Skip to content
Snippets Groups Projects
Commit 7a7b2f9b authored by DarkGod's avatar DarkGod
Browse files

Merge branch 'MeleeDamageScaling' into 'master'

Melee Damage Scaling

This replaces the previous MR: tome/t-engine4!333

Stats boosting weapon damage go through correct scaling (in Combat:combatDamage) when calculating weapon damage.

Weapon damage range is applied before armor and deflection effects rather than after.  The main gameplay effects are:

A nerf (statistically) to armor values (~10-15%, depending on the weapon).

Provides a much "smoother" transition from high armor targets being invulnerable to taking full damage.

Makes the damage range of a weapon a significant consideration for the player as a means to overcome high armor values in some NPC's.

Added/clarified combat messages produced by Combat:attackTargetWith function.  

Renamed "Reshape Armor/Weapon" to "Form and Function" and slightly buffed it's weapon damage bonus. This bonus is added to weapon damage in Combat:combatDamage to prevent it from bypassing scaling functions.

See merge request !368
parents 15211520 6e7a3d3e
No related branches found
No related tags found
Loading
Checking pipeline status
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment