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Commit a041fcb3 authored by Lisa Greene's avatar Lisa Greene
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Nsrr forest ruined building 1 and 3 update

Same spawn locations, add variety
parent 88db68e1
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1 merge request!604Vaults Contest Final
......@@ -19,30 +19,79 @@
setStatusAll{no_teleport=true, room_map = {can_open=true}}
specialList("actor", {
"/data/general/npcs/troll.lua",
"/data/general/npcs/troll.lua",
"/data/general/npcs/ghoul.lua",
"/data/general/npcs/thieve.lua",
"/data/general/npcs/skeleton.lua",
})
border = 0
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
defineTile('.', "FLOOR")
defineTile(',', "GRASS")
defineTile('#', "WALL")
defineTile('X', "TREE")
defineTile(',', data.floor or data['.'] or "GRASS")
defineTile('#', "HARDWALL")
defineTile('X', "HARDTREE")
defineTile('+', "DOOR")
defineTile('x', "DOOR_VAULT")
defineTile('T', "FLOOR", {random_filter={type="scroll", tome_mod="vault"}}, {random_filter={name="forest troll", add_levels=4}})
local mobs = {
"cave troll",
"thief",
"skeleton magus",
"ghast",
}
local mob = rng.tableRemove(mobs)
local moblet = "forest troll"
if mob == "thief" then moblet = "bandit"
elseif mob == "skeleton magus" then moblet = "skeleton warrior"
elseif mob == "ghast" then moblet = "ghoul"
end
defineTile('T', "FLOOR", {random_filter={type="scroll", ego_chance =50, add_levels=8}}, {random_filter={name=mob, add_levels=8}})
defineTile('t', "FLOOR", {random_filter={tome_mod="vault", add_levels=5}}, {random_filter={name=moblet, add_levels=6}})
defineTile('m', "FLOOR", nil, {random_filter={name=moblet, add_levels=4}})
local version = rng.range(1,3)
if version == 1 then
return {
[[,,,,,,,,,,,,,]],
[[,#####,,,X,,,]],
[[,#...#,,X,,X,]],
[[,#T..#,,,,X,,]],
[[,#####XXXX,,,]],
[[,#tTt#,,XX,X,]],
[[,#...#,,,XXX,]],
[[,###x#X#X.,#,]],
[[,#.....XX,.#,]],
[[,X,.,...,..+,]],
[[,#,..,,XX,.#,]],
[[,X.m...m,..+,]],
[[,X,,.X.,...+,]],
[[,,,X..,....#,]],
[[,##XX,##X#X#,]],
[[,X,X.m.,,..#,]],
[[,##XX#XXX#X#,]],
[[,,,,,,,,,,,,,]],
}
elseif version == 2 then
return {
[[,,,,,,,,,,,,,]],
[[,##X##XXXX#X,]],
[[,X,,,,.m.XX,,]],
[[,X,.,....,XX,]],
[[,X.###x###,#,]],
[[,Xm#t...t#,#,]],
[[,#.#..T..#,#,]],
[[,#,#######,X,]],
[[,X,,,.,.m.#X,]],
[[,X###++#####,]],
[[,,,,,,,,,,,,,]],
}
else
return {
[[,,,,,,,,,,,,,]],
[[,###++##X#X,,]],
[[,#,.m.,#XX#X,]],
[[,X,...,,,XXX,]],
[[,X.mXX,,,,,#,]],
[[,#...,,,.X.#,]],
[[,#####,,,,.X,]],
[[,#t,.x..mX.#,]],
[[,#Tt.#,.X..#,]],
[[,#########X#,]],
[[,,,,,,,,,,,,,]],
}
\ No newline at end of file
}
end
\ No newline at end of file
......@@ -19,7 +19,17 @@
setStatusAll{no_teleport=true, room_map = {can_open=true}}
specialList("actor", {
"/data/general/npcs/skeleton.lua",
"/data/general/npcs/skeleton.lua",
"/data/general/npcs/snake.lua",
"/data/general/npcs/molds.lua",
"/data/general/npcs/feline.lua",
"/data/general/npcs/ant.lua",
"/data/general/npcs/sandworm.lua",
"/data/general/npcs/spider.lua",
"/data/general/npcs/vermin.lua",
"/data/general/npcs/rodent.lua",
"/data/general/npcs/ooze.lua",
"/data/general/npcs/jelly.lua",
})
border = 0
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
......@@ -28,23 +38,63 @@ defineTile('.', "FLOOR")
defineTile(',', "GRASS")
defineTile(';', "FLOWER")
defineTile('~', "DEEP_WATER")
defineTile('#', "WALL")
defineTile('X', "TREE")
defineTile('+', "DOOR")
defineTile('#', "HARDWALL")
defineTile('X', "HARDTREE")
defineTile('x', "DOOR_VAULT")
defineTile('s', "FLOOR", nil, {random_filter={name="degenerated skeleton warrior"}})
local mobs = {
"rattlesnake",
"green worm mass",
"giant brown ant",
"snow cat",
"green mold",
"giant grey rat",
"giant spider",
"sandworm",
"grey mold",
"giant brown rat",
"skeleton mage",
"skeleton archer",
"skeleton warrior",
"giant green ant",
"giant red ant",
"giant yellow ant",
"giant blue ant",
"brown mold",
"white worm mass",
"giant crystal rat",
"spitting spider",
"weaver young",
"green ooze",
"red ooze",
"yellow ooze",
"blue ooze",
"green jelly",
"red jelly",
"blue jelly",
"yellow jelly",
}
defineTile('s', "FLOOR", "MONEY_SMALL", {random_filter={name="degenerated skeleton warrior"}}) -- retain closet skeleton for posterity; give it a little money to guard so he's not so sad
--ALL OF THE VARIABILITY
defineTile('1', "FLOOR", rng.percent(66)and{random_filter={tome_mod="vault", add_levels=rng.range(1,3)}} or nil, rng.percent(50) and {random_filter={name=rng.tableRemove(mobs), add_levels=rng.range(5,10)}} or nil)
defineTile('2', "FLOOR", rng.percent(50)and{random_filter={tome_mod="vault", add_levels=rng.range(2,5)}} or nil, rng.percent(66) and {random_filter={name=rng.tableRemove(mobs), add_levels=rng.range(4,8)}} or nil)
defineTile('3', "FLOOR", rng.percent(66)and{random_filter={add_levels=rng.range(2,4), ego_chance=rng.range(75,100)}} or nil, rng.percent(50) and {random_filter={name=rng.tableRemove(mobs), add_levels=rng.range(5,10)}} or nil)
defineTile('4', "FLOOR", rng.percent(50)and{random_filter={add_levels=rng.range(3,6), ego_chance=rng.range(66,100)}} or nil, rng.percent(66) and {random_filter={name=rng.tableRemove(mobs), add_levels=rng.range(4,8)}} or nil)
defineTile('5', "FLOOR", rng.percent(66)and{random_filter={tome_mod="vault", add_levels=rng.range(1,3)}} or nil, rng.percent(50) and {random_filter={name=rng.tableRemove(mobs), add_levels=rng.range(5,10)}} or nil)
defineTile('6', "FLOOR", rng.percent(50)and{random_filter={tome_mod="vault", add_levels=rng.range(4,6)}} or nil, rng.percent(66) and {random_filter={name=rng.tableRemove(mobs), add_levels=rng.range(4,8)}} or nil)
return {
[[,,,,,,,,,,,,,,,,]],
[[,#X#########X,,,]],
[[,,.+....+..,..X,]],
[[,###....#.###.,,]],
[[,#.+....#.....#,]],
[[,###....###+###,]],
[[,#sx....#,,,,,,,]],
[[,###...X#,;;;;;,]],
[[,#.+..,.,,;~~~;,]],
[[,#####X,,,;;;;;,]],
[[,,,,,,,,,,,,,,,,]],
[[,#2x.;,.x.6,X.X,]],
[[,###.,,.####XXX,]],
[[,#3x.;,.#.5.1.#,]],
[[,###.;;.###x###,]],
[[,#sx..,,#;;;;;;;]],
[[,###.,,X#;;~~~;;]],
[[,#4x..,.,;;~~~;;]],
[[,#####X,,;;~~~;;]],
[[,,,,,,,,,;;;;;;;]],
}
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