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Commit a343e2b7 authored by dg's avatar dg
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typos

git-svn-id: http://svn.net-core.org/repos/t-engine4@6146 51575b47-30f0-44d4-a5cc-537603b46e54
parent 858bdef6
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......@@ -136,6 +136,7 @@ newTalent{
if target ~= self and target:reactionToward(self) < 0 then target:setTarget(self) end
local x, y = self.x, self.y
local newpos
if self:getTalentLevel(t) >= 5 then
game.logPlayer(self, "Selects a teleport location...")
local tg = {type="ball", nolock=true, pass_terrain=true, nowarning=true, range=t.getRange(self, t), radius=t.getRadius(self, t), requires_knowledge=false}
......@@ -145,11 +146,11 @@ newTalent{
-- but we cant ...
local _ _, x, y = self:canProject(tg, x, y)
game.level.map:particleEmitter(target.x, target.y, 1, "teleport")
target:teleportRandom(x, y, t.getRadius(self, t))
newpos = target:teleportRandom(x, y, t.getRadius(self, t))
game.level.map:particleEmitter(target.x, target.y, 1, "teleport")
else
game.level.map:particleEmitter(target.x, target.y, 1, "teleport")
target:teleportRandom(x, y, t.getRange(self, t), 15)
newpos = target:teleportRandom(x, y, t.getRange(self, t), 15)
game.level.map:particleEmitter(target.x, target.y, 1, "teleport")
end
......@@ -157,6 +158,9 @@ newTalent{
target:setEffect(target.EFF_CONTINUUM_DESTABILIZATION, 100, {power=self:combatSpellpower(0.3)})
end
if not newpos then
game.logSeen(game.player,"The spell fails: no suitable places to teleport to.")
end
game:playSoundNear(self, "talents/teleport")
return true
end,
......
......@@ -35,7 +35,7 @@ newTalent{
points = 5,
require = techs_dex_req2,
info = function(self, t)
return ([[You have learned to block incoming blows with your weapons, increasing your defense by %d.
return ([[You have learned to block incoming blows with your weapons. When dual wielding, your defense is increased by %d.
Defense scales with Dexterity]]):format(4 + (self:getTalentLevel(t) * self:getDex()) / 12)
end,
}
......@@ -67,7 +67,7 @@ newTalent{
return true
end,
info = function(self, t)
return ([[You have learned to hit the right spot, increasing your armor penetration by %d.
return ([[You have learned to hit the right spot, increasing your armor penetration by %d when dual wielding.
Armor penetration will increase with your Dexterity stat.]]):format(4 + (self:getTalentLevel(t) * self:getDex()) / 20)
end,
}
......
......@@ -325,7 +325,7 @@ function _M:learnTalent(t_id, v)
return
end
if not self:isUnlearnable(t, true) and self.actor_dup:getTalentLevelRaw(t_id) >= self.actor:getTalentLevelRaw(t_id) then
self:simplePopup("Impossible", "You cannot unlearn talents!")
self:simplePopup("Impossible", "You cannot unlearn this talent!")
return
end
self.actor:unlearnTalent(t_id, nil, true)
......@@ -367,7 +367,7 @@ function _M:learnTalent(t_id, v)
return
end
if not self:isUnlearnable(t, true) and self.actor_dup:getTalentLevelRaw(t_id) >= self.actor:getTalentLevelRaw(t_id) then
self:simplePopup("Impossible", "You cannot unlearn talents!")
self:simplePopup("Impossible", "You cannot unlearn this talent!")
return
end
self.actor:unlearnTalent(t_id, nil, true)
......
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