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Commit 9cf7046c authored by DarkGod's avatar DarkGod
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made shattering charge & quick as thought have more .. reasonable values

parent e008ed3e
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......@@ -59,7 +59,7 @@ newTalent{
psi = 30,
no_energy = true,
getDuration = function(self, t) return math.floor(self:combatLimit(self:combatMindpower(0.1), 10, 4, 0, 6, 6)) end, -- Limit < 10
speed = function(self, t) return self:combatTalentScale(t, 0.6, 2.0, 0.75) end,
speed = function(self, t) return self:combatTalentScale(t, 0.1, 0.6, 0.75) end,
getBoost = function(self, t)
return self:combatScale(self:getTalentLevel(t)*self:combatStatTalentIntervalDamage(t, "combatMindpower", 1, 9), 15, 0, 49, 34)
end,
......@@ -120,23 +120,20 @@ newTalent{
type = {"psionic/augmented-mobility", 4},
require = psi_wil_req4,
points = 5,
random_ego = "attack",
psi = 60,
cooldown = 10,
psi = 40,
cooldown = 12,
tactical = { CLOSEIN = 2, ATTACK = { PHYSICAL = 2 } },
range = function(self, t)
return self:combatTalentLimit(t, 10, 6, 9) --Limit base range to 10
end,
--range = function(self, t) return 3+self:getTalentLevel(t)+self:getWil(4) end,
range = function(self, t) return self:combatTalentLimit(t, 10, 6, 9) end,
direct_hit = true,
requires_target = true,
getDam = function(self, t) return self:combatTalentMindDamage(t, 20, 180) end,
action = function(self, t)
if self:getTalentLevelRaw(t) < 5 then
local tg = {type="beam", range=self:getTalentRange(t), nolock=true, talent=t}
local x, y = self:getTarget(tg)
if not x or not y then return nil end
if self:hasLOS(x, y) and not game.level.map:checkEntity(x, y, Map.TERRAIN, "block_move") then
local dam = self:mindCrit(self:combatTalentMindDamage(t, 20, 600))
local dam = self:mindCrit(t.getDam(self, t))
self:project(tg, x, y, DamageType.MINDKNOCKBACK, self:mindCrit(rng.avg(2*dam/3, dam, 3)))
--local _ _, x, y = self:canProject(tg, x, y)
game.level.map:particleEmitter(self.x, self.y, tg.radius, "flamebeam", {tx=x-self.x, ty=y-self.y})
......@@ -156,7 +153,7 @@ newTalent{
local tg = {type="beam", range=self:getTalentRange(t), nolock=true, talent=t, display={particle="bolt_earth", trail="earthtrail"}}
local x, y = self:getTarget(tg)
if not x or not y then return nil end
local dam = self:mindCrit(self:combatTalentMindDamage(t, 20, 600))
local dam = self:mindCrit(t.getDam(self, t))
for i = 1, self:getTalentRange(t) do
self:project(tg, x, y, DamageType.DIG, 1)
......@@ -187,7 +184,7 @@ newTalent{
end,
info = function(self, t)
local range = self:getTalentRange(t)
local dam = damDesc(self, DamageType.PHYSICAL, self:combatTalentMindDamage(t, 20, 600))
local dam = damDesc(self, DamageType.PHYSICAL, t.getDam(self, t))
return ([[You expend massive amounts of energy to launch yourself across %d squares at incredible speed. All enemies in your path will be knocked flying and dealt between %d and %d Physical damage.
At talent level 5, you can batter through solid walls.]]):
format(range, 2*dam/3, dam)
......
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