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tome
Tales of MajEyal
Commits
a4a1bc66
Commit
a4a1bc66
authored
10 years ago
by
Eric Wykoff
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updated stasis to work with spellbinding
parent
ece3e4ec
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1 merge request
!107
Chrono talent balance
Changes
2
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2 changed files
game/modules/tome/data/talents/chronomancy/stasis.lua
+4
-3
4 additions, 3 deletions
game/modules/tome/data/talents/chronomancy/stasis.lua
game/modules/tome/data/timed_effects/magical.lua
+1
-1
1 addition, 1 deletion
game/modules/tome/data/timed_effects/magical.lua
with
5 additions
and
4 deletions
game/modules/tome/data/talents/chronomancy/stasis.lua
+
4
−
3
View file @
a4a1bc66
...
...
@@ -18,6 +18,7 @@
-- darkgod@te4.org
-- EDGE TODO: Particles, Timed Effect Particles
-- CLEANUP STOP!! Move away from damage types and use project functions. It's currently not using paradox spellpower for saving throws. The particles are also ugly :/ Look at Attenuate (flux) too as far as particles go.
newTalent
{
name
=
"Spacetime Stability"
,
...
...
@@ -50,7 +51,7 @@ newTalent{
range
=
10
,
no_energy
=
true
,
getMaxAbsorb
=
function
(
self
,
t
)
return
50
+
self
:
combatTalentSpellDamage
(
t
,
50
,
450
,
getParadoxSpellpower
(
self
,
t
))
end
,
getDuration
=
function
(
self
,
t
)
return
util
.
bound
(
5
+
math.floor
(
self
:
getTalentLevel
(
t
)),
5
,
15
)
end
,
getDuration
=
function
(
self
,
t
)
return
getExtensionModifier
(
self
,
t
,
util
.
bound
(
5
+
math.floor
(
self
:
getTalentLevel
(
t
)),
5
,
15
)
)
end
,
getTimeReduction
=
function
(
self
,
t
)
return
25
+
util
.
bound
(
15
+
math.floor
(
self
:
getTalentLevel
(
t
)
*
2
),
15
,
35
)
end
,
action
=
function
(
self
,
t
)
self
:
setEffect
(
self
.
EFF_TIME_SHIELD
,
t
.
getDuration
(
self
,
t
),
{
power
=
t
.
getMaxAbsorb
(
self
,
t
),
dot_dur
=
5
,
time_reducer
=
t
.
getTimeReduction
(
self
,
t
)})
...
...
@@ -85,7 +86,7 @@ newTalent{
target
=
function
(
self
,
t
)
return
{
type
=
"ball"
,
range
=
self
:
getTalentRange
(
t
),
radius
=
self
:
getTalentRadius
(
t
),
selffire
=
self
:
spellFriendlyFire
(),
talent
=
t
}
end
,
getDuration
=
function
(
self
,
t
)
return
math.ceil
(
self
:
combatTalentScale
(
self
:
getTalentLevel
(
t
),
2
.
3
,
4
.
3
))
end
,
getDuration
=
function
(
self
,
t
)
return
getExtensionModifier
(
self
,
t
,
math.ceil
(
self
:
combatTalentScale
(
self
:
getTalentLevel
(
t
),
2
.
3
,
4
.
3
))
)
end
,
getDamage
=
function
(
self
,
t
)
return
self
:
combatTalentSpellDamage
(
t
,
20
,
170
,
getParadoxSpellpower
(
self
,
t
))
end
,
getDamageType
=
function
(
self
,
t
)
local
damage_type
=
DamageType
.
TEMPORAL
...
...
@@ -131,7 +132,7 @@ newTalent{
points
=
5
,
cooldown
=
24
,
tactical
=
{
PARADOX
=
2
},
getDuration
=
function
(
self
,
t
)
return
math.floor
(
self
:
combatTalentScale
(
t
,
3
.
5
,
6
.
5
))
end
,
getDuration
=
function
(
self
,
t
)
return
getExtensionModifier
(
self
,
t
,
math.floor
(
self
:
combatTalentScale
(
t
,
3
.
5
,
6
.
5
))
)
end
,
getParadoxMulti
=
function
(
self
,
t
)
return
self
:
combatTalentLimit
(
t
,
2
,
0
.
40
,
.
60
)
end
,
no_energy
=
true
,
action
=
function
(
self
,
t
)
...
...
This diff is collapsed.
Click to expand it.
game/modules/tome/data/timed_effects/magical.lua
+
1
−
1
View file @
a4a1bc66
...
...
@@ -3446,7 +3446,7 @@ newEffect{
}
newEffect
{
name
=
"STATIC_HISTORY"
,
name
=
"STATIC_HISTORY"
,
image
=
"talents/static_history.png"
,
desc
=
"Static History"
,
long_desc
=
function
(
self
,
eff
)
return
(
"Chronomancy spells cast by the target cost %d%% less Paradox"
):
format
(
eff
.
power
*
100
)
end
,
type
=
"magical"
,
...
...
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Click to expand it.
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