseTooltip(self.TOOLTIP_STR, s:drawColorStringBlended(self.font, ("Mindpower: #00ff00#%3d"):format(player:combatMindpower()), w, h, 255, 255, 255)) h = h + self.font_h
self:mouseTooltip(self.TOOLTIP_MINDPOWER, s:drawColorStringBlended(self.font, ("Mindpower: #00ff00#%3d"):format(player:combatMindpower()), w, h, 255, 255, 255)) h = h + self.font_h
h = 0
w = 400
s:drawColorStringBlended(self.font, "#LIGHT_BLUE#Damage mods.:", w, h, 255, 255, 255) h = h + self.font_h
self:mouseTooltip(self.TOOLTIP_STR , s:drawColorStringBlended(self.font, ("Critical mult.: #00ff00#%3d%%"):format(150 + (player.combat_critical_power or 0)), w, h, 255, 255, 255)) h = h + self.font_h
self:mouseTooltip(self.TOOLTIP_INC_CRIT_POWER , s:drawColorStringBlended(self.font, ("Critical mult.: #00ff00#%3d%%"):format(150 + (player.combat_critical_power or 0)), w, h, 255, 255, 255)) h = h + self.font_h
if player.inc_damage.all then self:mouseTooltip(self.TOOLTIP_INC_DAMAGE_ALL, s:drawColorStringBlended(self.font, ("All damage: #00ff00#%3d%%"):format(player.inc_damage.all), w, h, 255, 255, 255)) h = h + self.font_h end
for i, t in ipairs(DamageType.dam_def) do
if player.inc_damage[DamageType[t.type]] and player.inc_damage[DamageType[t.type]] ~= 0 then
......
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