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tome
Tales of MajEyal
Commits
839e9bc7
Commit
839e9bc7
authored
10 years ago
by
DarkGod
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fix
parent
bd0ef841
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3 changed files
game/modules/tome/class/Actor.lua
+3
-1
3 additions, 1 deletion
game/modules/tome/class/Actor.lua
game/modules/tome/data/gfx/particles/light_cone.lua
+62
-0
62 additions, 0 deletions
game/modules/tome/data/gfx/particles/light_cone.lua
src/main.c
+0
-1
0 additions, 1 deletion
src/main.c
with
65 additions
and
2 deletions
game/modules/tome/class/Actor.lua
+
3
−
1
View file @
839e9bc7
...
...
@@ -1715,7 +1715,9 @@ function _M:tooltip(x, y, seen_by)
local retal = 0
for k, v in pairs(self.on_melee_hit) do
if v then retal = retal + v end
if type(v) == "
number
" then retal = retal + v
elseif type(v) == "
table
" and type(v.dam) == "
number
" then retal = retal + v.dam
end
end
if retal > 0 then ts:add("
Melee
Retaliation
:
", {"
color
", "
RED
"}, tostring(math.floor(retal)), {"
color
", "
WHITE
"}, true ) end
...
...
This diff is collapsed.
Click to expand it.
game/modules/tome/data/gfx/particles/light_cone.lua
0 → 100644
+
62
−
0
View file @
839e9bc7
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local
nb
=
12
local
dir
=
0
local
spread
=
spread
or
55
/
2
local
radius
=
radius
or
6
dir
=
math.deg
(
math
.
atan2
(
ty
,
tx
))
return
{
generator
=
function
()
local
sradius
=
(
radius
+
0
.
5
)
*
(
engine
.
Map
.
tile_w
+
engine
.
Map
.
tile_h
)
/
2
local
ad
=
rng
.
float
(
dir
-
spread
,
dir
+
spread
)
local
a
=
math.rad
(
ad
)
local
r
=
0
local
x
=
r
*
math.cos
(
a
)
local
y
=
r
*
math.sin
(
a
)
local
static
=
rng
.
percent
(
40
)
local
vel
=
sradius
*
((
24
-
nb
*
1
.
4
)
/
24
)
/
12
return
{
trail
=
1
,
life
=
12
,
size
=
12
-
(
12
-
nb
)
*
0
.
7
,
sizev
=
0
,
sizea
=
0
,
x
=
x
,
xv
=
0
,
xa
=
0
,
y
=
y
,
yv
=
0
,
ya
=
0
,
dir
=
a
,
dirv
=
0
,
dira
=
0
,
vel
=
rng
.
float
(
vel
*
0
.
6
,
vel
*
1
.
2
),
velv
=
0
,
vela
=
0
,
r
=
rng
.
range
(
215
,
255
)
/
255
,
rv
=
0
,
ra
=
0
,
g
=
rng
.
range
(
200
,
240
)
/
255
,
gv
=
0
,
ga
=
0
,
b
=
rng
.
range
(
0
,
40
)
/
255
,
bv
=
0
,
ba
=
0
,
a
=
1
,
av
=
0
,
aa
=
0
,
}
end
,
},
function
(
self
)
if
nb
>
0
then
local
i
=
math.min
(
nb
,
6
)
i
=
(
i
*
i
)
*
radius
self
.
ps
:
emit
(
i
)
nb
=
nb
-
1
end
end
,
30
*
radius
*
7
*
12
,
"particle_cloud"
This diff is collapsed.
Click to expand it.
src/main.c
+
0
−
1
View file @
839e9bc7
...
...
@@ -304,7 +304,6 @@ void on_event(SDL_Event *event)
lastts
=
event
->
text
.
timestamp
;
lastc
=
event
->
text
.
text
[
0
];
printf
(
"<==text event %ld : '%s'
\n
"
,
(
long
int
)
event
->
text
.
timestamp
,
event
->
text
.
text
);
lua_rawgeti
(
L
,
LUA_REGISTRYINDEX
,
current_keyhandler
);
lua_pushstring
(
L
,
"receiveKey"
);
lua_gettable
(
L
,
-
2
);
...
...
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Click to expand it.
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