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tome
Tales of MajEyal
Commits
adbe48ca
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Commit
adbe48ca
authored
7 years ago
by
DarkGod
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this works fine, dont bother now
parent
2b211bd6
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game/modules/tome/class/Actor.lua
+7
-7
7 additions, 7 deletions
game/modules/tome/class/Actor.lua
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7 additions
and
7 deletions
game/modules/tome/class/Actor.lua
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7
−
7
View file @
adbe48ca
...
...
@@ -7272,13 +7272,13 @@ function _M:checkStillInCombat()
end
function
_M
:
updateInCombatStatus
()
if
config
.
settings
.
cheat
then
if
self
.
in_combat
then
game
.
log
(
"#CRIMSON#--- %s IN COMBAT since %d turns"
,
self
.
name
,
(
game
.
turn
-
self
.
in_combat
)
/
10
)
else
game
.
log
(
"#YELLOW#--- %s OUT OF COMBAT"
,
self
.
name
)
end
end
--
if config.settings.cheat then
--
if self.in_combat then
--
game.log("#CRIMSON#--- %s IN COMBAT since %d turns", self.name, (game.turn - self.in_combat) / 10)
--
else
--
game.log("#YELLOW#--- %s OUT OF COMBAT", self.name)
--
end
--
end
if
self
.
in_combat
then
self
:
fireTalentCheck
(
"callbackOnCombat"
,
true
)
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