Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
Tales of MajEyal
Manage
Activity
Members
Labels
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
tome
Tales of MajEyal
Commits
8d54661b
Commit
8d54661b
authored
9 years ago
by
DarkGod
Browse files
Options
Downloads
Patches
Plain Diff
allow forest generator to have up/down overriden, should be ported to other generators eventually
parent
e5a74166
No related branches found
Branches containing commit
No related tags found
Tags containing commit
No related merge requests found
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
game/engines/default/engine/generator/map/Forest.lua
+51
-35
51 additions, 35 deletions
game/engines/default/engine/generator/map/Forest.lua
game/engines/default/engine/generator/map/RoomsLoader.lua
+18
-4
18 additions, 4 deletions
game/engines/default/engine/generator/map/RoomsLoader.lua
with
69 additions
and
39 deletions
game/engines/default/engine/generator/map/Forest.lua
+
51
−
35
View file @
8d54661b
...
...
@@ -436,27 +436,35 @@ end
--- Create the stairs inside the level
function
_M
:
makeStairsInside
(
lev
,
old_lev
,
spots
)
-- Put down stairs
local
dx
,
dy
if
lev
<
self
.
zone
.
max_level
or
self
.
data
.
force_last_stair
then
while
true
do
dx
,
dy
=
rng
.
range
(
1
,
self
.
map
.
w
-
1
),
rng
.
range
(
1
,
self
.
map
.
h
-
1
)
if
not
self
.
map
:
checkEntity
(
dx
,
dy
,
Map
.
TERRAIN
,
"block_move"
)
and
not
self
.
map
.
room_map
[
dx
][
dy
].
special
then
self
.
map
(
dx
,
dy
,
Map
.
TERRAIN
,
self
:
resolve
(
"down"
))
self
.
map
.
room_map
[
dx
][
dy
].
special
=
"exit"
break
if
self
.
forced_down
then
dx
,
dy
=
self
.
forced_down
.
x
,
self
.
forced_down
.
y
else
-- Put down stairs
if
lev
<
self
.
zone
.
max_level
or
self
.
data
.
force_last_stair
then
while
true
do
dx
,
dy
=
rng
.
range
(
1
,
self
.
map
.
w
-
1
),
rng
.
range
(
1
,
self
.
map
.
h
-
1
)
if
not
self
.
map
:
checkEntity
(
dx
,
dy
,
Map
.
TERRAIN
,
"block_move"
)
and
not
self
.
map
.
room_map
[
dx
][
dy
].
special
then
self
.
map
(
dx
,
dy
,
Map
.
TERRAIN
,
self
:
resolve
(
"down"
))
self
.
map
.
room_map
[
dx
][
dy
].
special
=
"exit"
break
end
end
end
end
-- Put up stairs
local
ux
,
uy
while
true
do
ux
,
uy
=
rng
.
range
(
1
,
self
.
map
.
w
-
1
),
rng
.
range
(
1
,
self
.
map
.
h
-
1
)
if
not
self
.
map
:
checkEntity
(
ux
,
uy
,
Map
.
TERRAIN
,
"block_move"
)
and
not
self
.
map
.
room_map
[
ux
][
uy
].
special
then
self
.
map
(
ux
,
uy
,
Map
.
TERRAIN
,
self
:
resolve
(
"up"
))
self
.
map
.
room_map
[
ux
][
uy
].
special
=
"exit"
break
if
self
.
forced_up
then
ux
,
uy
=
self
.
forced_up
.
x
,
self
.
forced_up
.
y
else
while
true
do
ux
,
uy
=
rng
.
range
(
1
,
self
.
map
.
w
-
1
),
rng
.
range
(
1
,
self
.
map
.
h
-
1
)
if
not
self
.
map
:
checkEntity
(
ux
,
uy
,
Map
.
TERRAIN
,
"block_move"
)
and
not
self
.
map
.
room_map
[
ux
][
uy
].
special
then
self
.
map
(
ux
,
uy
,
Map
.
TERRAIN
,
self
:
resolve
(
"up"
))
self
.
map
.
room_map
[
ux
][
uy
].
special
=
"exit"
break
end
end
end
...
...
@@ -467,35 +475,43 @@ end
function
_M
:
makeStairsSides
(
lev
,
old_lev
,
sides
,
spots
)
-- Put down stairs
local
dx
,
dy
if
lev
<
self
.
zone
.
max_level
or
self
.
data
.
force_last_stair
then
while
true
do
if
sides
[
2
]
==
4
then
dx
,
dy
=
0
,
rng
.
range
(
0
,
self
.
map
.
h
-
1
)
elseif
sides
[
2
]
==
6
then
dx
,
dy
=
self
.
map
.
w
-
1
,
rng
.
range
(
0
,
self
.
map
.
h
-
1
)
elseif
sides
[
2
]
==
8
then
dx
,
dy
=
rng
.
range
(
0
,
self
.
map
.
w
-
1
),
0
elseif
sides
[
2
]
==
2
then
dx
,
dy
=
rng
.
range
(
0
,
self
.
map
.
w
-
1
),
self
.
map
.
h
-
1
end
if
self
.
forced_down
then
dx
,
dy
=
self
.
forced_down
.
x
,
self
.
forced_down
.
y
else
if
lev
<
self
.
zone
.
max_level
or
self
.
data
.
force_last_stair
then
while
true
do
if
sides
[
2
]
==
4
then
dx
,
dy
=
0
,
rng
.
range
(
0
,
self
.
map
.
h
-
1
)
elseif
sides
[
2
]
==
6
then
dx
,
dy
=
self
.
map
.
w
-
1
,
rng
.
range
(
0
,
self
.
map
.
h
-
1
)
elseif
sides
[
2
]
==
8
then
dx
,
dy
=
rng
.
range
(
0
,
self
.
map
.
w
-
1
),
0
elseif
sides
[
2
]
==
2
then
dx
,
dy
=
rng
.
range
(
0
,
self
.
map
.
w
-
1
),
self
.
map
.
h
-
1
end
if
not
self
.
map
.
room_map
[
dx
][
dy
].
special
then
self
.
map
(
dx
,
dy
,
Map
.
TERRAIN
,
self
:
resolve
(
"down"
))
self
.
map
.
room_map
[
dx
][
dy
].
special
=
"exit"
break
if
not
self
.
map
.
room_map
[
dx
][
dy
].
special
then
self
.
map
(
dx
,
dy
,
Map
.
TERRAIN
,
self
:
resolve
(
"down"
))
self
.
map
.
room_map
[
dx
][
dy
].
special
=
"exit"
break
end
end
end
end
-- Put up stairs
local
ux
,
uy
while
true
do
if
sides
[
1
]
==
4
then
ux
,
uy
=
0
,
rng
.
range
(
0
,
self
.
map
.
h
-
1
)
elseif
sides
[
1
]
==
6
then
ux
,
uy
=
self
.
map
.
w
-
1
,
rng
.
range
(
0
,
self
.
map
.
h
-
1
)
elseif
sides
[
1
]
==
8
then
ux
,
uy
=
rng
.
range
(
0
,
self
.
map
.
w
-
1
),
0
elseif
sides
[
1
]
==
2
then
ux
,
uy
=
rng
.
range
(
0
,
self
.
map
.
w
-
1
),
self
.
map
.
h
-
1
end
if
self
.
forced_up
then
ux
,
uy
=
self
.
forced_up
.
x
,
self
.
forced_up
.
y
else
while
true
do
if
sides
[
1
]
==
4
then
ux
,
uy
=
0
,
rng
.
range
(
0
,
self
.
map
.
h
-
1
)
elseif
sides
[
1
]
==
6
then
ux
,
uy
=
self
.
map
.
w
-
1
,
rng
.
range
(
0
,
self
.
map
.
h
-
1
)
elseif
sides
[
1
]
==
8
then
ux
,
uy
=
rng
.
range
(
0
,
self
.
map
.
w
-
1
),
0
elseif
sides
[
1
]
==
2
then
ux
,
uy
=
rng
.
range
(
0
,
self
.
map
.
w
-
1
),
self
.
map
.
h
-
1
end
if
not
self
.
map
.
room_map
[
ux
][
uy
].
special
then
self
.
map
(
ux
,
uy
,
Map
.
TERRAIN
,
self
:
resolve
(
"up"
))
self
.
map
.
room_map
[
ux
][
uy
].
special
=
"exit"
break
if
not
self
.
map
.
room_map
[
ux
][
uy
].
special
then
self
.
map
(
ux
,
uy
,
Map
.
TERRAIN
,
self
:
resolve
(
"up"
))
self
.
map
.
room_map
[
ux
][
uy
].
special
=
"exit"
break
end
end
end
...
...
This diff is collapsed.
Click to expand it.
game/engines/default/engine/generator/map/RoomsLoader.lua
+
18
−
4
View file @
8d54661b
...
...
@@ -71,7 +71,7 @@ function _M:tmxLoadRoom(file, basefile)
local
g
=
{}
local
t
=
{}
local
openids
=
{}
local
openids
,
starts
,
ends
=
{},
{},
{}
local
map
=
lom
.
parse
(
data
)
local
mapprops
=
{}
if
map
:
findOne
(
"properties"
)
then
mapprops
=
map
:
findOne
(
"properties"
):
findAllAttrs
(
"property"
,
"name"
,
"value"
)
end
...
...
@@ -101,6 +101,8 @@ function _M:tmxLoadRoom(file, basefile)
local
data_id
=
tile
:
findOne
(
"property"
,
"name"
,
"data_id"
)
local
custom
=
tile
:
findOne
(
"property"
,
"name"
,
"custom"
)
local
open
=
tile
:
findOne
(
"property"
,
"name"
,
"open"
)
local
is_start
=
tile
:
findOne
(
"property"
,
"name"
,
"start"
)
local
is_end
=
tile
:
findOne
(
"property"
,
"name"
,
"stop"
)
or
tile
:
findOne
(
"property"
,
"name"
,
"end"
)
if
id
then
t
[
tid
]
=
id
.
attr
.
value
elseif
data_id
then
...
...
@@ -110,6 +112,8 @@ function _M:tmxLoadRoom(file, basefile)
t
[
tid
]
=
ret
end
openids
[
tid
]
=
open
starts
[
tid
]
=
is_start
ends
[
tid
]
=
is_end
end
end
...
...
@@ -155,7 +159,7 @@ function _M:tmxLoadRoom(file, basefile)
local
x
,
y
=
1
,
1
while
i
<=
#
data
do
gid
,
i
=
struct
.
unpack
(
"<I4"
,
data
,
i
)
populate
(
x
,
y
,
{[
layername
]
=
gid
,
can_open
=
openids
[
gid
]},
gid
)
populate
(
x
,
y
,
{[
layername
]
=
gid
,
can_open
=
openids
[
gid
]
,
is_start
=
starts
[
gid
],
is_end
=
ends
[
gid
]
},
gid
)
x
=
x
+
1
if
x
>
w
then
x
=
1
y
=
y
+
1
end
end
...
...
@@ -164,7 +168,7 @@ function _M:tmxLoadRoom(file, basefile)
local
x
,
y
=
1
,
1
for
i
,
gid
in
ipairs
(
data
)
do
gid
=
tonumber
(
gid
)
populate
(
x
,
y
,
{[
layername
]
=
gid
,
can_open
=
openids
[
gid
]},
gid
)
populate
(
x
,
y
,
{[
layername
]
=
gid
,
can_open
=
openids
[
gid
]
,
is_start
=
starts
[
gid
],
is_end
=
ends
[
gid
]
},
gid
)
x
=
x
+
1
if
x
>
w
then
x
=
1
y
=
y
+
1
end
end
...
...
@@ -173,7 +177,7 @@ function _M:tmxLoadRoom(file, basefile)
local
x
,
y
=
1
,
1
for
i
,
tile
in
ipairs
(
data
)
do
local
gid
=
tonumber
(
tile
.
attr
.
gid
)
populate
(
x
,
y
,
{[
layername
]
=
gid
,
can_open
=
openids
[
gid
]},
gid
)
populate
(
x
,
y
,
{[
layername
]
=
gid
,
can_open
=
openids
[
gid
]
,
is_start
=
starts
[
gid
],
is_end
=
ends
[
gid
]
},
gid
)
x
=
x
+
1
if
x
>
w
then
x
=
1
y
=
y
+
1
end
end
...
...
@@ -227,6 +231,16 @@ function _M:tmxLoadRoom(file, basefile)
gen
.
map
.
room_map
[
i
-
1
+
x
][
j
-
1
+
y
].
room
=
nil
gen
.
map
.
room_map
[
i
-
1
+
x
][
j
-
1
+
y
].
can_open
=
true
end
if
c
.
is_start
then
gen
.
forced_up
=
{
x
=
i
-
1
+
x
,
y
=
j
-
1
+
y
}
gen
.
map
.
forced_up
=
{
x
=
i
-
1
+
x
,
y
=
j
-
1
+
y
}
gen
.
map
.
room_map
[
i
-
1
+
x
][
j
-
1
+
y
].
special
=
"exit"
end
if
c
.
is_end
then
gen
.
forced_down
=
{
x
=
i
-
1
+
x
,
y
=
j
-
1
+
y
}
gen
.
map
.
forced_down
=
{
x
=
i
-
1
+
x
,
y
=
j
-
1
+
y
}
gen
.
map
.
room_map
[
i
-
1
+
x
][
j
-
1
+
y
].
special
=
"exit"
end
if
c
.
grid
then
local
g
=
gen
:
resolve
(
t
[
c
.
grid
],
nil
,
true
)
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment