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* In your PlayerDisplay you can add a line like that:
if savefile_pipe.saving then h = h + self.font_h self.surface:drawColorStringBlended(self.font, "#YELLOW#Saving...", 0, h, 255, 255, 255) h = h + self.font_h end To make a graphical display of the background saving thread. Quitting while a save is going one will obviously still wait until it is finished git-svn-id: http://svn.net-core.org/repos/t-engine4@1120 51575b47-30f0-44d4-a5cc-537603b46e54
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