return([[You have learned to block incoming blows with your offhand weapon.
When dual wielding, your defense is increased by %d.
Up to %0.1f times a turn, you have a %d%% chance to parry up to %d damage (%d%% of your offhand weapon damage) from a melee attack.
Up to %0.1f times a turn, you have a %d%% chance to parry up to %d damage (based on your your offhand weapon damage) from a melee attack.
A successful parry reduces damage like armour (before any attack multipliers) and prevents critical strikes. Partial parries have a proportionally reduced chance to succeed. It is difficult to parry attacks from unseen attackers and you cannot parry with a mindstar.
The defense and chance to parry improve with Dexterity. The number of parries increases with Cunning.]]):format(t.getDefense(self,t),t.getDeflects(self,t,true),t.getDeflectChance(self,t),t.getDamageChange(self,t,true),t.getDeflectPercent(self,t))
The defense and chance to parry improve with Dexterity. The number of parries increases with Cunning.]]):format(t.getDefense(self,t),t.getDeflects(self,t,true),t.getDeflectChance(self,t),t.getDamageChange(self,t,true))