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Commit b0d793d6 authored by Lisa Greene's avatar Lisa Greene Committed by Otowa Kotori
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Fix whitespace

parent 1ff462ef
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2 merge requests!627I18n,!617WIP: experienmental i18n support
......@@ -18,14 +18,14 @@
-- darkgod@te4.org
specialList("actor", {
"/data/general/npcs/orc-grushnak.lua",
"/data/general/npcs/orc-grushnak.lua",
"/data/general/npcs/orc.lua",
"/data/general/npcs/bear.lua",
"/data/general/npcs/bear.lua",
})
specialList("terrain", {
"/data/general/grids/basic.lua",
"/data/zones/grushnak-pride/grids.lua",
"/data/general/grids/basic.lua",
"/data/zones/grushnak-pride/grids.lua",
})
setStatusAll{no_teleport=true, vault_only_door_open=true, room_map = {can_open=true}}
......
......@@ -24,11 +24,11 @@ specialList("actor", {
})
specialList("terrain", {
"/data/general/grids/burntland.lua",
"/data/general/grids/lava.lua",
"/data/general/grids/gothic.lua",
"/data/general/grids/basic.lua",
"/data/zones/vor-pride/grids.lua",
"/data/general/grids/burntland.lua",
"/data/general/grids/lava.lua",
"/data/general/grids/gothic.lua",
"/data/general/grids/basic.lua",
"/data/zones/vor-pride/grids.lua",
})
setStatusAll{no_teleport=true}
......
......@@ -25,9 +25,9 @@ specialList("actor", {
})
specialList("terrain", {
"/data/general/grids/bone.lua",
"/data/general/grids/gothic.lua",
"/data/general/grids/basic.lua",
"/data/general/grids/bone.lua",
"/data/general/grids/gothic.lua",
"/data/general/grids/basic.lua",
})
setStatusAll{no_teleport=true, vault_only_door_open=true, room_map = {can_open=true}}
......
......@@ -26,14 +26,14 @@ specialList("actor", {
})
specialList("terrain", {
"/data/general/grids/burntland.lua",
"/data/general/grids/lava.lua",
"/data/general/grids/mountain.lua",
"/data/general/grids/ice.lua",
"/data/general/grids/slime.lua",
"/data/general/grids/jungle.lua",
"/data/general/grids/basic.lua",
"/data/zones/gorbat-pride/grids.lua",
"/data/general/grids/burntland.lua",
"/data/general/grids/lava.lua",
"/data/general/grids/mountain.lua",
"/data/general/grids/ice.lua",
"/data/general/grids/slime.lua",
"/data/general/grids/jungle.lua",
"/data/general/grids/basic.lua",
"/data/zones/gorbat-pride/grids.lua",
})
setStatusAll{no_teleport=true, vault_only_door_open=true, room_map = {can_open=true}}
......@@ -57,41 +57,41 @@ defineTile('W', "FENCE_FLOOR", {random_filter={add_levels=15, tome_mod="uvault"}
defineTile('m', "FENCE_FLOOR", {random_filter={add_levels=30, type="money"}}, {random_filter={add_levels=12, name = "orc grand summoner", random_boss={name_scheme="Beastmaster #rng#", nb_classes=0, loot_quality="store", loot_quantity=1, no_loot_randart=true, ai_move="move_complex", rank=3.2, force_classes={Summoner=true}}}} )
defineTile('F', "LAVA_FLOOR", {random_filter={add_levels=25, tome_mod="uvault"}}, {entity_mod=function(e)
e[#e+1] = resolvers.talents{
[Talents.T_BLASTWAVE]={base=4, every=12, max=10},
[Talents.T_BURNING_WAKE]={base=4, every=12, max=12},
[Talents.T_BLASTWAVE]={base=4, every=12, max=10},
[Talents.T_BURNING_WAKE]={base=4, every=12, max=12},
[Talents.T_CLEANSING_FLAMES]={base=3, every=15, max=8},
[Talents.T_WILDFIRE]={base=3, every=15, max=7},}
[Talents.T_WILDFIRE]={base=3, every=15, max=7},}
e:resolve()
return e end, random_filter={add_levels=25, name = "fire wyrm", random_boss={name_scheme="#rng# the Flame Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.arcane) and d.name ~= "Sun Paladin" end, loot_quality="store", loot_quantity=1, ai_move="move_complex", rank=4, force_classes={['Sun Paladin']=true}}}} )
return e end, random_filter={add_levels=25, name = "fire wyrm", random_boss={name_scheme="#rng# the Flame Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.arcane) and d.name ~= "Sun Paladin" end, loot_quality="store", loot_quantity=1, ai_move="move_complex", rank=4, force_classes={['Sun Paladin']=true}}}} )
defineTile('f', "BURNT_GROUND", {random_filter={add_levels=20, type="money"}}, {random_filter={add_levels=12, name = "fire drake"}} )
defineTile('S', "CRYSTAL_FLOOR", {random_filter={add_levels=25, tome_mod="uvault"}}, {entity_mod=function(e)
e[#e+1] = resolvers.talents{
[Talents.T_NOVA]={base=4, every=12, max=10},
[Talents.T_THUNDERCLAP]={base=4, every=12, max=12},
[Talents.T_NOVA]={base=4, every=12, max=10},
[Talents.T_THUNDERCLAP]={base=4, every=12, max=12},
[Talents.T_HURRICANE]={base=3, every=15, max=8},
[Talents.T_TEMPEST]={base=3, every=15, max=7},
[Talents.T_TEMPEST]={base=3, every=15, max=7},
[Talents.T_LIVING_LIGHTNING]={base=1, every=20, max=4},}
e:resolve()
return e end, random_filter={add_levels=25, name = "storm wyrm", random_boss={name_scheme="#rng# the Storm Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.arcane) and d.name ~= "Archmage" end, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=4, force_classes={Archmage=true}}}} )
return e end, random_filter={add_levels=25, name = "storm wyrm", random_boss={name_scheme="#rng# the Storm Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.arcane) and d.name ~= "Archmage" end, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=4, force_classes={Archmage=true}}}} )
defineTile('s', "CRYSTAL_FLOOR", {random_filter={add_levels=20, type="money"}}, {random_filter={add_levels=12, name = "storm drake"}} )
defineTile('C', "ICY_FLOOR", {random_filter={add_levels=25, tome_mod="uvault"}}, {entity_mod=function(e)
e[#e+1] = resolvers.talents{
[Talents.T_FREEZE]={base=4, every=12, max=10},
[Talents.T_SHIVGOROTH_FORM]={base=4, every=12, max=12},
[Talents.T_FREEZE]={base=4, every=12, max=10},
[Talents.T_SHIVGOROTH_FORM]={base=4, every=12, max=12},
[Talents.T_BODY_OF_ICE]={base=3, every=15, max=8},
[Talents.T_UTTERCOLD]={base=3, every=15, max=7},}
[Talents.T_UTTERCOLD]={base=3, every=15, max=7},}
e:resolve()
return e end, random_filter={add_levels=25, name = "ice wyrm", random_boss={name_scheme="#rng# the Fozen Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.nature or d.power_source.technique) and d.name ~= "Wyrmic" end, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=4, force_classes={Wyrmic=true}}}} )
return e end, random_filter={add_levels=25, name = "ice wyrm", random_boss={name_scheme="#rng# the Fozen Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.nature or d.power_source.technique) and d.name ~= "Wyrmic" end, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=4, force_classes={Wyrmic=true}}}} )
defineTile('c', "ICY_FLOOR", {random_filter={add_levels=20, type="money"}}, {random_filter={add_levels=12, name = "cold drake"}} )
defineTile('V', "SLIME_FLOOR", {random_filter={add_levels=25, tome_mod="uvault"}}, {entity_mod=function(e)
e[#e+1] = resolvers.talents{
[Talents.T_INDISCERNIBLE_ANATOMY]={base=4, every=12, max=10},
[Talents.T_GRAND_ARRIVAL]=3,
[Talents.T_INDISCERNIBLE_ANATOMY]={base=4, every=12, max=10},
[Talents.T_GRAND_ARRIVAL]=3,
[Talents.T_WILD_SUMMON]=4,
[Talents.T_ACIDIC_SOIL]={base=3, every=15, max=7},
[Talents.T_UNSTOPPABLE_NATURE]={base=3, every=15, max=7},}
[Talents.T_UNSTOPPABLE_NATURE]={base=3, every=15, max=7},}
e:resolve()
return e end, random_filter={add_levels=25, name = "venom wyrm", random_boss={name_scheme="#rng# the Caustic Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.nature) and d.name ~= "Oozemancer" end, loot_quality="store", loot_quantity=1, ai_move="move_complex", rank=4, force_classes={Oozemancer=true}}}} )
return e end, random_filter={add_levels=25, name = "venom wyrm", random_boss={name_scheme="#rng# the Caustic Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.nature) and d.name ~= "Oozemancer" end, loot_quality="store", loot_quantity=1, ai_move="move_complex", rank=4, force_classes={Oozemancer=true}}}} )
defineTile('v', "SLIME_FLOOR", {random_filter={add_levels=20, type="money"}}, {random_filter={add_levels=12, name = "venom drake"}} )
......
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