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Commit 81d704e2 authored by dg's avatar dg
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Fixed stat increasing gems

git-svn-id: http://svn.net-core.org/repos/t-engine4@1326 51575b47-30f0-44d4-a5cc-537603b46e54
parent 8b605561
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......@@ -118,8 +118,8 @@ end
--- Adds object to the stack
-- @return true if stacking worked, false if not
function _M:stack(o)
if not self:canStack(o) then return false end
function _M:stack(o, force)
if not force and not self:canStack(o) then return false end
self.stacked = self.stacked or {}
self.stacked[#self.stacked+1] = o
......
......@@ -337,7 +337,7 @@ function _M:finishEntity(level, type, e, ego_chance)
s[#s+1] = e:clone()
e.generate_stack = e.generate_stack - 1
end
for i = 1, #s do e:stack(s[i]) end
for i = 1, #s do e:stack(s[i], true) end
end
e:resolve(nil, true)
......
......@@ -89,7 +89,7 @@ function _M:init(t, no_default)
self.unused_talents_types = self.unused_talents_types or 0
t.resource_pool_refs = t.resource_pool_refs or {}
t.lite = t.lite or 0
t.size_category = t.size_category or 3
......@@ -977,37 +977,37 @@ function _M:learnTalent(t_id, force, nb)
local t = _M.talents_def[t_id]
if t.type[1]:find("^spell/") and not self:knowTalent(self.T_MANA_POOL) and t.mana or t.sustain_mana then
self:learnTalent(self.T_MANA_POOL, true)
self.resource_pool_refs[self.T_MANA_POOL] = self.resource_pool_refs[self.T_MANA_POOL] + 1
self.resource_pool_refs[self.T_MANA_POOL] = (self.resource_pool_refs[self.T_MANA_POOL] or 0) + 1
end
if t.type[1]:find("^wild%-gift/") and not self:knowTalent(self.T_EQUILIBRIUM_POOL) and t.equilibrium or t.sustain_equilibrium then
self:learnTalent(self.T_EQUILIBRIUM_POOL, true)
self.resource_pool_refs[self.T_EQUILIBRIUM_POOL] = self.resource_pool_refs[self.T_EQUILIBRIUM_POOL] + 1
self.resource_pool_refs[self.T_EQUILIBRIUM_POOL] = (self.resource_pool_refs[self.T_EQUILIBRIUM_POOL] or 0) + 1
end
if t.type[1]:find("^technique/") and not self:knowTalent(self.T_STAMINA_POOL) and t.stamina or t.sustain_stamina then
self:learnTalent(self.T_STAMINA_POOL, true)
self.resource_pool_refs[self.T_STAMINA_POOL] = self.resource_pool_refs[self.T_STAMINA_POOL] + 1
self.resource_pool_refs[self.T_STAMINA_POOL] = (self.resource_pool_refs[self.T_STAMINA_POOL] or 0) + 1
end
if t.type[1]:find("^corruption/") and not self:knowTalent(self.T_VIM_POOL) and t.vim or t.sustain_vim then
self:learnTalent(self.T_VIM_POOL, true)
self.resource_pool_refs[self.T_VIM_POOL] = self.resource_pool_refs[self.T_VIM_POOL] + 1
self.resource_pool_refs[self.T_VIM_POOL] = (self.resource_pool_refs[self.T_VIM_POOL] or 0) + 1
end
if t.type[1]:find("^divine/") and (t.positive or t.sustain_positive) and not self:knowTalent(self.T_POSITIVE_POOL) then
self:learnTalent(self.T_POSITIVE_POOL, true)
self.resource_pool_refs[self.T_POSITIVE_POOL] = self.resource_pool_refs[self.T_POSITIVE_POOL] + 1
self.resource_pool_refs[self.T_POSITIVE_POOL] = (self.resource_pool_refs[self.T_POSITIVE_POOL] or 0) + 1
end
if t.type[1]:find("^divine/") and (t.negative or t.sustain_negative) and not self:knowTalent(self.T_NEGATIVE_POOL) then
self:learnTalent(self.T_NEGATIVE_POOL, true)
self.resource_pool_refs[self.T_NEGATIVE_POOL] = self.resource_pool_refs[self.T_NEGATIVE_POOL] + 1
self.resource_pool_refs[self.T_NEGATIVE_POOL] = (self.resource_pool_refs[self.T_NEGATIVE_POOL] or 0) + 1
end
if t.type[1]:find("^cursed/") and not self:knowTalent(self.T_HATE_POOL) then
self:learnTalent(self.T_HATE_POOL, true)
self.resource_pool_refs[self.T_HATE_POOL] = self.resource_pool_refs[self.T_HATE_POOL] + 1
self.resource_pool_refs[self.T_HATE_POOL] = (self.resource_pool_refs[self.T_HATE_POOL] or 0) + 1
end
-- If we learn an archery talent, also learn to shoot
if t.type[1]:find("^technique/archery") and not self:knowTalent(self.T_SHOOT) then
self:learnTalent(self.T_SHOOT, true)
self.resource_pool_refs[self.T_SHOOT] = self.resource_pool_refs[self.T_SHOOT] + 1
self.resource_pool_refs[self.T_SHOOT] = (self.resource_pool_refs[self.T_SHOOT] or 0) + 1
end
return true
......
......@@ -16,8 +16,9 @@
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Stats = require "engine.interface.ActorStats"
local DamageType = require "engine.DamageType"
local Talents = require "engine.interface.ActorTalents"
newEntity{
name = " of phasing", suffix=true, instant_resolve=true,
......
......@@ -72,7 +72,7 @@ newGem("Bloodstone", "object/bloodstone.png",5, 18, "red", 40, 50, 5, 70,
{ leech=10 }
)
newGem("Ruby", "object/ruby.png", 4, 16, "red", 30, 40, 4, 65,
{ inc_stats = { [Stats.STAT_STR] = 4, [Stats.STAT_DEX] = 4, [Stats.STAT_MAG] = 4, [Stats.STAT_WIL] = 4, [Stats.STAT_CUN] = 4, [Stats.STAT_CUN] = 4, } },
{ inc_stats = { [Stats.STAT_STR] = 4, [Stats.STAT_DEX] = 4, [Stats.STAT_MAG] = 4, [Stats.STAT_WIL] = 4, [Stats.STAT_CUN] = 4, [Stats.STAT_CON] = 4, } },
{ power=20 }
)
newGem("Amber", "object/amber.png", 4, 16, "yellow", 30, 40, 4, 65,
......@@ -108,7 +108,7 @@ newGem("Garnets", "object/garnet.png",3, 12, "red", 20, 30, 3, 50,
{ leech=5 }
)
newGem("Onyx", "object/.png", 3, 12, "black", 20, 30, 3, 50,
{ inc_stats = { [Stats.STAT_STR] = 3, [Stats.STAT_DEX] = 3, [Stats.STAT_MAG] = 3, [Stats.STAT_WIL] = 3, [Stats.STAT_CUN] = 3, [Stats.STAT_CUN] = 3, } },
{ inc_stats = { [Stats.STAT_STR] = 3, [Stats.STAT_DEX] = 3, [Stats.STAT_MAG] = 3, [Stats.STAT_WIL] = 3, [Stats.STAT_CUN] = 3, [Stats.STAT_CON] = 3, } },
{ power=15 }
)
newGem("Amethyst", "object/.png",2, 10, "violet", 10, 20, 2, 35,
......@@ -116,7 +116,7 @@ newGem("Amethyst", "object/.png",2, 10, "violet", 10, 20, 2, 35,
{ splash={type="ARCANE", dam=25}}
)
newGem("Opal", "object/.png", 2, 10, "blue", 10, 20, 2, 35,
{ inc_stats = { [Stats.STAT_STR] = 2, [Stats.STAT_DEX] = 2, [Stats.STAT_MAG] = 2, [Stats.STAT_WIL] = 2, [Stats.STAT_CUN] = 2, [Stats.STAT_CUN] = 2, } },
{ inc_stats = { [Stats.STAT_STR] = 2, [Stats.STAT_DEX] = 2, [Stats.STAT_MAG] = 2, [Stats.STAT_WIL] = 2, [Stats.STAT_CUN] = 2, [Stats.STAT_CON] = 2, } },
{ power=10 }
)
newGem("Topaz", "object/.png", 2, 10, "blue", 10, 20, 2, 35,
......@@ -144,6 +144,6 @@ newGem("Citrine", "object/.png",1, 8, "yellow", 1, 10, 1, 20,
{ range=1 }
)
newGem("Agate", "object/.png", 1, 8, "black", 1, 10, 1, 20,
{ inc_stats = { [Stats.STAT_STR] = 1, [Stats.STAT_DEX] = 1, [Stats.STAT_MAG] = 1, [Stats.STAT_WIL] = 1, [Stats.STAT_CUN] = 1, [Stats.STAT_CUN] = 1, } },
{ inc_stats = { [Stats.STAT_STR] = 1, [Stats.STAT_DEX] = 1, [Stats.STAT_MAG] = 1, [Stats.STAT_WIL] = 1, [Stats.STAT_CUN] = 1, [Stats.STAT_CON] = 1, } },
{ power=5 }
)
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