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Commit 9d129f84 authored by Chris Davidson's avatar Chris Davidson
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Restore Brawler weapon damage to the normal formula

Reduce Brawler bonus attack speed to 20% from 40%
parent 8df59266
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1 merge request!411Brawler update
......@@ -31,7 +31,7 @@ newTalent{
local fct = function()
self.before_empty_hands_combat = self.combat
self.combat = table.clone(self.combat, true)
self.combat.physspeed = math.min(0.6, self.combat.physspeed or 1000)
self.combat.physspeed = math.min(0.8, self.combat.physspeed or 1000)
if not self.combat.sound then self.combat.sound = {"actions/punch%d", 1, 4} end
if not self.combat.sound_miss then self.combat.sound_miss = "actions/melee_miss" end
end
......@@ -53,8 +53,6 @@ newTalent{
end,
}
-- This is by far the most powerful weapon tree in the game, loosely because you lose 2 weapon slots to make use of it and weapon stats are huge
-- Regardless, it gives much less damage than most weapon trees and is slightly more frontloaded
newTalent{
name = "Unarmed Mastery",
type = {"technique/unarmed-training", 1},
......@@ -62,12 +60,12 @@ newTalent{
require = { stat = { cun=function(level) return 12 + level * 6 end }, },
mode = "passive",
getDamage = function(self, t) return self:getTalentLevel(t) * 10 end,
getPercentInc = function(self, t) return math.sqrt(self:getTalentLevel(t) / 5) / 4 end,
getPercentInc = function(self, t) return math.sqrt(self:getTalentLevel(t) / 5) / 2 end,
info = function(self, t)
local damage = t.getDamage(self, t)
local inc = t.getPercentInc(self, t)
return ([[Increases Physical Power by %d, and increases all unarmed damage by %d%% (including grapples and kicks).
Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed (current brawler physical power bonus: %0.1f) and attack 40%% faster while unarmed.]]):
Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed (current brawler physical power bonus: %0.1f) and attack 20%% faster while unarmed.]]):
format(damage, 100*inc, self.level * 0.5)
end,
}
......
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