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Commit 76eb4129 authored by HousePet's avatar HousePet
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Tweaks Bone Giants: Reduces their insane Dex but gives them a little extra...

Tweaks Bone Giants: Reduces their insane Dex but gives them a little extra movement speed. The have long legs.
parent b83d1fdc
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1 merge request!264Undeads
...@@ -34,10 +34,11 @@ newEntity{ ...@@ -34,10 +34,11 @@ newEntity{
max_stamina = 90, max_stamina = 90,
rank = 2, rank = 2,
size_category = 4, size_category = 4,
movement_speed = 1.5,
autolevel = "warrior", autolevel = "warrior",
ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, }, ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, },
stats = { str=20, dex=52, mag=16, con=16 }, stats = { str=20, dex=12, mag=16, con=16 },
resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, }, resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, },
...@@ -72,7 +73,7 @@ newEntity{ base = "BASE_NPC_BONE_GIANT", ...@@ -72,7 +73,7 @@ newEntity{ base = "BASE_NPC_BONE_GIANT",
name = "eternal bone giant", color=colors.GREY, name = "eternal bone giant", color=colors.GREY,
desc = [[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.]], desc = [[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.]],
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_giant_eternal_bone_giant.png", display_h=2, display_y=-1}}}, resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_giant_eternal_bone_giant.png", display_h=2, display_y=-1}}},
level_range = {33, nil}, exp_worth = 1, level_range = {30, nil}, exp_worth = 1,
rarity = 3, rarity = 3,
max_life = resolvers.rngavg(100,120), max_life = resolvers.rngavg(100,120),
combat_armor = 40, combat_def = 20, combat_armor = 40, combat_def = 20,
......
...@@ -29,9 +29,10 @@ local minions_list = { ...@@ -29,9 +29,10 @@ local minions_list = {
max_stamina = 90, max_stamina = 90,
rank = 2, rank = 2,
size_category = 4, size_category = 4,
movement_speed = 1.5,
autolevel = "warrior", autolevel = "warrior",
ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, }, ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, },
stats = { str=20, dex=52, mag=16, con=16 }, stats = { str=20, dex=12, mag=16, con=16 },
resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, }, resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, },
open_door = 1, open_door = 1,
no_breath = 1, no_breath = 1,
...@@ -63,9 +64,10 @@ local minions_list = { ...@@ -63,9 +64,10 @@ local minions_list = {
max_stamina = 90, max_stamina = 90,
rank = 2, rank = 2,
size_category = 4, size_category = 4,
movement_speed = 1.5,
autolevel = "warrior", autolevel = "warrior",
ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, }, ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, },
stats = { str=20, dex=52, mag=16, con=16 }, stats = { str=20, dex=12, mag=16, con=16 },
resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, }, resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, },
open_door = 1, open_door = 1,
no_breath = 1, no_breath = 1,
...@@ -97,9 +99,10 @@ local minions_list = { ...@@ -97,9 +99,10 @@ local minions_list = {
max_stamina = 90, max_stamina = 90,
rank = 2, rank = 2,
size_category = 4, size_category = 4,
movement_speed = 1.5,
autolevel = "warrior", autolevel = "warrior",
ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, }, ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, },
stats = { str=20, dex=52, mag=16, con=16 }, stats = { str=20, dex=12, mag=16, con=16 },
resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, }, resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, },
open_door = 1, open_door = 1,
no_breath = 1, no_breath = 1,
...@@ -133,9 +136,10 @@ local minions_list = { ...@@ -133,9 +136,10 @@ local minions_list = {
max_stamina = 90, max_stamina = 90,
rank = 2, rank = 2,
size_category = 4, size_category = 4,
movement_speed = 1.5,
autolevel = "warrior", autolevel = "warrior",
ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, }, ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, },
stats = { str=20, dex=52, mag=16, con=16 }, stats = { str=20, dex=12, mag=16, con=16 },
resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, }, resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, },
open_door = 1, open_door = 1,
no_breath = 1, no_breath = 1,
......
...@@ -77,7 +77,7 @@ This specimen looks like it was hastily assembled and is not really complete yet ...@@ -77,7 +77,7 @@ This specimen looks like it was hastily assembled and is not really complete yet
level_range = {7, nil}, exp_worth = 1, level_range = {7, nil}, exp_worth = 1,
rank = 4, rank = 4,
max_life = resolvers.rngavg(100,120), life_rating = 14, max_life = resolvers.rngavg(100,120), life_rating = 14,
combat_armor = 7, combat_def = -3, combat_armor = 7, combat_def = 0,
melee_project = {[DamageType.BLIGHT]=resolvers.mbonus(5, 2)}, melee_project = {[DamageType.BLIGHT]=resolvers.mbonus(5, 2)},
resolvers.talents{ [Talents.T_BONE_ARMOUR]=3, [Talents.T_THROW_BONES]=1, }, resolvers.talents{ [Talents.T_BONE_ARMOUR]=3, [Talents.T_THROW_BONES]=1, },
resolvers.sustains_at_birth(), resolvers.sustains_at_birth(),
......
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