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New colors.hex1 function, use like: colors.hex1"ff45d5"
The various callbackOn* of talents now also work on temp effects New callbackOnMeleeAttack when the actor attacks husk can be rares again, husks must remain in sight for full control
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- game/engines/default/engine/colors.lua 5 additions, 0 deletionsgame/engines/default/engine/colors.lua
- game/engines/default/engine/interface/ActorTemporaryEffects.lua 10 additions, 0 deletions...ngines/default/engine/interface/ActorTemporaryEffects.lua
- game/modules/tome/class/Actor.lua 35 additions, 5 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/interface/Combat.lua 2 additions, 0 deletionsgame/modules/tome/class/interface/Combat.lua
- game/modules/tome/data/talents/corruptions/corruptions.lua 21 additions, 0 deletionsgame/modules/tome/data/talents/corruptions/corruptions.lua
- game/modules/tome/data/talents/corruptions/shadowflame.lua 1 addition, 2 deletionsgame/modules/tome/data/talents/corruptions/shadowflame.lua
- game/modules/tome/data/talents/spells/animus.lua 23 additions, 1 deletiongame/modules/tome/data/talents/spells/animus.lua
- game/modules/tome/data/timed_effects/other.lua 28 additions, 0 deletionsgame/modules/tome/data/timed_effects/other.lua
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