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Commit 736441fe authored by dg's avatar dg
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Foo Masteries provide the correct amount of physical power

git-svn-id: http://svn.net-core.org/repos/t-engine4@5364 51575b47-30f0-44d4-a5cc-537603b46e54
parent 8785b1ed
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......@@ -1001,7 +1001,7 @@ function _M:combatPhysicalpower(mod, weapon)
if inven and inven[1] then weapon = inven[1].combat else weapon = self.combat end
end
add = add + 5 * self:combatCheckTraining(weapon)
add = add + 10 * self:combatCheckTraining(weapon)
return self:rescaleCombatStats((self.combat_dam > 0 and self.combat_dam or 0) + add + self:getStr()) * mod
end
......
......@@ -91,8 +91,8 @@ newTalent{
mode = "passive",
require = spells_req2,
points = 5,
getDamage = function(self, t) return self:getTalentLevel(t) * 5 end,
getPercentInc = function(self, t) return math.sqrt(self:getTalentLevel(t) / 10) / 2 end,
getDamage = function(self, t) return self:getTalentLevel(t) * 10 end,
getPercentInc = function(self, t) return math.sqrt(self:getTalentLevel(t) / 5) / 2 end,
info = function(self, t)
local damage = t.getDamage(self, t)
local inc = t.getPercentInc(self, t)
......
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