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Commit 8a47fcc3 authored by Lisa Greene's avatar Lisa Greene
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Nerf rampage

This is consistently problematic on enemies and players got predator with 1.6, so the class no longer needs as uber powerful of a talent anymore
parent a3d045d0
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1 merge request!619Misc168
......@@ -32,9 +32,9 @@ newTalent{
getMaxDuration = function(self, t)
return 8
end,
getMovementSpeedChange = function(self, t) return self:combatTalentScale(t, 1.4, 3.13, 0.75) end, --Nerf this?
getCombatPhysSpeedChange = function(self, t) return self:combatTalentScale(t, 0.224, 0.5) end,
getCombatMindSpeedChange = function(self, t) return self:combatTalentScale(t, 0.224, 0.5) end,
getMovementSpeedChange = function(self, t) return self:combatTalentScale(t, 0.885, 2.12, 0.75) end,
getCombatPhysSpeedChange = function(self, t) return self:combatTalentScale(t, 0.18, 0.395) end,
getCombatMindSpeedChange = function(self, t) return self:combatTalentScale(t, 0.18, 0.395) end,
on_pre_use = function(self, t, silent)
if self:hasEffect(self.EFF_RAMPAGE) then
if not silent then game.logPlayer(self, "You are already rampaging!") end
......
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