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Commit 80aeb9e7 authored by dg's avatar dg
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Giant Leap now deals 200% damage

You shall be my weapon! now deals 350% damage
Massive Blow now deals 150% + 350% damage


git-svn-id: http://svn.net-core.org/repos/t-engine4@5915 51575b47-30f0-44d4-a5cc-537603b46e54
parent a9693624
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......@@ -141,7 +141,7 @@ uberTalent{
self:project(tg, self.x, self.y, function(px, py, tg, self)
local target = game.level.map(px, py, Map.ACTOR)
if target and target ~= self then
local hit = self:attackTarget(target, nil, 1.3, true)
local hit = self:attackTarget(target, nil, 2, true)
if hit and target:canBe("stun") then
target:setEffect(target.EFF_DAZED, 3, {})
end
......@@ -151,7 +151,7 @@ uberTalent{
return true
end,
info = function(self, t)
return ([[You jump accurately to the target, dealing 130%% weapon damage to all foes in a radius 1 on impactand dazing them for 3 turns.]])
return ([[You jump accurately to the target, dealing 200%% weapon damage to all foes in a radius 1 on impact and dazing them for 3 turns.]])
:format()
end,
}
......
......@@ -49,7 +49,7 @@ uberTalent{
if not x or not y or not target then return nil end
if core.fov.distance(self.x, self.y, x, y) > 1 then return nil end
local hit = self:attackTarget(target, nil, 2.3, true)
local hit = self:attackTarget(target, nil, 3.5, true)
if target:attr("dead") or not hit then return end
......@@ -67,7 +67,7 @@ uberTalent{
if target:canBe("stun") then target:setEffect(target.EFF_STUNNED, 3, {}) end
end,
info = function(self, t)
return ([[You deal a massive blow to your foe, smashing it for 230%% weapon damage and knocking it back 6 tiles away.
return ([[You deal a massive blow to your foe, smashing it for 350%% weapon damage and knocking it back 6 tiles away.
All foes in its path will be knocked on the sides and stunned for 3 turns.]])
:format()
end,
......@@ -95,12 +95,12 @@ uberTalent{
end
end)
self:attackTarget(target, nil, 1.5 + (destroyed and 1.5 or 0), true)
self:attackTarget(target, nil, 1.5 + (destroyed and 3.5 or 0), true)
return true
end,
info = function(self, t)
return ([[You deal a massive blow to your foe, smashing it for 150%% weapon damage and knocking it back 4 tiles away.
If the knockback makes it hit a wall it will smash down the wall and deal an additional 150%% weapon damage.]])
If the knockback makes it hit a wall it will smash down the wall and deal an additional 350%% weapon damage.]])
:format()
end,
}
......
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