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tome
Tales of MajEyal
Commits
9d8fe8cd
Commit
9d8fe8cd
authored
12 years ago
by
dg
Browse files
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Plain Diff
fix
git-svn-id:
http://svn.net-core.org/repos/t-engine4@5429
51575b47-30f0-44d4-a5cc-537603b46e54
parent
3cfb7932
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Changes
2
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2 changed files
game/engines/default/engine/ui/Inventory.lua
+2
-2
2 additions, 2 deletions
game/engines/default/engine/ui/Inventory.lua
game/modules/tome/dialogs/ShowStore.lua
+11
-11
11 additions, 11 deletions
game/modules/tome/dialogs/ShowStore.lua
with
13 additions
and
13 deletions
game/engines/default/engine/ui/Inventory.lua
+
2
−
2
View file @
9d8fe8cd
...
...
@@ -128,8 +128,8 @@ function _M:generate()
end
)
self
.
key
=
self
.
c_inven
.
key
self
.
key
:
addCommands
{
_TAB
=
function
()
self
.
c_tabs
.
sel_j
=
1
self
.
c_tabs
.
sel_i
=
util
.
boundWrap
(
self
.
c_tabs
.
sel_i
+
1
,
1
,
#
self
.
tabslist
)
self
.
c_tabs
:
onUse
(
"left"
)
self
.
c_tabs
:
onSelect
(
"key"
)
end
,
[{
"_TAB"
,
"ctrl"
}]
=
function
()
self
.
c_tabs
.
sel_j
=
1
self
.
c_tabs
.
sel_i
=
util
.
boundWrap
(
self
.
c_tabs
.
sel_i
-
1
,
1
,
#
self
.
tabslist
)
self
.
c_tabs
:
onUse
(
"left"
,
false
)
self
.
c_tabs
:
onSelect
(
"key"
)
end
,
_TAB
=
function
()
if
not
self
.
c_tabs
then
return
end
self
.
c_tabs
.
sel_j
=
1
self
.
c_tabs
.
sel_i
=
util
.
boundWrap
(
self
.
c_tabs
.
sel_i
+
1
,
1
,
#
self
.
tabslist
)
self
.
c_tabs
:
onUse
(
"left"
)
self
.
c_tabs
:
onSelect
(
"key"
)
end
,
[{
"_TAB"
,
"ctrl"
}]
=
function
()
if
not
self
.
c_tabs
then
return
end
self
.
c_tabs
.
sel_j
=
1
self
.
c_tabs
.
sel_i
=
util
.
boundWrap
(
self
.
c_tabs
.
sel_i
-
1
,
1
,
#
self
.
tabslist
)
self
.
c_tabs
:
onUse
(
"left"
,
false
)
self
.
c_tabs
:
onSelect
(
"key"
)
end
,
}
if
self
.
tabslist
then
for
i
=
1
,
#
self
.
tabslist
do
...
...
This diff is collapsed.
Click to expand it.
game/modules/tome/dialogs/ShowStore.lua
+
11
−
11
View file @
9d8fe8cd
...
...
@@ -42,7 +42,7 @@ function _M:init(title, store_inven, actor_inven, store_filter, actor_filter, ac
{
name
=
""
,
width
=
{
24
,
"fixed"
},
display_prop
=
"object"
,
direct_draw
=
function
(
item
,
x
,
y
)
item
.
object
:
toScreen
(
nil
,
x
+
4
,
y
,
16
,
16
)
end
},
{
name
=
"Inventory"
,
width
=
80
,
display_prop
=
"name"
,
sort
=
"name"
},
{
name
=
"Category"
,
width
=
20
,
display_prop
=
"cat"
,
sort
=
"cat"
},
{
name
=
"Price"
,
width
=
{
50
,
"fixed"
},
display_prop
=
function
(
item
)
return
self
.
descprice
(
"sell"
,
item
.
object
)
end
,
sort
=
function
(
a
,
b
)
return
descprice
(
"sell"
,
a
.
object
)
<
descprice
(
"sell"
,
b
.
object
)
end
},
{
name
=
"Price"
,
width
=
{
50
,
"fixed"
},
display_prop
=
function
(
item
)
print
(
"===="
,
item
.
object
.
name
,
self
.
descprice
(
"sell"
,
item
.
object
))
return
self
.
descprice
(
"sell"
,
item
.
object
)
end
,
sort
=
function
(
a
,
b
)
return
descprice
(
"sell"
,
a
.
object
)
<
descprice
(
"sell"
,
b
.
object
)
end
},
},
fct
=
function
(
item
,
sel
,
button
,
event
)
self
:
use
(
item
,
button
,
event
)
end
,
select
=
function
(
item
,
sel
)
self
:
select
(
item
)
end
,
...
...
@@ -50,28 +50,28 @@ function _M:init(title, store_inven, actor_inven, store_filter, actor_filter, ac
on_drag
=
function
(
item
)
self
:
onDrag
(
item
,
"store-sell"
)
end
,
on_drag_end
=
function
()
self
:
onDragTakeoff
(
"store-buy"
)
end
,
}
local
direct_draw
=
function
(
item
,
x
,
y
,
w
,
h
,
total_w
,
total_h
,
loffset_x
,
loffset_y
,
dest_area
)
-- if there is object and is withing visible bounds
if
item
.
object
and
total_h
+
h
>
loffset_y
and
total_h
<
loffset_y
+
dest_area
.
h
then
if
item
.
object
and
total_h
+
h
>
loffset_y
and
total_h
<
loffset_y
+
dest_area
.
h
then
local
clip_y_start
,
clip_y_end
=
0
,
0
-- if it started before visible area then compute its top clip
if
total_h
<
loffset_y
then
if
total_h
<
loffset_y
then
clip_y_start
=
loffset_y
-
total_h
end
-- if it ended after visible area then compute its bottom clip
if
total_h
+
h
>
loffset_y
+
dest_area
.
h
then
clip_y_end
=
total_h
+
h
-
loffset_y
-
dest_area
.
h
if
total_h
+
h
>
loffset_y
+
dest_area
.
h
then
clip_y_end
=
total_h
+
h
-
loffset_y
-
dest_area
.
h
end
-- get entity texture with everything it has i.e particles
local
texture
=
item
.
object
:
getEntityFinalTexture
(
nil
,
h
,
h
)
local
one_by_tex_h
=
1
/
h
texture
:
toScreenPrecise
(
x
,
y
,
h
,
h
-
clip_y_start
-
clip_y_end
,
0
,
1
,
clip_y_start
*
one_by_tex_h
,
(
h
-
clip_y_end
)
*
one_by_tex_h
)
return
h
,
h
,
0
,
0
,
clip_y_start
,
clip_y_end
end
end
return
0
,
0
,
0
,
0
,
0
,
0
end
self
.
c_store
=
Inventory
.
new
{
actor
=
store_actor
,
inven
=
store_inven
,
filter
=
store_filter
,
width
=
math.floor
(
self
.
iw
/
2
-
10
),
height
=
self
.
ih
-
10
,
tabslist
=
false
,
columns
=
{
{
name
=
""
,
width
=
{
20
,
"fixed"
},
display_prop
=
"char"
,
sort
=
"id"
},
...
...
@@ -91,10 +91,10 @@ function _M:init(title, store_inven, actor_inven, store_filter, actor_filter, ac
{
right
=
0
,
top
=
0
,
ui
=
self
.
c_inven
},
{
hcenter
=
0
,
top
=
5
,
ui
=
Separator
.
new
{
dir
=
"horizontal"
,
size
=
self
.
ih
-
10
}},
}
self
.
c_inven
.
c_inven
.
on_focus_change
=
function
(
ui_self
,
status
)
if
status
==
true
then
self
:
select
(
ui_self
.
list
[
ui_self
.
sel
])
end
end
self
.
c_store
.
c_inven
.
on_focus_change
=
function
(
ui_self
,
status
)
if
status
==
true
then
self
:
select
(
ui_self
.
list
[
ui_self
.
sel
])
end
end
self
:
setFocus
(
self
.
c_inven
)
self
:
setupUI
()
...
...
@@ -126,7 +126,7 @@ function _M:init(title, store_inven, actor_inven, store_filter, actor_filter, ac
game
:
tooltipDisplayAtMap
(
item
.
last_display_x
,
item
.
last_display_y
,
item
.
data
.
desc
,
{
up
=
true
})
end
end
self
.
key
.
any_key
=
function
(
sym
)
-- Control resets the tooltip
if
(
sym
==
self
.
key
.
_LCTRL
or
sym
==
self
.
key
.
_RCTRL
)
and
sym
~=
self
.
prev_ctrl
then
local
i
=
self
.
cur_item
self
.
cur_item
=
nil
self
:
select
(
i
,
true
)
end
...
...
This diff is collapsed.
Click to expand it.
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