Skip to content
Snippets Groups Projects
Commit 84019fa9 authored by dg's avatar dg
Browse files

Killing the Shade or Bill correctly triggers the quest for people who did not have it yet

git-svn-id: http://svn.net-core.org/repos/t-engine4@2557 51575b47-30f0-44d4-a5cc-537603b46e54
parent 50331b4c
No related branches found
No related tags found
No related merge requests found
......@@ -66,6 +66,7 @@ newEntity{ define_as = "SHADE",
on_die = function(self, who)
game.state:activateBackupGuardian("KOR_FURY", 5, 35, ".. yes I tell you! The old ruins of Kor'Pul are still haunted!")
game.player:resolveSource():grantQuest("start-allied")
game.player:resolveSource():setQuestStatus("start-allied", engine.Quest.COMPLETED, "kor-pul")
end,
}
......
......@@ -64,6 +64,7 @@ He is wielding a small tree trunk and lumbering toward you.]],
on_die = function(self, who)
game.state:activateBackupGuardian("ALUIN", 2, 35, "... and we thought the trollmire was safer now!")
game.player:resolveSource():grantQuest("start-allied")
game.player:resolveSource():setQuestStatus("start-allied", engine.Quest.COMPLETED, "trollmire")
if who and who.level and who.level == 1 then
world:gainAchievement("KILL_BILL", game.player)
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment