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Commit aa11b35e authored by dg's avatar dg
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dont understand why...

git-svn-id: http://svn.net-core.org/repos/t-engine4@5531 51575b47-30f0-44d4-a5cc-537603b46e54
parent 81f5e22d
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......@@ -1609,7 +1609,7 @@ function _M:onTakeHit(value, src)
end
end
-- If we are at the end of the capacity, release the time shield damage
if self.damage_shield_absorb <= 0 then
if not self.damage_shield_absorb or self.damage_shield_absorb <= 0 then
game.logPlayer(self, "Your shield crumbles under the damage!")
self:removeEffect(self.EFF_DAMAGE_SHIELD)
end
......
* RSS feed of events in a character's life, exportable to FB
* PIC TALENTS AT LVL 45 FOR HIGH STAT, CLASS DEPENDANT
* make low level more fun
* auto-leveling for beginners/lazy
after v1:
......
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