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Commit 760a77e8 authored by dg's avatar dg
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fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@3656 51575b47-30f0-44d4-a5cc-537603b46e54
parent 5c4f1683
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......@@ -23,7 +23,7 @@
newEntity{
define_as = "UP_WILDERNESS",
type = "floor", subtype = "floor",
name = "exit to the worldmap", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/stair_up_wild.png"}},
name = "exit to the worldmap", image = "terrain/marble_floor.png", add_mos = {class.new{image="terrain/stair_up_wild.png"}},
display = '<', color_r=255, color_g=0, color_b=255,
always_remember = true,
notice = true,
......@@ -32,7 +32,7 @@ newEntity{
}
newEntity{
define_as = "UP", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/stair_up.png"}},
define_as = "UP", image = "terrain/marble_floor.png", add_mos = {class.new{image="terrain/stair_up.png"}},
type = "floor", subtype = "floor",
name = "previous level",
display = '<', color_r=255, color_g=255, color_b=0,
......@@ -42,7 +42,7 @@ newEntity{
}
newEntity{
define_as = "DOWN", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/stair_down.png"}},
define_as = "DOWN", image = "terrain/marble_floor.png", add_mos = {class.new{image="terrain/stair_down.png"}},
type = "floor", subtype = "floor",
name = "next level",
display = '>', color_r=255, color_g=255, color_b=0,
......@@ -57,7 +57,7 @@ newEntity{
newEntity{
define_as = "FLAT_UP_WILDERNESS",
type = "floor", subtype = "floor",
name = "exit to the worldmap", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/worldmap.png"}},
name = "exit to the worldmap", image = "terrain/marble_floor.png", add_mos = {class.new{image="terrain/worldmap.png"}},
display = '<', color_r=255, color_g=0, color_b=255,
always_remember = true,
notice = true,
......@@ -68,7 +68,7 @@ newEntity{
newEntity{
define_as = "FLAT_UP8",
type = "floor", subtype = "floor",
name = "way to the previous level", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/way_next_8.png"}},
name = "way to the previous level", image = "terrain/marble_floor.png", add_mos = {class.new{image="terrain/way_next_8.png"}},
display = '<', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
......@@ -77,7 +77,7 @@ newEntity{
newEntity{
define_as = "FLAT_UP2",
type = "floor", subtype = "floor",
name = "way to the previous level", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/way_next_2.png"}},
name = "way to the previous level", image = "terrain/marble_floor.png", add_mos = {class.new{image="terrain/way_next_2.png"}},
display = '<', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
......@@ -86,7 +86,7 @@ newEntity{
newEntity{
define_as = "FLAT_UP4",
type = "floor", subtype = "floor",
name = "way to the previous level", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/way_next_4.png"}},
name = "way to the previous level", image = "terrain/marble_floor.png", add_mos = {class.new{image="terrain/way_next_4.png"}},
display = '<', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
......@@ -95,7 +95,7 @@ newEntity{
newEntity{
define_as = "FLAT_UP6",
type = "floor", subtype = "floor",
name = "way to the previous level", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/way_next_6.png"}},
name = "way to the previous level", image = "terrain/marble_floor.png", add_mos = {class.new{image="terrain/way_next_6.png"}},
display = '<', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
......@@ -105,7 +105,7 @@ newEntity{
newEntity{
define_as = "FLAT_DOWN8",
type = "floor", subtype = "floor",
name = "way to the next level", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/way_next_8.png"}},
name = "way to the next level", image = "terrain/marble_floor.png", add_mos = {class.new{image="terrain/way_next_8.png"}},
display = '>', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
......@@ -114,7 +114,7 @@ newEntity{
newEntity{
define_as = "FLAT_DOWN2",
type = "floor", subtype = "floor",
name = "way to the next level", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/way_next_2.png"}},
name = "way to the next level", image = "terrain/marble_floor.png", add_mos = {class.new{image="terrain/way_next_2.png"}},
display = '>', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
......@@ -123,7 +123,7 @@ newEntity{
newEntity{
define_as = "FLAT_DOWN4",
type = "floor", subtype = "floor",
name = "way to the next level", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/way_next_4.png"}},
name = "way to the next level", image = "terrain/marble_floor.png", add_mos = {class.new{image="terrain/way_next_4.png"}},
display = '>', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
......@@ -132,7 +132,7 @@ newEntity{
newEntity{
define_as = "FLAT_DOWN6",
type = "floor", subtype = "floor",
name = "way to the next level", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/way_next_6.png"}},
name = "way to the next level", image = "terrain/marble_floor.png", add_mos = {class.new{image="terrain/way_next_6.png"}},
display = '>', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
......@@ -158,6 +158,7 @@ newEntity{
type = "wall", subtype = "floor",
name = "wall", image = "terrain/granite_wall1.png",
display = '#', color_r=255, color_g=255, color_b=255, back_color=colors.GREY,
z = 17,
nice_tiler = { method="wall3d", inner={"WALL", 100, 1, 5}, north={"WALL_NORTH", 100, 1, 5}, south={"WALL_SOUTH", 10, 1, 17}, north_south="WALL_NORTH_SOUTH", small_pillar="WALL_SMALL_PILLAR", pillar_2="WALL_PILLAR_2", pillar_8={"WALL_PILLAR_8", 100, 1, 5}, pillar_4="WALL_PILLAR_4", pillar_6="WALL_PILLAR_6" },
always_remember = true,
does_block_move = true,
......@@ -167,17 +168,17 @@ newEntity{
dig = "FLOOR",
}
for i = 1, 5 do
newEntity{ base = "WALL", define_as = "WALL"..i, image = "terrain/granite_wall1_"..i..".png"}
newEntity{ base = "WALL", define_as = "WALL_NORTH"..i, image = "terrain/granite_wall1_"..i..".png", add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_8"..i, image = "terrain/granite_wall1_"..i..".png", add_displays = {class.new{image="terrain/granite_wall_pillar_8.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL"..i, image = "terrain/granite_wall1_"..i..".png", z = 17}
newEntity{ base = "WALL", define_as = "WALL_NORTH"..i, image = "terrain/granite_wall1_"..i..".png", z = 17, add_mos = {{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_8"..i, image = "terrain/granite_wall1_"..i..".png", z = 17, add_mos = {{image="terrain/granite_wall_pillar_8.png", z=18, display_y=-1}}}
end
newEntity{ base = "WALL", define_as = "WALL_NORTH_SOUTH", image = "terrain/granite_wall2.png", add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_SOUTH", image = "terrain/granite_wall2.png"}
for i = 1, 17 do newEntity{ base = "WALL", define_as = "WALL_SOUTH"..i, image = "terrain/granite_wall2_"..i..".png"} end
newEntity{ base = "WALL", define_as = "WALL_SMALL_PILLAR", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_wall_pillar_small.png"}, class.new{image="terrain/granite_wall_pillar_small_top.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_6", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_wall_pillar_3.png"}, class.new{image="terrain/granite_wall_pillar_9.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_4", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_wall_pillar_1.png"}, class.new{image="terrain/granite_wall_pillar_7.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_2", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_wall_pillar_2.png"}}}
newEntity{ base = "WALL", define_as = "WALL_NORTH_SOUTH", image = "terrain/granite_wall2.png", z = 17, add_mos = {{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_SOUTH", image = "terrain/granite_wall2.png", z = 17}
for i = 1, 17 do newEntity{ base = "WALL", define_as = "WALL_SOUTH"..i, image = "terrain/granite_wall2_"..i..".png", z = 17} end
newEntity{ base = "WALL", define_as = "WALL_SMALL_PILLAR", image = "terrain/marble_floor.png", z = 17, add_mos = {{image="terrain/granite_wall_pillar_small.png"}, {image="terrain/granite_wall_pillar_small_top.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_6", image = "terrain/marble_floor.png", z = 17, add_mos = {{image="terrain/granite_wall_pillar_3.png"}, {image="terrain/granite_wall_pillar_9.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_4", image = "terrain/marble_floor.png", z = 17, add_mos = {{image="terrain/granite_wall_pillar_1.png"}, {image="terrain/granite_wall_pillar_7.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_2", image = "terrain/marble_floor.png", z = 17, add_mos = {{image="terrain/granite_wall_pillar_2.png"}}}
-----------------------------------------
-- Big Walls
......@@ -202,6 +203,7 @@ newEntity{
define_as = "HARDWALL",
type = "wall", subtype = "floor",
name = "wall", image = "terrain/granite_wall1.png",
z = 17,
display = '#', color_r=255, color_g=255, color_b=255, back_color=colors.GREY,
nice_tiler = { method="wall3d", inner={"HARDWALL", 100, 1, 5}, north={"HARDWALL_NORTH", 100, 1, 5}, south={"HARDWALL_SOUTH", 10, 1, 17}, north_south="HARDWALL_NORTH_SOUTH", small_pillar="HARDWALL_SMALL_PILLAR", pillar_2="HARDWALL_PILLAR_2", pillar_8={"HARDWALL_PILLAR_8", 100, 1, 5}, pillar_4="HARDWALL_PILLAR_4", pillar_6="HARDWALL_PILLAR_6" },
always_remember = true,
......@@ -212,17 +214,17 @@ newEntity{
air_level = -20,
}
for i = 1, 5 do
newEntity{ base = "HARDWALL", define_as = "HARDWALL"..i, image = "terrain/granite_wall1_"..i..".png"}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_NORTH"..i, image = "terrain/granite_wall1_"..i..".png", add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_PILLAR_8"..i, image = "terrain/granite_wall1_"..i..".png", add_displays = {class.new{image="terrain/granite_wall_pillar_8.png", z=18, display_y=-1}}}
newEntity{ base = "HARDWALL", define_as = "HARDWALL"..i, image = "terrain/granite_wall1_"..i..".png", z = 17}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_NORTH"..i, image = "terrain/granite_wall1_"..i..".png", z = 17, add_mos = {{image="terrain/granite_wall3.png", display_y=-1}}}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_PILLAR_8"..i, image = "terrain/granite_wall1_"..i..".png", z = 17, add_mos = {{image="terrain/granite_wall_pillar_8.png", display_y=-1}}}
end
newEntity{ base = "HARDWALL", define_as = "HARDWALL_NORTH_SOUTH", image = "terrain/granite_wall2.png", add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_SOUTH", image = "terrain/granite_wall2.png"}
for i = 1, 17 do newEntity{ base = "HARDWALL", define_as = "HARDWALL_SOUTH"..i, image = "terrain/granite_wall2_"..i..".png"} end
newEntity{ base = "HARDWALL", define_as = "HARDWALL_SMALL_PILLAR", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_wall_pillar_small.png"}, class.new{image="terrain/granite_wall_pillar_small_top.png", z=18, display_y=-1}}}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_PILLAR_6", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_wall_pillar_3.png"}, class.new{image="terrain/granite_wall_pillar_9.png", z=18, display_y=-1}}}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_PILLAR_4", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_wall_pillar_1.png"}, class.new{image="terrain/granite_wall_pillar_7.png", z=18, display_y=-1}}}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_PILLAR_2", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_wall_pillar_2.png"}}}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_NORTH_SOUTH", image = "terrain/granite_wall2.png", z = 17, add_mos = {{image="terrain/granite_wall3.png", display_y=-1}}}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_SOUTH", image = "terrain/granite_wall2.png", z = 17}
for i = 1, 17 do newEntity{ base = "HARDWALL", define_as = "HARDWALL_SOUTH"..i, image = "terrain/granite_wall2_"..i..".png", z = 17} end
newEntity{ base = "HARDWALL", define_as = "HARDWALL_SMALL_PILLAR", image = "terrain/marble_floor.png", z = 17, add_mos = {{image="terrain/granite_wall_pillar_small.png"}, {image="terrain/granite_wall_pillar_small_top.png", display_y=-1}}}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_PILLAR_6", image = "terrain/marble_floor.png", z = 17, add_mos = {{image="terrain/granite_wall_pillar_3.png"}, {image="terrain/granite_wall_pillar_9.png", display_y=-1}}}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_PILLAR_4", image = "terrain/marble_floor.png", z = 17, add_mos = {{image="terrain/granite_wall_pillar_1.png"}, {image="terrain/granite_wall_pillar_7.png", display_y=-1}}}
newEntity{ base = "HARDWALL", define_as = "HARDWALL_PILLAR_2", image = "terrain/marble_floor.png", z = 17, add_mos = {{image="terrain/granite_wall_pillar_2.png"}}}
-----------------------------------------
......@@ -248,10 +250,10 @@ newEntity{
always_remember = true,
door_closed = "DOOR",
}
newEntity{ base = "DOOR", define_as = "DOOR_HORIZ", image = "terrain/granite_door1.png", add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}, door_opened = "DOOR_HORIZ_OPEN"}
newEntity{ base = "DOOR_OPEN", define_as = "DOOR_HORIZ_OPEN", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_door1_open.png", z=17}, class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}, door_closed = "DOOR_HORIZ"}
newEntity{ base = "DOOR", define_as = "DOOR_VERT", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_door1_vert.png", z=17}, class.new{image="terrain/granite_door1_vert_north.png", z=18, display_y=-1}}, door_opened = "DOOR_OPEN_VERT", dig = "DOOR_OPEN_VERT"}
newEntity{ base = "DOOR_OPEN", define_as = "DOOR_OPEN_VERT", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_door1_open_vert.png", z=17}, class.new{image="terrain/granite_door1_open_vert_north.png", z=18, display_y=-1}}, door_closed = "DOOR_VERT"}
newEntity{ base = "DOOR", define_as = "DOOR_HORIZ", image = "terrain/granite_door1.png", add_displays = {class.new{image="terrain/granite_wall3.png", z = 16, display_y=-1}}, door_opened = "DOOR_HORIZ_OPEN"}
newEntity{ base = "DOOR_OPEN", define_as = "DOOR_HORIZ_OPEN", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_door1_open.png", z = 16}, class.new{image="terrain/granite_wall3.png", z=17, display_y=-1}}, door_closed = "DOOR_HORIZ"}
newEntity{ base = "DOOR", define_as = "DOOR_VERT", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_door1_vert.png", z = 16}, class.new{image="terrain/granite_door1_vert_north.png", z=17, display_y=-1}}, door_opened = "DOOR_OPEN_VERT", dig = "DOOR_OPEN_VERT"}
newEntity{ base = "DOOR_OPEN", define_as = "DOOR_OPEN_VERT", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_door1_open_vert.png", z = 16}, class.new{image="terrain/granite_door1_open_vert_north.png", z=18, display_y=-1}}, door_closed = "DOOR_VERT"}
newEntity{
define_as = "DOOR_VAULT",
......@@ -267,8 +269,8 @@ newEntity{
door_player_check = "This door seems to have been sealed off, you think you can open it.",
door_opened = "DOOR_OPEN",
}
newEntity{ base = "DOOR_VAULT", define_as = "DOOR_VAULT_HORIZ", image = "terrain/granite_door1.png", add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}, door_opened = "DOOR_HORIZ_OPEN"}
newEntity{ base = "DOOR_VAULT", define_as = "DOOR_VAULT_VERT", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_door1_vert.png", z=17}, class.new{image="terrain/granite_door1_vert_north.png", z=18, display_y=-1}}, door_opened = "DOOR_OPEN_VERT"}
newEntity{ base = "DOOR_VAULT", define_as = "DOOR_VAULT_HORIZ", image = "terrain/granite_door1.png", add_displays = {class.new{image="terrain/granite_wall3.png", z=16, display_y=-1}}, door_opened = "DOOR_HORIZ_OPEN"}
newEntity{ base = "DOOR_VAULT", define_as = "DOOR_VAULT_VERT", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_door1_vert.png", z=16}, class.new{image="terrain/granite_door1_vert_north.png", z=18, display_y=-1}}, door_opened = "DOOR_OPEN_VERT"}
-----------------------------------------
-- Old walls
......@@ -295,14 +297,14 @@ newEntity{
}
for i = 1, 5 do
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL"..i, image = "terrain/granite_wall1_"..i..".png"}
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_NORTH"..i, image = "terrain/granite_wall1_"..i..".png", add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_PILLAR_8"..i, image = "terrain/granite_wall1_"..i..".png", add_displays = {class.new{image="terrain/granite_wall_pillar_8.png", z=18, display_y=-1}}}
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_NORTH"..i, image = "terrain/granite_wall1_"..i..".png", add_mos = {{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_PILLAR_8"..i, image = "terrain/granite_wall1_"..i..".png", add_mos = {{image="terrain/granite_wall_pillar_8.png", z=18, display_y=-1}}}
end
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_NORTH_SOUTH", image = "terrain/granite_wall2.png", add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
for i = 1, 3 do newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_NORTH_SOUTH"..i, image = "terrain/granite_wall_lichen_"..i..".png", add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}} end
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_NORTH_SOUTH", image = "terrain/granite_wall2.png", add_mos = {{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
for i = 1, 3 do newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_NORTH_SOUTH"..i, image = "terrain/granite_wall_lichen_"..i..".png", add_mos = {{image="terrain/granite_wall3.png", z=18, display_y=-1}}} end
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_SOUTH", image = "terrain/granite_wall2.png"}
for i = 1, 3 do newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_SOUTH"..i, image = "terrain/granite_wall_lichen_"..i..".png"} end
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_SMALL_PILLAR", image = "terrain/oldstone_floor.png", add_displays = {class.new{image="terrain/granite_wall_pillar_small.png"}, class.new{image="terrain/granite_wall_pillar_small_top.png", z=18, display_y=-1}}}
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_PILLAR_6", image = "terrain/oldstone_floor.png", add_displays = {class.new{image="terrain/granite_wall_pillar_3.png"}, class.new{image="terrain/granite_wall_pillar_9.png", z=18, display_y=-1}}}
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_PILLAR_4", image = "terrain/oldstone_floor.png", add_displays = {class.new{image="terrain/granite_wall_pillar_1.png"}, class.new{image="terrain/granite_wall_pillar_7.png", z=18, display_y=-1}}}
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_PILLAR_2", image = "terrain/oldstone_floor.png", add_displays = {class.new{image="terrain/granite_wall_pillar_2.png"}}}
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_SMALL_PILLAR", image = "terrain/oldstone_floor.png", add_mos = {{image="terrain/granite_wall_pillar_small.png"}, {image="terrain/granite_wall_pillar_small_top.png", z=18, display_y=-1}}}
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_PILLAR_6", image = "terrain/oldstone_floor.png", add_mos = {{image="terrain/granite_wall_pillar_3.png"}, {image="terrain/granite_wall_pillar_9.png", z=18, display_y=-1}}}
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_PILLAR_4", image = "terrain/oldstone_floor.png", add_mos = {{image="terrain/granite_wall_pillar_1.png"}, {image="terrain/granite_wall_pillar_7.png", z=18, display_y=-1}}}
newEntity{ base = "OLD_WALL", define_as = "OLD_WALL_PILLAR_2", image = "terrain/oldstone_floor.png", add_mos = {{image="terrain/granite_wall_pillar_2.png"}}}
......@@ -92,7 +92,19 @@ newEntity{ base="WATER_BASE",
define_as = "DEEP_WATER",
image="terrain/water_grass_5_1.png",
-- add_displays = class:makeWater(true),
-- nice_tiler = { method="water",
-- water="DEEP_WATER_5",
-- grass8={"DEEP_WATER_8", 100, 1, 2}, grass2={"DEEP_WATER_2", 100, 1, 2}, grass4={"DEEP_WATER_4", 100, 1, 2}, grass6={"DEEP_WATER_6", 100, 1, 2}, grass1={"DEEP_WATER_1", 100, 1, 2}, grass3={"DEEP_WATER_3", 100, 1, 2}, grass7={"DEEP_WATER_7", 100, 1, 2}, grass9={"DEEP_WATER_9", 100, 1, 2}, inner_grass1="DEEP_WATER_1I", inner_grass3="DEEP_WATER_3I", inner_grass7="DEEP_WATER_7I", inner_grass9="DEEP_WATER_9I",
-- },
}
--newEntity{base="WATER_BASE", define_as = "", image="terrain/water/water_5_1.png"}
--for i = 1, 9 do for j = 1, 1 do
-- if i ~= 5 then newEntity{base="WATER_BASE", define_as = "DEEP_WATER_"..i..j, image="terrain/water/water_"..i.."_0"..j..".png"} end
--end end
--newEntity{base="WATER_BASE", define_as = "DEEP_WATER_1I", image="terrain/water/water_1i_1.png"}
--newEntity{base="WATER_BASE", define_as = "DEEP_WATER_3I", image="terrain/water/water_3i_1.png"}
--newEntity{base="WATER_BASE", define_as = "DEEP_WATER_7I", image="terrain/water/water_7i_1.png"}
--newEntity{base="WATER_BASE", define_as = "DEEP_WATER_9I", image="terrain/water/water_9i_1.png"}
-----------------------------------------
-- Water(ocean)/grass
......
......@@ -24,6 +24,7 @@ newEntity{ define_as = "BASE_STORE",
knownBy = function() return true end,
triggered = function() end,
is_store = true,
z = 18,
on_added = function(self, level, x, y)
-- Change the terrain to be passable since we are not
game:onTickEnd(function()
......
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