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Merge branch 'MeleeDamageScaling' into 'master'
Melee Damage Scaling This replaces the previous MR: tome/t-engine4!333 Stats boosting weapon damage go through correct scaling (in Combat:combatDamage) when calculating weapon damage. Weapon damage range is applied before armor and deflection effects rather than after. The main gameplay effects are: A nerf (statistically) to armor values (~10-15%, depending on the weapon). Provides a much "smoother" transition from high armor targets being invulnerable to taking full damage. Makes the damage range of a weapon a significant consideration for the player as a means to overcome high armor values in some NPC's. Added/clarified combat messages produced by Combat:attackTargetWith function. Renamed "Reshape Armor/Weapon" to "Form and Function" and slightly buffed it's weapon damage bonus. This bonus is added to weapon damage in Combat:combatDamage to prevent it from bypassing scaling functions. See merge request !368
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