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Commit a0cdb4be authored by dg's avatar dg
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remove lua from the runner (making ita dll) to prevent core & runner from absuing the wrong lua

git-svn-id: http://svn.net-core.org/repos/t-engine4@3149 51575b47-30f0-44d4-a5cc-537603b46e54
parent 8ca2ba0b
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......@@ -21,8 +21,8 @@ project "TEngineRunner"
kind "WindowedApp"
language "C"
targetname "t-engine"
files { "../src/runner/*.c", "../src/getself.c", "../src/physfs.c", "../src/auxiliar.c" }
links { "runner-physfs", "runner-lua", "m" }
files { "../src/runner/main.c", "../src/getself.c" }
links { "m" }
configuration "linux"
links { "dl", "SDL", "SDL_ttf", "SDL_image", "SDL_mixer", "GL", "GLU", "m", "pthread" }
......@@ -41,14 +41,36 @@ project "TEngineRunner"
configuration {"Debug"}
postbuildcommands { "cp ../bin/Debug/t-engine ../t-engine", }
configuration {"Release"}
postbuildcommands { "cp ../bin/Release/t-engine ../t-engine", }
project "te4runner"
kind "SharedLib"
language "C"
targetname "te4runner"
targetprefix ""
targetextension ".tec"
files { "../src/runner/runner.c", "../src/physfs.c", "../src/auxiliar.c" }
links { "runner-physfs", "runner-lua", "m" }
configuration "linux"
defines { [[TENGINE_HOME_PATH='".t-engine"']], 'SELFEXE_LINUX' }
configuration "windows"
defines { [[TENGINE_HOME_PATH='"T-Engine"']], 'SELFEXE_WINDOWS' }
configuration "macosx"
defines { [[TENGINE_HOME_PATH='".t-engine"']], "USE_TENGINE_MAIN", 'SELFEXE_MACOSX' }
configuration {"Debug"}
postbuildcommands { "cp ../bin/Debug/te4runner.tec ../", }
configuration {"Release"}
postbuildcommands { "cp ../bin/Release/te4runner.tec ../", }
project "runner-physfs"
kind "StaticLib"
language "C"
targetname "runner-physfs"
buildoptions { "-fPIC" }
defines {"PHYSFS_SUPPORTS_ZIP"}
......@@ -66,5 +88,6 @@ project "runner-lua"
kind "StaticLib"
language "C"
targetname "runner-lua"
buildoptions { "-fPIC" }
files { "../src/lua/*.c", }
......@@ -22,6 +22,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "getself.h"
#ifdef SELFEXE_WINDOWS
#include <windows.h>
......@@ -29,12 +30,7 @@
#include <dlfcn.h>
#endif
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "physfs.h"
#include "core.h"
#include "getself.h"
// Update core to run
void define_core(core_boot_type *core_def, const char *coretype, int id, const char *reboot_engine, const char *reboot_engine_version, const char *reboot_module, const char *reboot_name, int reboot_new, const char *reboot_einfo)
......@@ -56,63 +52,96 @@ void define_core(core_boot_type *core_def, const char *coretype, int id, const c
core_def->reboot_new = reboot_new;
}
// Load the shared lib containing the core and calls te4main inside it, passing control to that core
void run_core(core_boot_type *core_def, int argc, char **argv)
// Load the shared lib containing the core loader and find a core
static char *get_core(core_boot_type *core_def, int argc, char **argv)
{
int (*te4main)(int, char**, core_boot_type*);
/******************************************************************
** Find a core file
******************************************************************/
PHYSFS_init(argv[0]);
char* (*find_te4_core)(core_boot_type*, const char*);
const char *selfexe = get_self_executable(argc, argv);
if (selfexe && PHYSFS_mount(selfexe, "/", 1)) {} else
const char* loader = "te4runner.tec";
if (selfexe)
{
printf("NO SELFEXE: bootstrapping from CWD\n");
PHYSFS_mount("bootstrap", "/bootstrap", 1);
// Load the file from the same directory
char buf[1024];
strcpy(buf, selfexe);
#ifdef SELFEXE_WINDOWS
char *pos = strrchr(buf, '\\');
#else
char *pos = strrchr(buf, '/');
#endif
if (pos)
{
strcpy(pos+1, loader);
printf("SELF %s\n",buf);
loader = buf;
}
}
/***********************************************************************
** Windows DLL loading code
***********************************************************************/
#ifdef SELFEXE_WINDOWS
HINSTANCE handle = LoadLibrary(loader);
if (!handle) {
fprintf(stderr, "Error loading core loader (%s): %d\n", loader, GetLastError());
exit(EXIT_FAILURE);
}
lua_State *L = lua_open();
luaL_openlibs(L);
luaopen_physfs(L);
*(void **) (&find_te4_core) = GetProcAddress(handle, "find_te4_core");
if (find_te4_core == NULL) {
fprintf(stderr, "Error binding to core loader (%s): %d\n", loader, GetLastError());
exit(EXIT_FAILURE);
}
// Tell the boostrapping code the selfexe path
if (selfexe) lua_pushstring(L, selfexe);
else lua_pushnil(L);
lua_setglobal(L, "__SELFEXE");
// Run the core
char *core = find_te4_core(core_def, selfexe);
// Will be useful
#ifdef __APPLE__
lua_pushboolean(L, TRUE);
lua_setglobal(L, "__APPLE__");
#endif
FreeLibrary(handle);
// Run bootstrapping
if (!luaL_loadfile(L, "/bootstrap/boot.lua")) { lua_call(L, 0, 0); }
// Could not load bootstrap! Try to mount the engine from working directory as last resort
else
{
printf("Could not find bootstrapping code! Aborting!\n");
exit(1);
/***********************************************************************
** POSIX so loading code
***********************************************************************/
#else
char *error;
void *handle = dlopen(loader, RTLD_LAZY);
if (!handle) {
fprintf(stderr, "Error loading core loader (%s): %s\n", loader, dlerror());
exit(EXIT_FAILURE);
}
// Get the core
lua_getglobal(L, "get_core");
if (core_def->coretype) lua_pushstring(L, core_def->coretype); else lua_pushnil(L);
lua_pushnumber(L, core_def->corenum);
lua_call(L, 2, 1);
char *core = strdup((char*)lua_tostring(L, -1));
printf("Runner booting core: %s\n", core);
dlerror(); /* Clear any existing error */
/* Writing: cosine = (double (*)(double)) dlsym(handle, "cos");
would seem more natural, but the C99 standard leaves
casting from "void *" to a function pointer undefined.
The assignment used below is the POSIX.1-2003 (Technical
Corrigendum 1) workaround; see the Rationale for the
POSIX specification of dlsym(). */
lua_close(L);
PHYSFS_deinit();
*(void **) (&find_te4_core) = dlsym(handle, "find_te4_core");
if (!core) {
printf("No core found!");
exit(1);
if ((error = dlerror()) != NULL) {
fprintf(stderr, "Error binding to core loader (%s): %s\n", loader, error);
exit(EXIT_FAILURE);
}
// Run the core
char *core = find_te4_core(core_def, selfexe);
dlclose(handle);
#endif
return core;
}
// Load the shared lib containing the core and calls te4main inside it, passing control to that core
static void run_core(core_boot_type *core_def, int argc, char **argv)
{
int (*te4main)(int, char**, core_boot_type*);
char *core = get_core(core_def, argc, argv);
printf("Runner booting core: %s\n", core);
/***********************************************************************
** Windows DLL loading code
***********************************************************************/
......
/*
TE4 - T-Engine 4
Copyright (C) 2009, 2010, 2011 Nicolas Casalini
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Nicolas Casalini "DarkGod"
darkgod@te4.org
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "physfs.h"
#include "core.h"
#if defined(SELFEXE_LINUX)
#define _te4_export
#elif defined(SELFEXE_WINDOWS)
#define _te4_export __declspec(dllexport)
#elif defined(SELFEXE_MACOSX)
#define _te4_export
#else
#define _te4_export
#endif
// Load the shared lib containing the core and calls te4main inside it, passing control to that core
_te4_export char* find_te4_core(core_boot_type *core_def, const char *selfexe)
{
/******************************************************************
** Find a core file
******************************************************************/
PHYSFS_init(selfexe);
if (selfexe && PHYSFS_mount(selfexe, "/", 1)) {} else
{
printf("NO SELFEXE: bootstrapping from CWD\n");
PHYSFS_mount("bootstrap", "/bootstrap", 1);
}
lua_State *L = lua_open();
luaL_openlibs(L);
luaopen_physfs(L);
// Tell the boostrapping code the selfexe path
if (selfexe) lua_pushstring(L, selfexe);
else lua_pushnil(L);
lua_setglobal(L, "__SELFEXE");
// Will be useful
#ifdef __APPLE__
lua_pushboolean(L, TRUE);
lua_setglobal(L, "__APPLE__");
#endif
// Run bootstrapping
if (!luaL_loadfile(L, "/bootstrap/boot.lua")) { lua_call(L, 0, 0); }
// Could not load bootstrap! Try to mount the engine from working directory as last resort
else
{
printf("Could not find bootstrapping code! Aborting!\n");
exit(1);
}
// Get the core
lua_getglobal(L, "get_core");
if (core_def->coretype) lua_pushstring(L, core_def->coretype); else lua_pushnil(L);
lua_pushnumber(L, core_def->corenum);
lua_call(L, 2, 1);
char *core = strdup((char*)lua_tostring(L, -1));
printf("Runner booting core: %s\n", core);
lua_close(L);
PHYSFS_deinit();
if (!core) {
printf("No core found!");
exit(1);
}
return core;
}
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