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Commit b01918c0 authored by DarkGod's avatar DarkGod
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Split the artifacts into "generic eyal ones", "maj'eyal ones" and "fareast ones"

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......@@ -95,3 +95,471 @@ Tridents require the exotic weapons mastery talent to use correctly.]],
max_power = 150, power_regen = 1,
use_talent = { id = Talents.T_FREEZE, level=3, power = 60 },
}
newEntity{ base = "BASE_AMULET",
power_source = {arcane=true},
define_as = "FIERY_CHOKER",
unided_name = "flame-wrought amulet",
name = "Fiery Choker", unique=true, image="object/artifact/fiery_choker.png",
desc = [[A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.]],
level_range = {32, 42},
rarity = 220,
cost = 190,
material_level = 3,
wielder = {
inc_stats = { [Stats.STAT_MAG] = 5, [Stats.STAT_WIL] = 4, [Stats.STAT_CUN] = 3 },
combat_spellpower = 7,
combat_spellcrit = 8,
resists = {
[DamageType.FIRE] = 20,
[DamageType.COLD] = -20,
},
inc_damage={
[DamageType.FIRE] = 10,
[DamageType.COLD] = -5,
},
damage_affinity={
[DamageType.FIRE] = 30,
},
blind_immune = 0.4,
},
talent_on_spell = { {chance=10, talent=Talents.T_VOLCANO, level=3} },
}
newEntity{ base = "BASE_HEAVY_ARMOR",
power_source = {nature=true},
define_as = "CHROMATIC_HARNESS", image = "object/artifact/armor_chromatic_harness.png",
name = "Chromatic Harness", unique=true,
unided_name = "multi-hued scale-mail armour", color=colors.VIOLET,
desc = [[This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.]],
level_range = {40, 50},
rarity = 280,
cost = 500,
material_level = 5,
wielder = {
talent_cd_reduction={[Talents.T_ICE_BREATH]=3, [Talents.T_FIRE_BREATH]=3, [Talents.T_SAND_BREATH]=3, [Talents.T_LIGHTNING_BREATH]=3, [Talents.T_CORROSIVE_BREATH]=3,},
inc_stats = { [Stats.STAT_WIL] = 6, [Stats.STAT_CUN] = 4, [Stats.STAT_STR] = 6, [Stats.STAT_LCK] = 10, },
blind_immune = 0.5,
stun_immune = 0.25,
knockback_immune = 0.5,
esp = { dragon = 1 },
combat_def = 10,
combat_armor = 14,
fatigue = 16,
resists = {
[DamageType.COLD] = 20,
[DamageType.LIGHTNING] = 20,
[DamageType.FIRE] = 20,
[DamageType.ACID] = 20,
[DamageType.PHYSICAL] = 20,
},
},
}
newEntity{ base = "BASE_RING",
power_source = {technique=true},
define_as = "PRIDE_GLORY",
name = "Glory of the Pride", unique=true, image="object/artifact/glory_of_the_pride.png",
desc = [[The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.]],
unided_name = "deep black ring",
level_range = {40, 50},
rarity = 280,
cost = 500,
material_level = 5,
wielder = {
max_mana = -40,
max_stamina = 40,
combat_physresist = 45,
confusion_immune = 0.5,
combat_atk = 10,
combat_dam = 10,
combat_def = 5,
combat_armor = 10,
fatigue = -15,
talent_cd_reduction={
[Talents.T_RUSH]=6,
},
inc_damage={ [DamageType.PHYSICAL] = 8, },
},
}
newEntity{ base = "BASE_CLOTH_ARMOR",
power_source = {arcane=true},
define_as = "BLACK_ROBE",
name = "Black Robe", unique=true,
unided_name = "black robe", color=colors.DARK_GREY, image = "object/artifact/robe_black_robe.png",
desc = [[A silk robe, darker than the darkest night sky, it radiates power.]],
level_range = {40, 50},
rarity = 280,
cost = 500,
material_level = 5,
wielder = {
inc_stats = { [Stats.STAT_MAG] = 5, [Stats.STAT_WIL] = 4, [Stats.STAT_CUN] = 3 },
see_invisible = 10,
blind_immune = 0.5,
combat_spellpower = 30,
combat_spellresist = 25,
combat_dam = 10,
combat_def = 6,
},
talent_on_spell = {
{chance=5, talent=Talents.T_SOUL_ROT, level=3},
{chance=5, talent=Talents.T_BLOOD_GRASP, level=3},
{chance=5, talent=Talents.T_BONE_SPEAR, level=3},
},
}
newEntity{ base = "BASE_LEATHER_CAP",
power_source = {arcane=true},
define_as = "CROWN_ELEMENTS",
name = "Crown of the Elements", unique=true, image = "object/artifact/crown_of_the_elements.png",
unided_name = "jeweled crown", color=colors.DARK_GREY,
desc = [[This jeweled crown shimmers with colors.]],
level_range = {40, 50},
rarity = 280,
cost = 500,
material_level = 5,
wielder = {
inc_stats = { [Stats.STAT_CON] = 5, [Stats.STAT_WIL] = 3, },
resists={
[DamageType.FIRE] = 15,
[DamageType.COLD] = 15,
[DamageType.ACID] = 15,
[DamageType.LIGHTNING] = 15,
},
melee_project={
[DamageType.FIRE] = 10,
[DamageType.COLD] = 10,
[DamageType.ACID] = 10,
[DamageType.LIGHTNING] = 10,
},
inc_damage = {
[DamageType.FIRE] = 8,
[DamageType.COLD] = 8,
[DamageType.ACID] = 8,
[DamageType.LIGHTNING] = 8,
},
see_invisible = 15,
combat_armor = 5,
fatigue = 5,
},
}
newEntity{ base = "BASE_GREATSWORD",
power_source = {technique=true},
define_as = "MURDERBLADE",
name = "Warmaster Gnarg's Murderblade", unique=true, image="object/artifact/warmaster_gnargs_murderblade.png",
unided_name = "blood-etched greatsword", color=colors.CRIMSON,
desc = [[A blood-etched greatsword, it has seen many foes. From the inside.]],
require = { stat = { str=35 }, },
level_range = {32, 45},
rarity = 230,
cost = 300,
material_level = 4,
combat = {
dam = 60,
apr = 19,
physcrit = 10,
dammod = {str=1.2},
special_on_hit = {desc="10% chance to send the wielder into a killing frenzy", on_kill=1, fct=function(combat, who)
if not rng.percent(10) then return end
who:setEffect(who.EFF_FRENZY, 3, {crit=12, power=0.3, dieat=0.25})
end},
},
wielder = {
see_invisible = 25,
inc_stats = { [Stats.STAT_CON] = 5, [Stats.STAT_STR] = 5, [Stats.STAT_DEX] = 5, },
talents_types_mastery = {
["technique/2hweapon-cripple"] = 0.2,
["technique/2hweapon-offense"] = 0.2,
},
},
max_power = 60, power_regen = 1,
use_talent = { id = Talents.T_UNSTOPPABLE, level = 1, power = 60 },
}
newEntity{ base = "BASE_WHIP",
power_source = {arcane=true},
define_as = "WHIP_URH_ROK",
unided_name = "fiery whip",
name = "Whip of Urh'Rok", color=colors.PURPLE, unique = true, image = "object/artifact/whip_of_urh_rok.png",
desc = [[With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.]],
require = { stat = { dex=48 }, },
level_range = {40, 50},
rarity = 390,
cost = 250,
material_level = 5,
combat = {
dam = 55,
apr = 0,
physcrit = 9,
dammod = {dex=1},
damtype = DamageType.FIREKNOCKBACK,
talent_on_hit = { [Talents.T_BONE_NOVA] = {level=4, chance=20}, [Talents.T_BLOOD_BOIL] = {level=3, chance=15} },
},
wielder = {
esp = {["demon/minor"]=1, ["demon/major"]=1},
see_invisible = 2,
combat_spellpower = 15,
inc_damage={
[DamageType.FIRE] = 20,
[DamageType.BLIGHT] = 20,
},
},
carrier = {
inc_damage={
[DamageType.BLIGHT] = 8,
},
},
}
--Storm fury, lightning infused bow that automatically attacks nearby enemies with bolts of lightning.
newEntity{ base = "BASE_LONGBOW",
power_source = {arcane=true},
define_as = "STORM_FURY",
name = "Storm Fury", unique=true,
unided_name = "crackling longbow", color=colors.BLUE,
desc = [[This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.]],
require = { stat = { dex=30, mag=30 }, },
level_range = {40, 50},
rarity = 250,
cost = 300,
material_level = 5,
sentient = true,
special_desc = function(self) return "Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze." end,
combat = {
range=10,
physspeed = 0.7,
},
wielder = {
combat_spellpower=20,
inc_stats = { [Stats.STAT_MAG] = 7, [Stats.STAT_DEX] = 5},
combat_def_ranged = 15,
ranged_project = {[DamageType.LIGHTNING] = 75},
talents_types_mastery = {
["spell/air"] = 0.2,
["spell/storm"] = 0.1,
},
inc_damage={
[DamageType.LIGHTNING] = 20,
},
resists={
[DamageType.LIGHTNING] = 20,
},
talent_on_hit = { T_CHAIN_LIGHTNING = {level=3, chance=12},},
movement_speed=0.1,
},
act = function(self)
self:useEnergy()
if not self.worn_by then return end
if game.level and not game.level:hasEntity(self.worn_by) then self.worn_by = nil return end
if self.worn_by:attr("dead") then return end
self.zap = self.zap + 5
if not rng.percent(self.zap) then return end
local who = self.worn_by
local Map = require "engine.Map"
--local project = require "engine.DamageType"
local tgts = {}
local DamageType = require "engine.DamageType"
--local project = "engine.ActorProject"
local grids = core.fov.circle_grids(who.x, who.y, 5, true)
for x, yy in pairs(grids) do for y, _ in pairs(grids[x]) do
local a = game.level.map(x, y, Map.ACTOR)
if a and who:reactionToward(a) < 0 then
tgts[#tgts+1] = a
end
end end
local tg = {type="hit", range=5,}
for i = 1, 1 do
if #tgts <= 0 then break end
local a, id = rng.table(tgts)
table.remove(tgts, id)
self.zap = 0
who:project(tg, a.x, a.y, engine.DamageType.LIGHTNING_DAZE, {daze=40, dam = rng.avg(1,3) * (40+ who:getMag() * 1.5)} )
game.level.map:particleEmitter(who.x, who.y, math.max(math.abs(a.x-who.x), math.abs(a.y-who.y)), "lightning", {tx=a.x-who.x, ty=a.y-who.y})
game:playSoundNear(self, "talents/lightning")
who:logCombat(a, "#GOLD#A bolt of lightning fires from #Source#'s bow, striking #Target#!")
end
end,
on_wear = function(self, who)
self.worn_by = who
self.zap = 0
end,
on_takeoff = function(self)
self.worn_by = nil
end,
}
--Ice Cloak that can release massive freezing AOE, dropped by Glacial Legion.
newEntity{ base = "BASE_CLOAK", define_as="GLACIAL_CLOAK",
power_source = {arcane=true},
unique = true,
name = "Frozen Shroud",
unided_name = "chilling cloak", image = "object/artifact/frozen_shroud.png",
desc = [[All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.]],
level_range = {40, 50},
rarity = 250,
cost = 300,
material_level = 5,
wielder = {
resists= {[DamageType.FIRE] = -15,[DamageType.COLD] = 25, all=8},
inc_stats = { [Stats.STAT_MAG] = 7,},
combat_def = 12,
on_melee_hit = {[DamageType.ICE]=60},
},
max_power = 30, power_regen = 1,
use_power = { name = "release a blast of ice", power = 30,
use = function(self, who)
local duration = 10
local radius = 4
local dam = (25 + who:getMag())
local blast = {type="ball", range=0, radius=radius, selffire=false, display={particle="bolt_ice", trail="icetrail"}}
who:project(blast, who.x, who.y, engine.DamageType.COLD, dam*3)
who:project(blast, who.x, who.y, engine.DamageType.FREEZE, {dur=6, hp=80+dam})
game.level.map:particleEmitter(who.x, who.y, blast.radius, "iceflash", {radius=blast.radius})
-- Add a lasting map effect
game.level.map:addEffect(who,
who.x, who.y, duration,
engine.DamageType.ICE, dam,
radius,
5, nil,
engine.Entity.new{alpha=100, display='', color_br=30, color_bg=60, color_bb=200},
function(e)
e.radius = e.radius
return true
end,
false
)
game.logSeen(who, "%s releases a burst of freezing cold from within their cloak!", who.name:capitalize(), self:getName())
return {id=true, used=true}
end
},
}
--Blight+Phys Greatmaul that inflicts disease, dropped by Rotting Titan.
newEntity{ base = "BASE_GREATMAUL", define_as="ROTTING_MAUL",
power_source = {arcane=true},
unique = true,
name = "Blighted Maul", color = colors.LIGHT_RED, image = "object/artifact/blighted_maul.png",
unided_name = "rotten stone limb",
desc = [[The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.]],
level_range = {40, 50},
rarity = 250,
require = { stat = { str=60 }, },
cost = 300,
metallic = false,
encumber = 12,
material_level = 5,
combat = {
dam = 96,
apr = 22,
physcrit = 10,
physspeed=1.2,
dammod = {str=1.4},
convert_damage = {[DamageType.BLIGHT] = 20},
melee_project={[DamageType.CORRUPTED_BLOOD] = 30},
special_on_hit = {desc="25% chance to damage nearby creatures", on_kill=1, fct=function(combat, who, target)
if rng.percent(25) then
local o, item, inven_id = who:findInAllInventoriesBy("define_as", "ROTTING_MAUL")
local dam = rng.avg(1,2) * (70+ who:getStr() * 1.8)
game.logSeen(who, "The ground shakes as the %s hits!", o:getName())
local tg = {type="ball", range=0, selffire=false, radius=2, no_restrict=true}
who:project(tg, target.x, target.y, engine.DamageType.PHYSICAL, dam)
end
end},
},
wielder = {
inc_damage={[DamageType.PHYSICAL] = 12,},
knockback_immune=0.3,
combat_critical_power = 40,
},
max_power = 50, power_regen = 1,
use_power = { name = "knock away nearby foes", power = 50,
use = function(self, who)
local dam = rng.avg(1,2) * (125+ who:getStr() * 3)
local tg = {type="ball", range=0, selffire=false, radius=4, no_restrict=true}
who:project(tg, who.x, who.y, engine.DamageType.PHYSKNOCKBACK, {dam=dam, dist=4})
game.logSeen(who, "%s slams their %s into the ground, sending out a shockwave!", who.name:capitalize(), self:getName())
return {id=true, used=true}
end
},
}
--Molten Skin, dropped by Heavy Sentinel.
newEntity{ base = "BASE_LIGHT_ARMOR",
power_source = {arcane=true},
define_as = "ARMOR_MOLTEN",
unided_name = "melting bony armour",
name = "Molten Skin", unique=true, image = "object/artifact/molten_skin.png",
desc = [[This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.]],
level_range = {40, 50},
rarity = 250,
cost = 300,
material_level=5,
wielder = {
combat_spellpower = 15,
combat_spellcrit = 10,
combat_physcrit = 8,
combat_damage = 10,
combat_critical_power = 20,
combat_def = 15,
combat_armor = 12,
inc_stats = { [Stats.STAT_MAG] = 6,[Stats.STAT_CUN] = 6,},
melee_project={[DamageType.FIRE] = 30,[DamageType.LIGHT] = 15,},
ranged_project={[DamageType.FIRE] = 30,[DamageType.LIGHT] = 15,},
on_melee_hit = {[DamageType.FIRE]=30},
inc_damage={
[DamageType.FIRE] = 20,
[DamageType.LIGHT] = 5,
all=10,
},
resists={
[DamageType.FIRE] = 20,
[DamageType.LIGHT] = 12,
[DamageType.COLD] = -5,
},
resists_pen={
[DamageType.FIRE] = 15,
[DamageType.LIGHT] = 10,
},
talents_types_mastery = {
["spell/fire"] = 0.1,
["spell/wildfire"] = 0.1,
["celestial/sun"] = 0.1,
},
},
max_power = 16, power_regen = 1,
use_talent = { id = Talents.T_BLASTWAVE, level = 4, power = 12 },
}
newEntity{ base = "BASE_RING",
power_source = {arcane=true},
define_as = "AETHER_RING",
name = "Void Orb", unique=true, image = "object/artifact/void_orbs.png",
desc = [[This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.]],
unided_name = "ethereal ring",
level_range = {40, 50},
rarity = 250,
cost = 300,
material_level = 5,
wielder = {
max_mana = 35,
combat_spellresist = 10,
combat_spellpower = 10,
combat_spellcrit=5,
silence_immune = 0.3,
talent_cd_reduction={
[Talents.T_AETHER_AVATAR]=4,
},
inc_damage={ [DamageType.ARCANE] = 15, [DamageType.PHYSICAL] = 4, [DamageType.FIRE] = 4, [DamageType.COLD] = 4, [DamageType.LIGHTNING] = 4, all=5},
resists={ [DamageType.ARCANE] = 15,},
resists_pen={ [DamageType.ARCANE] = 10,},
melee_project={ [DamageType.ARCANE] = 15,},
talents_types_mastery = {
["spell/arcane"] = 0.1,
["spell/aether"] = 0.1,
},
},
talent_on_spell = { {chance=10, talent="T_ARCANE_VORTEX", level = 2} },
max_power = 6, power_regen = 1,
use_talent = { id = Talents.T_MANATHRUST, level = 4, power = 6 },
}
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......@@ -29,3 +29,7 @@ loadIfNot("/data/general/objects/lore/spellhunt.lua")
loadIfNot("/data/general/objects/lore/fun.lua")
loadIfNot("/data/general/objects/lore/misc.lua")
loadIfNot("/data/general/objects/lore/maj-eyal.lua")
--Artifacts
loadIfNot("/data/general/objects/world-artifacts-maj-eyal.lua")
loadIfNot("/data/general/objects/boss-artifacts-maj-eyal.lua")
\ No newline at end of file
......@@ -83,6 +83,6 @@ loadIfNot("/data/general/objects/leather-belt.lua")
-- Artifacts
loadIfNot("/data/general/objects/world-artifacts.lua")
loadIfNot("/data/general/objects/boss-artifacts.lua")
loadIfNot("/data/general/objects/quest-artifacts.lua")
loadIfNot("/data/general/objects/special-artifacts.lua")
loadIfNot("/data/general/objects/boss-artifacts.lua")
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......@@ -17,7 +17,8 @@
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load("/data/general/objects/objects.lua")
load("/data/general/objects/objects-maj-eyal.lua")
load("/data/general/objects/objects-far-east.lua")
newEntity{
power_source = {technique=true},
......
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