Skip to content
Snippets Groups Projects
Commit 7e85cf9c authored by DarkGod's avatar DarkGod
Browse files

Changed Evasion talents to not let characters become melee immune

parent 4ea96fef
No related branches found
No related tags found
No related merge requests found
......@@ -101,8 +101,7 @@ newTalent{
if not self:canMove(tx,ty,true) or not target:canMove(sx,sy,true) then
game.logSeen(self, "%s and %s cannot switch places due to terrain.",self.name:capitalize(),target.name:capitalize())
return false
end
end
self:setEffect(self.EFF_EVASION, t.getDuration(self, t), {chance=50})
-- Displace
if not target.dead then
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment